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11

There are many tricks that will help you remember, but most of them boil down to two things: Focus on the important stuff and write things down. That being said, here are a few more detailed pieces of advice that might help you. 1: Get rid of clutter I don't know anything about the Death House, but it seems to be a large mansion with a lot of rooms. The ...


9

Answers in order followed by some discussion: Out the gate you don't need to teach them anything. As they encounter things that require rules, you inform them of them. So when they first want to try scaling a wall you inform them of how skill checks work and have them roll. You introduce the rules of combat piece by piece. Just ask them what they want to ...


5

Let the players' (and your) imagination do the work. While the Devil might be in the details, he's irrelevant here. Paint with big brush strokes. Let the imaginations of the players fill the gaps. And let the players add to the environment! For example: You enter a kitchen, the smell of cold roasted meats and fat permeates the place. Over in a ...


4

The biggest thing that helps me with remembering areas is visual factors. Instead of trying to read it from the book, you could create a simple map, set of dot points of important items, or have a page of "reminders", or even combine all three. Before the session, set out what you want from each area. Are there X amount of key items they need to find? A ...


4

Different groups have different standards, but generally speaking, all you'll really need is their passive Perception and Defences. You'll be using those a lot, but you can easily ask for anything else you need in play. I've had GMs that ask for a full list of all skills, in case they need to roll secret checks of various kinds, but passive Perception and ...


3

Depends Every DM is different. If you are good on your feet and take naturally to story creation, minimal prep is necessary and you pull almost everything out of the air. I learned I need prep, but too much prep for me leads to me wanting to railroad. So, sketches of what might be rather than what the players will do. For instance, when I was brand new ...


3

I will give you only one hint that will work for any issue where you need to give information to your players: Use handouts. It may seem silly at first, but thats what i do when i go to events in my town and want to try a new system, which, obviously, nobody know the rules. When it's not a game that comes with a beginner box of some sorts (such as ...


1

For new players, stick to the basics Character creation: if they are new, coach them through it but focus on creation and their idea rather than optimization. If they have played before, all they need is the basics for a given game. All you need to offer is any limits you have. Lore: let it unfold as the game goes on. Very basic lore about where they ...



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