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Knowing the Rules is mostly important for the GM. I'm sure that title will attract downvotes, but it is important enough to put up there. As the mediator of the world, it is part of the GM's job to translate Player Action into Die Rolls. What you're running into here is a mental problem I should probably invent a name for so I can stop calling it the ...


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Well that sounds about par for the course. I have a regular group that I DM for since 2009, and your player archetypes sound pretty familiar to me. (And yes, those are the real archetypes, not what is described in the DMG). Don't worry so much First off, don't worry so much. From your post, it seems like it's going ok. The important part is that you have ...


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It's going to take a lot of encouragement to get the group into the frame of mind with enough knowledge of the rules to really grab hold of the reins and take control of your campaign, and the best way for you to do so would likely be to hold a rules primer for each of the characters that highlights each of the strengths of their classes and really lets them ...



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