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6

There's a bunch on SoundBible: http://soundbible.com/tags-zombie.html AudioBlocks also has some nice ones, and the site shows you a graph of each clip: http://www.audioblocks.com/search/?srch-term=zombie&srch-type=sfx I'd also recommend checking out the "horror sounds", which includes various ambient sound effects popular in horror films, and a few ...


5

I have a similar problem, if not for similar reasons. The software that I utilize to solve it is The Keep, by NBOS. It's a bit pricey, which made me take while to get it, and it does have a certain idea in mind of how it wants you to keep track of information- but if you can adapt, it works well. First, from their blurb: Key Features: Organize ...


2

I think you have not one problem, you have two. Let's address them separately. Players metagaming You have to talk to your players and convince them to get into character. Tell them they have to act as they know nothing about zombies, or what is going to happen and they should try to think everything is ok. Tell them If you think it can help, you can ...


1

Work WITH your players If I'm going to sit down and play a game for several hours, nevermind for several sessions of several hours, I want to know what genre I'm playing. The "gotcha" campaign doesn't make people as happy as folks think. Tell your players, "I'm planning on doing a zombie outbreak game, and the expectations are that your characters are ...


1

If you insist on staying in D&D (dont!), diplomacy is your best option. Make your players in charge of some high level organization (like a kingdom or a village or something) and design scenarios that focus on terse diplomatic situations rather than combat. Be aware many players will resort to gunboat diplomacy on the assumption that's the only ...



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