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0

Making her the BBEG again is probably a bad idea. Others have already stated how tired the cliche is. It is also very, very bad for the players' sense of agency. But what if she's not the BBEG anymore? People do not come back from the dead on their own (sometimes they rise as undead on their own, but that's different). If she's back from the dead, then ...


2

High Risk, High Reward Power Brash Assault is one of those things where you can justify it with game-world logic, not using "player" logic. What the monsters / enemies of the PCs see is someone with a lowered guard. The more reckless (perhaps less wise) individuals would jump on someone as soon as soon as a weakness is exposed, not considering what position ...


1

Bringing back old villains - or really, anything - is a really great mechanism, you just need to be careful about how you do it - the key is foreshadowing. In non-rp writing circles, there's an explicitly stated concept called "Conservation of Background Detail." It works just the same in RP planning as it does there. If a detail isn't important (or a red ...


0

Is it too clichéd to bringing her back? I don’t believe being cliché is a reason not to do something in a game. (Risus, for example, is a game built on clichés!) Is there anything I should avoid if I do so? You should avoid invalidating the player characters’ actions. Bringing a dead villain back to life typically does that. Of course, “should ...


0

My sugesstion: Implement something similar as a saving throw - if the target fails, he must use the "oportunitty" to attack. Simple, easy, and not game-breaking, even on the sensitive rules of 4e!


0

On Brazil, we have two tools for that: RRPG Firecast and 2ic. Not really IRC clients, but they are indeed desktop tools. Both are really similar in functionalities but way different on visuals. Both tools are desktop clients. They have a room directory, on which all the "tables" are listed, complete with a brief game description, a status (accepting new ...


0

Perhaps you could test the waters by creating a story line where the party finds out that she did take steps to be revived -- some kind of soulstone or something? Then decide as it plays out whether this inspires them to make sure she stays dead or not. In the final battle, perhaps her heir-apparent could emerge. Different, but obviously somewhat similar ...


1

It all depends on the world. Revolving doors world If your players expect their characters can be resurrected if killed, if your world indeed have revolving door of the afterlife, then yes, Big Bad Evil Guy can do it, too. If she was not a total idiot, she probably placed some safeguards to make sure that, if killed, she will not stay dead. If party was ...


1

I would avoid bringing her back. Some players might become unhappy that their efforts to put her down in the first place have been rendered useless and foster a sense of pointlessness to their actions. Some players may also think that you're running of original ideas. I always find that to keep games fresh and interesting you need to keep adding a certain ...


4

First and foremost, I'll assume that your game world does not have either cyberbrains, or re-sleeving or download your brain into machines. Otherwise, clearly you have conquered death and "killing" is not a crash with some data lose. With that in mind... Yes, it is a terrible idea! You cannot (should not?) relive the past. She was a great villain with a ...


19

Execution is Key This is a cliche because a lot of stories do it. A lot of stories do it because done well, it can add something to the story. Done poorly, it just becomes silly and makes the players feel like they don't really have any impact on what's going on. So, think carefully about what you intend to use her for before bringing her back. Don't do it ...


3

You might do it if you (your own words) "spend some time building up" the reasons how she managed to came back to life: some distant unsure clue that the character investigate upon, at first without realising what happened, then disbelieving knowing she's dead, finally realising she really came back and wondering how and why. I.e. you may do it, but it ...


2

This is highly dependent on the "How?". It's often cringe-worthy if it's a Deus Ex Machina type deal, but it can be very good if it is setup in advance. Maybe there are rumors about a cult trying to reincarnate their god, or rumors about dreadful medical experiments. These are mixed with some conspiracy-theorists making unfounded claims, or people claimed ...


0

So, one of my PCs is a Lawful Neutral Knight, coming from a small landless noble family. From the beginning of the campaign he told me that he wanted a lord to serve under, and to enhance the prestige of his family. However, later on, he directly told me OOC that he was more or less a greedy bastard who cared only for power. What he tells you ...


2

"Here's the problem. You portrayed to me that you want to play a character who is honorable and tied by oaths to various things. I've been trying to include that into the game and make interesting things for you based on that. What you really wanted was a game where your character is a Machiavellian power player, and that, too, could be fun ...


-4

The player can do that. The specific technical term for it is Cheating. The DM has to keep track of the entire world, and what all the different NPCs are doing. The DM is supposed to be keeping track of sense motive checks, will saves, detect magic, zone of truth, etc. Was the dias upon which he made those oaths enchanted with a Zone of Truth spell under ...


26

I'm going to take a slight detour and address two sub-parts of your question before providing an answer, in order to provide some perspective the other answers may be lacking. Lying isn't the same as bluffing. Characters use the Bluff skill to make what’s false seem true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. A character ...


2

I wonder, did the player change his mind or was he lying about motives from the beginning? It's legitimate for him to change is mind, but the latter is disrespectful to the group. Has he acted on selfish beliefs yet? If so, then you need to stop and have a conversation with the player about this inconsistency—does he prefer that his character changed his ...


15

No, it's not a legitimate thing to do because The Player Put the DM in a Difficult Spot The lies the character's told--and you're certain now that they were lies1--should have been Bluff skill checks. Make those checks. Now. By yourself. Roll for the player despite his absence. Such rolling lets you determine which folks believed the character, which ...


19

Can they? Yes. These are their own characters, after all. Nothing in the rules requires them to lay their full minds open to the DM. If it did, that would cause problems when a player decides that the PC needs to have a change of heart, for good or for ill. Is it a good idea? Usually not. A DM who knows the PCs' true motivations can work them into the ...


3

GM Moves are always consequences to what happens in game so at first I had to memorize what has become a simple reflex: When everyone looks to you to find out what happens When a character gives you a golden opportunity When they roll a 6- Whenever any of them happen, I go with either the most obvious choice relative to the situation or have a look at ...


12

In practice, you stick to the moves and use the list, until you internalize it and no longer need to refer to the list, but even them you continue to use it. Just like when playing a Eurogame with a board, you do what the game says, exactly, if you want it to function as advertised. The GM's moves are multi-purpose. They: teach GMs new to RPGs how to GM ...


0

I don't know if I'd consider what I do best practice, but I more or less ignore them because they're just a codified list of things I'm doing anyway as a GM. "Give an opportunity that fits a class' abilities." "Offer an opportunity with or without cost." "Tell them the requirements or consequences and ask." "Deal damage." These are just things that a GM ...



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