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What I've done for new players in the past (for GURPS fantasy, but this is really a system agnostic problem) is walk through character creation in an interview style. "What kind of character do you see yourself playing?" "What does she look like? How does she dress? What's she good at?" and then use that information to guide the character build, or build ...


4

There's an apparent paradox in character creation for an unfamiliar game: to effectively and confidently make a character requires knowing the game, but to know the game you have to already have made and played a character. It's not really a paradox, but it can feel like it when you have limited time to play and want to get started as soon as possible in ...


3

I (and my players) are new to D&D too, and I am running through the same kind of problems. Here are a few ideas I tried in order to deal with it. Removing the choice. Make it so that your players do not chose the character they will play. This can be done in a number of ways: build it for them, roll everything, or make them create characters and then ...


2

Generally there is only one reason people have problems making decisions: they cannot foresee the consequences of their decisions. There are various reasons why they cannot do so. They may have only parts of the required information. They may have never done it before so they cannot really evaluate the information they have. Or maybe they have all the ...


1

I do similar to Zeiss but if the party is mostly experienced players, I suggest that the new guy play a non-magic using character, like a fighter, barbarian or rogue, maybe a ranger or a paladin if they've played some of the electronic RPGs. Why? Because getting your head wrapped around RPGs in general and D&D specifically can be daunting as it is. ...



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