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Both massively multiplayer online RPGs and live-action RPGs face this issue with player factions. In some cases, players identify very strongly with their factions and directly oppose others, in which case strong intergroup conflict can develop. However, in other cases there is hardly any conflict at all, even if the backstory sets up factions as foes. For ...


Something like this is incredibly hard. Perhaps part of the problem is the perspective of the GM Committee. 1) You center the events around a war, perhaps instead focus it around a Festival, Holiday or maybe a Name-Day for a Lord or Lady. Sure there can be political and martial conflict between warring factions but it establishes a pre-tense of general ...

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