Tag Info

New answers tagged

0

A lot of this will depend on the players. Some really do hate this kind of thing. But the way the DM lets a character be played when they are controlled can have a big impact on how much fun the player has when it happens. If the DM just takes it over and runs it then the player is left with nothing to do except feel pissed off. They get to sit out of the ...


2

Don't try to play one game with six players. It doesn't work, for the exact spotlight-time problems you're concerned about. Five is doable, but be prepared for it to be an incomplete introduction to the game. Microscope is a wonderful game, but it does not scale up past five players very well at all. I have a hard time introducing the game to new people ...


6

I don't play D&D, but at heart this isn't a D&D question so much as a human "real life" one (as several people pointed out). It's very similar to a ton of real-life situations with the theme: "I want to tell my friends what I think/feel, but if I do, will they just get angry, or stop being my friends". Other people have discussed how to bring this ...


6

Personally speaking, I would (and do) play with the players, not against them. If your players are playing against you in order to "win" the game, these things (having your characters "influenced" by their counterparts, either subtly or by force) do not really work. But if you are playing together on the story, you can make the players part of the story. ...


12

That spell is particularly bad for the players, as it allows the GM to essentially rewrite the PC and force the player to play what is, to him, another character entirely. You could, however, use it in a somewhat less damaging way... In movies and literature, amnesia is a common trope. Between adventures, the PCs could be enjoying some downtime and go meet ...


9

Keep it simple, keep it light, keep it fun You want to include mind-altering effects in your game? That's great, they can be a lot of fun for players and GM alike. But to use them and keep it fun for everyone can be quite tricky. Keep it simple Mind control like "You feel a strong compulsion to steal everything that isn't nailed down" or "You have an ...


20

Fundamentally, this is about learning player expectations and limits. You said it yourself, here: The problem is that I'm afraid if I so much as make an intimidate check against a player, my friends are not only going to stop being my friends, they're going to flat-out crucify me. How, as a DM, can I run a game that includes fear effects, ...



Top 50 recent answers are included