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1

One other way to represent malnutrition would be negative levels. These are already not healed by simple hit point restoration, and you can rule the effect to be something along the lines of "1 negative level per 6 months the NPC was imprisoned, and 1 restored level per 2 months he spends recovering." If your PCs have access to magic capable of restoring ...


7

That kind of decay is probably best represented by ability damage. He's not "technically" starving, but he's not eating well enough to really support him, right? Poor health = Constitution damage; physical weakness = Strength damage; broken will = Wisdom damage. You could add others too, if you wanted. If he's forgotten how to deal with people like ...


12

Here are the rules: Starvation and Thirst Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three ...


1

Create your own Disease. Since you have this tagged as house rules, I think the best option here would be creating your own disease. It would have some type of strength and dexterity penalty to describe the persons inability to move and lack of exercise over his captivity, since his body is shutting down that would also indicate some kind of constitution ...


16

You start with a pithy campaign concept pitch ("Con artists in a Star Wars 'verse"). Then the players make trimmed-down PCs: a High Concept, a Trouble, and two or three skills with ranks assigned. Everything else can be filled in on the fly during play as it's needed/wanted. As they make their characters, the players should decide what small goal they share ...


6

Since you have "fairly extensive" written session notes, I would apply the principle that especially in a "make it up as you go along" campaign, if the players didn't see it then it wasn't real. Unless the new GM wants to know what you were thinking. There is no such thing as "something he doesn't really know about". There are things that have been defined ...


1

If I had to do such a thing, and I had no pre-existing notes to turn over, what I would do is this: Explain my general philosophy and themes for the game in question: The game is about this, and that, and this other thing. The big conflicts are these. These monolithic (or monolithic seeming) blocks are like this, for this reason. If there were any ...


38

Let the Baby Bird Leave the Nest Having rotated a campaign through many GM hands, the least disruptive thing we found was to not worry about it. Your turn at the helm is over. Our group has multiple people that like to GM. We created a world we really liked and want to continue exploring when it is someone else's turn to run a campaign. We decided that ...



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