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37

Many dragons are shape changers; most of those that aren't can cast spells including polymorph spells. They can write books by turning into things with opposable thumbs.


21

It's Not a Cleric Thing According to both and Wikipedia's entry on Pelor and Canonfire!'s entry on Pelor--a site which documents a lot of Greyhawk1 stuff--Pelor requires neither chastity nor celibacy of his worshipers or representatives. Just in case none of the gods listed on Canonfire! mentioned sexual practices, I searched a little more and found that ...


15

Via various forms of magic, or by compelling other, weaker creatures to do it for them (possibly by magic). Any dragon of appreciable age has access to magic that will allow them to write. A single class level of Wizard is enough to cast arcane mark, unseen servant, mage hand, summon monster or other spells that could allow the dragon to write. Most ...


13

While most dragons are capable of changing shape via one means or another (as Dale M already mentioned), even altruistic dragons are typically very materialistic, and with their incredible lifespans, most of the ones smart enough to write books have realized that knowledge is even more valuable than gold and enchanted items. I fully expect most books with ...


13

According to the wiki entry for Kanchelsis, deity for vampirism, there is an alternate creation myth that attributes the myth to an article entitled "Core Beliefs: Pelor" by Sean K. Reynolds, appearing in Dragon magazine #346. It's not much, but I've found the text for "Punishment of the Undead" which describes the myth and redemption (Note: For citation ...


10

Sure. This original Greyhawk map, also known as the "Darlene" map; has a scale of 1 hex = 30 miles per the World of Greyhawk Glossography from the 1e boxed set: Each map hexagon is 10 leagues across (30 miles). Travel rates are given in miles per day. It's about 4 hexes from Dyvers to Greyhawk, so that's about 120 miles. For more maps and info you ...


10

On the one hand, I feel like answering this with "Read a book!" On the other hand, I'm not sure I can wish 428 pages of Gygax's prose on anyone. So, here's a summary. I regret to inform you I am not making any of this up. Yarth was the original name for what was released as Epic of Aerth, Gary's next game Mythus/Dangerous Journeys. So one ...


10

No. Pelor's clerics aren't celibate Pelor is "a" sun god, and one of his official nicknames is "The Sun Father". Furthermore, Complete Divine has, for example, the following (p.117): As befits a sun god, Pelor’s major festivals take place on solstices and equinoxes, and many weddings and rites of passage take place on the cusp of a new season. ...


9

I'm not a lawyer or giving legal advice on a course of action, only explaining my understanding of relevant law and licensing. There are two things here: copyright and licensing. They cannot be mixed up if you want a clear picture of what's permitted. Because each use completely different rules, they can have different, even opposite answers! Therefore you ...


7

Ask Your DM There's nothing in the 3.5 sourcebooks that says the Clerics of Pelor are required to take or follow any kind of vow of celibacy. But the world that you're playing in is created by your DM, and in that world maybe there is such a rule. You will have to ask him for the answer. We simply can't answer the question.


7

According to the Wikipedia entry, they celebrate and perform rituals in the following manner: Rituals Hextorian services feature chanting, wind instruments sounding discordant notes, shouts and screams, and iron weapons striking against solid objects. Hextorians swear mighty oaths in battle, such as "Strength in victory!" "Mercy is for ...


7

Here's the big version of one of the maps you linked to. Zoom in to 100% resolution and you'll see the scale: 1 hex = 65 miles. This map was included with the D&D 3rd Edition Living Greyhawk Gazetteer, so it's about as official as any source you're going to find. Note that the political boundaries represent the world as it looks like after the classic ...


4

Print(-ish) Well, your best bet is to read one of the Greyhawk sourcebooks that covers their deities. The Living Greyhawk Gazetteer is the most recent, but the original World of Greyhawk setting boxed set just became available in PDF from dndclassics.com. The later From The Ashes boxed set, the Greyhawk Adventures hardback, and the Player's Guide to ...


4

Though the magical battle between members of the Circle of Eight on the day of the signing of the Great Treaty in Greyhawk City is mentioned in passing in the From the Ashes boxed set, it's the 2e adventure Return of the Eight that has most of the information on it and on the mages, including full stats on Jallarzi, Tenser, Warnes Starcoat, and Theodain ...


4

Start with Wikipedia, which will give you some info on the Circle of Eight. Use the footnotes for further research. I'm not too familiar with the term "War of the Archmages". The mages of the Circle of Eight fought during the Greyhawk Wars. The definitive resource for that is the Greyhawk Wars boxed set. It is fairly expensive on Ebay. Unfortunately I ...


4

I feel that it is crucial to mention that, to the degree your goal is to do something new and different, favored soul has extremely little to offer to differentiate itself from a cleric. Because the spellcasting uses the same list, the two classes play extremely similarly. I also must say that, unfortunately, the favored soul has gotten extremely little ...


3

There isn't a one-size-fits-all answer. A very good starting point without doing tons of research into Gazetteers, Dragon Magazine, and other such publications, would be page 5 of Complete Champion: The D&D Churches. But even this is very limited, since Greyhawk, specifically, (not Greyhawk: Core) has WAY MORE deities than those in the Player's ...


2

What I gathered: Tharizdun and Entropy are trapped on Oerth Prime. In this sealed off world the two powers will battle each other for a millennia. Eventually, Tharizdun will expire and Entropy will be let loose upon the cosmos once again. Gord and his friends are given life on an alternate world named Yarth. This was made possible due to the workings of ...


1

As described in the Kobold Entry of Races of the Dragon, the Draconic script was actually invented by Kobolds who wanted/needed to write down what their Dragon masters taught them, because their lifespans and thus their memories are so insignificant compared to true Dragons. This is, for as far as I know, the only official information regarding the usage of ...



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