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Answers in order followed by some discussion: Out the gate you don't need to teach them anything. As they encounter things that require rules, you inform them of them. So when they first want to try scaling a wall you inform them of how skill checks work and have them roll. You introduce the rules of combat piece by piece. Just ask them what they want to ...


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I will give you just one method that will work for any issue where you need to give information to your players: Use handouts. It may seem silly at first, but that's what I do when I go to events in my town and want to try a new system, which, obviously, nobody know the rules. When it's not a game that comes with a beginner box of some sort (such as ...


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For new players, stick to the basics Character creation: if they are new, coach them through it but focus on creation and their idea rather than optimization. If they have played before, all they need is the basics for a given game. All you need to offer is any limits you have. Lore: let it unfold as the game goes on. Very basic lore about where they ...


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I'm mostly familiar with D&D 5e, so most of my references will be to that game. The principles should be the same though. If your players don't care about the rules, maybe try running lose with the rules. Rules exist in any game to keep it fun for everyone, so strike a balance between "Rules Lawyer" and "I don't care, do whatever you want." For ...



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