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26

Yes, a horse may grapple. Monster Manual p273: Horses have a grappling score, there aren't any special requirements excluding them from being able to grapple, and there's nothing saying horses can only react to grappling. The grapple rules, even employed literally, require a grappler to grab and then be capable of holding their opponent - the horse can ...


15

Yes you can use them, but you would have to make a concentration check or lose the usage. According to the SRD on SLA: A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane ...


13

Grappling and pinning an opponent makes it much easier to hit them; but, a grappled opponent is not considered helpless. You can not coup de grace an opponent who is grappled or pinned. (See the Condition Summary, DMG pp. 300-301). Note the penalties that each of these conditions apply: Grappling: Engaged in wrestling or some other form of hand-to-hand ...


12

Channeling energy is a supernatural ability, which means it cannot be disrupted by enemies, and it has one physical requirement: A cleric must be able to present her holy symbol to use this ability. Then checking the grappling section of the CRB: Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two ...


11

Yes, a horse can start a grapple. There isn't such a rule because it's possible. The word "grapple" may imply having arms and wrestling around, but the linguistic nuances of the word are irrelevant to the mechanics it describes--just like you can have your Fighter call himself a samurai without taking the Samurai class. Similarly a "cantrip" is ...


10

By default, D&D 3.5 does not cover the "neck snapping" situation very well. It simply runs counter to how the system was designed... Hit points are explicitely in place to prevent instant kills, and there are very few abilities which circumvent that. In general, there are two mechanics that sort of represent what you're looking for: Damage during ...


10

Yes, you can use spell-like abilities in a grapple. Spell-like abilities, amongst other things, have no somatic, verbal or material components, making them suitable even in situations, such as grapple, where you're prevented from acting freely. Mechaniclly, my deductions work on three levels: The list of possible actions that is given for grappling is ...


8

While the grappled-condition does not make the character vulnerable to Sneak attacks, the pinned-condition states, that the character is flatflooted (Core Rulebook page 568). If you are grappling another character and take a standard action to maintain the grapple (and succeed), you can pin your opponent (CRB pg. 200). So your party will need another round ...


8

Oriental Adventures book has a feat that does exactly what you want: CHOKE HOLD [GENERAL] You have learned the correct way to apply pressure to render an opponent unconscious. Prerequisites: Improved Unarmed Strike, Improved Grapple, Stunning Fist. Benefit: If you pin your opponent while grappling and maintain the pin for 1 full round, at the end of ...


7

Well, I think the "Grappled" condition covers it. The grappling and grappled creatures are both at a -4 to Dex, and are considered to be engaged in melee. So that would put you at a -4 to ranged attacks (unless you have Precise Shot), and would make it easier to hit the creature with a melee attack (because of the -4 to Dex). Otherwise I don't believe ...


7

There is no concept of grappling in 4e. The concept is replaced with the grab action which inflicts the grabbed condition. Which is defined thusly: The creature is immobilized. Maintaining this condition on the creature occupies whatever appendage, object, or effect the grabber used to initiate the grab. This condition ends immediately on the ...


7

Couple of things: It's perfectly acceptable to stand up while prone and grabbed (grabbing immobilizes, but immobilization does not prevent standing from prone). Yes, he can absolutely use acrobatics/athletics to escape, but he'll be prone and as such will not be able to use the free shift. This makes grabbing and proning an effective strategy as it ...


5

Oddly enough, horses grappling isn't actually that much, if any, a suspension of disbelief. Anyone who has been grabbed by a horse can tell you how: they use their teeth. The grappling rules are also pretty sensible about what can and can't grapple, giving a nice fiction-based rule: To start a grapple, you need to grab and hold your target. Can an ...


5

A grapple is just a Block. A Block is a way of preventing certain actions from being taken. In the case of a grapple, the actions being Blocked are things requiring physical freedom: Movement Attack Defense Casting If I were GMing that game, I'd say that the grappled defender gets a defense roll (you always get a defense roll), but that if he doesn't ...


5

You can't use Lunge with a grapple maneuver because initiating a grapple is a standard action (not usable as part of an attack action). A trip attempt, instead, can replace a melee attack. In this case is not clear if it benefits from the same feats of a regular melee attack. If so, then Lunge can apply, but you still provoke an attack of opportunity unless ...


5

The Rake ability allows you to make special attacks called rake attacks that are performed as part of a Pounce attack, or sometimes (see below) as part of an Improved Grab attack, or in addition to a natural attack as an Attack Your Opponent grapple action, only if you were grappling at the start of your turn. (Intermezzo: Not all monsters with Improved ...


4

From pg.76 "Complete Warrior" Prestige class Reaping Mauler has a tailored solution on how to make a grapple more Lethal. Provides options for both choking to unconsciousness and for choking victim to death as you see fit. Sleeper Lock (Ex): At 3rd level, a reaping mauler learns how to render an opponent unconscious with pressure. If the character pins his ...


4

Answer: Yes, (and maybe multiple times) To answer the question you have to understand the grapple rules. A "grapple check" is not a standard action, it is an attack action. This means if your BAB is high enough to grant multiple attacks you can make multiple grapple checks instead or alternate between attacks & grapples. Once a grapple is established ...


4

This one is not so black & white, it is a situational dependent answer. Attack Action A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn. Source (Exception noted below) Triggered Note: Many creatures with the rake ability will have either Improved Grab or Pounce ...


4

House rule (although more of a GM circumstantial on-the-spot call, really): When in control of a grapple, you can use your opponent as a human shield, providing AP 4 (or their armor's AP rating, if higher) cover to the body. This feels like it dovetails with the existing rules, using the existing grapple and cover mechanics. The human (or whatever race ...


3

Yes, you can initiate a grapple and pin in the same round. That is exactly what Greater Grapple is for, it explicitly allows you to make an additional check as a move action -- and the wording of grapple says nothing about having to wait until the next round to use any of the special grapple actions. If you're worried about the word maintain, that seems to ...


3

There are the grapple rules from Races of War: Advanced combat is a somewhat disingenuous name, as it implies that these rules are more complex than the "basic" rules found in the PHB. In truth, some of them are and some are not. Mostly, we look at these rules as a revision of the existing rules to make them more useful to players and DMs. In part that ...


3

The Rules as Written Prevent It... A lot of grapple fun is quashed by a creature being unable to take free actions (except, most of the time, speaking) when it's not the creature's turn. It seems like--but I'll add it anyway, just in case--that you already know that, like it says here, "Grappled creatures cannot make attacks of opportunity." Finally, "If you ...


3

Yes, Take a Different Route Nothing in the grapple rules says it has to move by the shortest route. It says: To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.) Moving, as normal, provokes attacks of opportunity from threatening opponents, ...


2

Coup de grace is the most appropriate option here, but it requires that the victim be helpless, not necessarily unconscious. A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy. With my GM hat on, I'd probably rule that an NPC being under the effects of a grapple from a PC, and with PCs able to ...


2

It's very easy to flank a grappled creature, which would provide sneak attack, but the grappled condition itself doesn't grant it. A grappled creature does not threaten any area, so you can move around them freely, and is guaranteed to be adjacent to an ally (because you move them into an adjacent space when you grapple). Thus it becomes trivial to flank ...


2

The description reads (to me, disclaimer as per) that the bite is a triggered (and ongoing) action at a total of +7 to attack (bite 3, bonus 4) as a consequence of the grapple. The grapple attack is at +13 (Listed on it's info) which then immobilises the target and is followed thereafter by biting immediately and every following round at +7. This does mean ...


2

In our AD&D 2e we use an opposed strength roll, followed by an opposed Str or Dex roll each subsequent round to maintain the grapple--which ever makes sense. move to the character you are trying to grapple (if needed) spend a round doing an opposed strength roll to successfully grapple the opponent -if you tie the characters are locked together ...


2

I sketched out (and I mean sketched--there's plenty of room for interpretation and embellishment) a simple set of house rules for 1e, Basic Edition, and retro-clones here. It should be applicable to 2e as well.


2

The phrase "pinned and helpless" is composed of two parts in the actual text: If you win, your foe is pinned and helpless. The italics in the original text indicate that pinned is a GURPS technical term, while "helpless" is merely explanatory prose for the benefit of the reader. The definition of pinned appears in the boxed rules† Actions After Being ...



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