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2

Note: This answer deliberately covers the rules at their most basic, ignoring the multitude of options and exceptions to focus on the question at hand. For instance, the question doesn't indicate the creature possesses the universal monster ability grab—a discussion of which would easily double this answer's length—, so that's ignored below. Grappling one-...


2

There are no special rules for one-handed grappling. Grapple [...] Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. Basically, if one of your hands would be carrying something, it would be harder for you to do it. If both of your hands would be occupied, it won't be even possible to ...


3

Being grappled gives many penalties but nothing related to flanking and attack modifiers. A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a ...


3

The rules sayeth, You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal. You can't crit because you're not rolling to hit (see Critical combat maneuver?). Sneak attack works as none of it applies to the ...


2

Only a move action. The grappling rules state (emphasis mine), Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).


3

Yes. Using the feat for it's utility purpose far surpasses Shield Mastery. This is incredibly useful for a melee fighter. You see, the biggest plus to this feat is that as soon as you grapple a target, you have advantage on attack rolls against the creature you are grappling, while simultaneously restricting their movement. For a fighter your ability to ...


1

You can't spam suplex (not sure if that is the right move, I don't know wrestling) on your opponent for 5d6 damage in one round. I would have personally let this happen at most once, and that would have been before I found this page. After that I would have used a ruling like Striech's "Use Object" Action, or if I couldn't find a suitable ruling, house ...


13

Attacking a grappled enemy by slamming it into a wall is a "similar forceful blow" under the unarmed strike rule: Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow... The ability to attack two targets during one turn is represented by features such as Action ...


4

If you are using the variant encumbrance rules you may not have the movement you think you do. Your DM may also rule that you cannot burrow with one paw occupied with the grapple or even that you can grapple as a giant badger since you technically have no "hands". The monster manual describes some burrowing monsters as leaving tunnels (e.g. Ankhegs), some ...


2

Read the Grappler's Manual. Now that you have done that, there are no RAW for using a person as a weapon. However, there are rules for Improvised Weapons (p. 147): An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. In many cases, an ...


6

No Grappler is a trap for grapplers, see http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#feats As you have noted, the first feature it grants is something you can do anyway, albeit with an additional action (or shield master feat). The second feature destroys one of the major advantages of grappling, ...


2

No. But a pinned target can be tied up to become helpless Just follow the logic bellow and necessary actions and your target can be pinned, bound and helpless. Pin You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC. ...


8

No held in this context refers to spell effects like Hold Person, not to being held like hold me please. A pinned creature is still capable of movement sufficient to potentially free itself and that is just enough to not give you a clear shot at the jugular.



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