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9

The problems with your approach seems to be the problems with MacGyver: People don't just instantly invent super technology that works extremely well and immediately solves problems and defeats strong opponents, except rarely and in extremely limited conditions that usually involve one-time surprises more than it's that their invention is a new uber-weapon. ...


8

In a word Don't. You have smart players that like to take advantage of putting together common things to solve unique problems. They have just made life for you very easy by showing you exactly what they want in a game. My actionable advice is this; Design challenges without a solution. Not all of your challenges, but enough to sate your player's ...


6

There are two components to building an encounter, I'm going to reiterate them even though you seem to have them, just so we make sure we're on the same page. These rules are laid out in the DM guide document of BD&D and should be much further expanded in the DMG. CR only sets the maximum value for which a party should be facing. Generally you don't ...


3

Are We Overthinking This One? This is a classic game balance situation. On the one hand, no DM ever wants to here themselves say, “stop playing so good” or “in the middle ages everybody was dumb.” On the other hand, player improvisations can get, well, out of hand. Believe it or not, there is a really easy fix for things like this. It’s not in the ...


3

The other posts have great comments about in-game and meta-game ways to limit this. I'd like to address another reason why MacGyvering may not work, namely that MacGyver had a team of writers inventing the scenes and a team of prop-makers and set-builders making the scenes work. Things that look easy on film are not necessarily easy in reality. For ...


2

(There are some very good answers here, and I realize it's a two-year-old question, but I can think of a few things to add, which might be useful to other GM's.) Some reasons I dislike PC's using torture ... and especially "too much" torture, is that it can tend to dehumanize the attitude towards game characters, and dehumanize the PC's. The players can ...


1

I had the same issue few times, and I couldn't solve it much better than you - once the PC's invention became known, a lord sent assassins to kill the PC and prevent spearind of air guns, which could one day endanger armored knights and thus break the dominance of chivalry (just like crossbows were forbidden for a long time in Middle Ages). Now, years later, ...


1

I find one simple techneque, that alone is not enough to solve all your problems, but may be getting the "Low Hanging Fruits" is: Keep a file in a common group accessible place. I like facebook, but there are plenty of others In this file write down: A session title Eg "A Unexpected Guest" This acts to jog your and everyone elses memory Player XP ...



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