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6

I would love to just say "yes", but actually it depends on the player and style of play. If you have a player who is good at coming up with details themselves, and you play the game in a very "ask questions" kind of way, and you're good at roleplaying NPCs as self-determined entities, then yes, you can have some awesome games. There are a couple caveats, ...


5

Both Mystic Empyrean and Capes fulfill these requirements to some degree. Its also worth noting that many rules-light games fit your needs and can be made GM-less simply by rotating who has narrative control. The D&D 4e DMG (or maybe it's DMG2) has suggestions on how to effectively turn it into a board game, for that matter. Mystic Empyrean There are ...


4

Microscope I'm going to suggest Microscope, because I've had a lot of success with it in the regards you've requested. Microscope is a game in which players determine individual "periods," "events," and "scenes." Periods are long spans of time, events are smaller, well, events within a period, and scenes are subsets of the event that are actually played ...


3

Microscope may be a good solution for you. You create stories in a nonlinear way, focusing just on what the group wants to. People pick characters for each scene, and while characters can recur, they by no means have to. It is GMless. It is self-moderating through the use of index cards which represent Periods (broad swaths of time), Events (shorter, ...


3

I used to roleplay with my brother, so I have some experience with the one on one. I'm talking about having a GM and a Storyteller. Some people think it's lame or boring, but it has a few advantages: As you are only two people, you only have two calendars, and you can meet more easily for a game. PC has all the attention. You can play everything you like: ...


3

My personal experience with Universalis actually leads me to believe that it might suit your needs very well. All the mechanics are focused on the ebb and flow of story control and how to represent persistent objects in the fiction, but the style of play the mechanics are designed to (and succeed in, in my opinion) support is very close to how freeform ...


2

I suggest you might be interested in freeform gaming, particularly on IRC or message boards. Often, in a small enough group, the moderator's sole task is to keep people on the same page rather than to necessarily control the plot; often, people create multiple characters, and often, things like wikis or newsletters serve to keep everyone informed as to what ...


1

There's nothing stopping you from rotating GMs between dungeons. This is what I would recommend. The GM role in Torchbearer explicitly involves information hidden from the players: the map of the dungeon, potential interactions in rooms, whether a given test will result in a condition or twist, the hidden qualities of previously unencountered monsters, ...



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