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0

I once had a Game-Master run a 90 minute conversation between three non-player characters and a player character being run by the GM. The solution was to organize a strike among the other players. If you, your fiancee, and the other two players are all dissatisfied then bring it up as a group and the DM will be forced to reassess his playstyle or to accept ...


4

Honestly, this is going to be a very controversial subject as everyone will have different opinions and idea on how to handle such a situation. Which is obvious by how many have already given their answers. But in short this is how I would like to handle the situation. Let him know that you are having some trouble with the way he has been running the game. ...


5

Offer to run something yourself to give the GM a break. Then do all the things he doesn't. Run something open-ended, like a sandbox. Show him player determination, rather than GM determination. Model good GMing.


2

From what I have read, it sounds like this may be the particular style your friend likes to GM. It is possible the GM style he uses is what he is most comfortable with. From a GM perspective it is predictable and easy to manage. He doesn't need to worry about the possibility of an unplanned chance event. Have you considered offering to GM yourself? It will ...


2

If you're happy to continue playing with this group, then at the end of the next session raise the proposal that you would like to start a new game, and to have a new GM. If there's another time when your group gets to talk (say at the start, or at dinner), then choose that time instead. If you have a plan for a new GM (e.g. who is the GM, what is the game ...


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Some groups consider it a bit rude to have your character do sexy things during a D&D game. The reason is -- there are five or six people at the table, right? But only two are talking about how their characters are doing sexy things, and the rest of them are sitting quietly and listening, and that's no fun for them. If you want to have a scene where ...


14

The DM is running the game like a computer RPG I don't know what system you're using, but you say your setting is Final Fantasy X. Final Fantasy X is a videogame, and while it's an RPG videogame, it does have many of the elements that come back in your remarks: Railroading: FFX has a central narrative that the game wants you to follow. There are ...


-2

Maybe put them in your shoes. Propose alternating weeks between this campaign and one run by your fiancee, and then ask your fiancee to show the same favoritism/railroading with you as the beneficiary and them as the victims, as an object lesson. When they call you on it, point out something similar that they did. If he thinks that his behavior is normal or ...


5

Try going off camera, when the DM is focusing on his wife's PC then just start making up your own story. One of my favourite campaigns was Vampire which had a player who needed a lot of DM attention for political plots. The two of us not getting the focus as Brujah (fuck the politics right?) just went off and did our own thing in character: playing in the ...


3

I'll play the devil's advocate. Charges are: "Railroading into plot", by burning house/garden (arson!) and sending a masked ass... pestering, annoyance of an NPC. Protecting DM's wife. Making wife's PC a central one (plot and character's development, no disadvantages, her attacks do lasting damage) Knocking out highest DEF char with a single punch. ...


15

I've mostly the same recommendation as Dan B's answer; however, here are some ideas that might help you out, perhaps try these first (or consider them). If nothing works, your last option is always just say you want to leave the campaign because of other commitments. Ask him to be accountable for his characters, story, NPC's, etc. It's up to the DM to ...


60

It sounds like you already know the answer to your question. :) Leave the game. Life's too short. The only reason you need should be "we're not having fun in this game". If you really don't feel comfortable saying that, I've seen players quit games with excuses like "it's summer and we want to be outside more" or "we have a scheduling conflict".


2

The biggest problem I see with this setup is that the MC won't really be able to build triangles between PCs and NPCs, making it hard to tie the characters together. I've not played AW personally, but I've gathered from friends playing it and from playing other PbtA games such as Dungeon World that games where the MC does not use the triangle mechanic or ...


0

First, no problem with a player playing as themselves. Some people just like it. Others can't even help it. It rarely hinders game play since as a DM I don't have to worry about them acting out of character. Here is my progression in dealing with a distracted player at the table. 1.) Reminder that it is their turn. 2.) Putting them at the end of the PC ...


4

Definitions and References What you are struggling with is the concept of "narrative control." In the beginning of RPGs, coming from wargames, there was an assumption that the GM had complete autocratic control over everything but the characters, and the players had domain only over their characters' reactions and thoughts and (attempted) actions. However, ...


1

Technically, but Why Bother? There are actually many games that rely on players providing details without the GM prompting them to do so. Powered by the Apocalypse (specifically, Dungeon World) comes to mind as the most relevant example, but lots of other games certainly benefit from it. However, there is a difference between adding details to a scene and ...


5

When players help to narrate the world in this manner, many DMs see it as a sign of engagement -- it means the players are having fun and the game is going well. Players are happy when they are able to do things and sad when they can't, so it's good when players can narrate minor details to let them do things better. Here's a concrete example. The party ...


8

It's up to you but... Allowing players to build the world makes the game easier By letting the players assume there was a tree immediately accessible, they were allowed to make the encounter easier. This probably isn't that big of a deal, but if they become accustomed to it, they will get better at finding what they need at just the right time. Ask ...


8

It is often a process of give and take The classic roles of GM and player are, as noted in this answer, to describe the world and to act in the world. This is what the rules-as-written support in the D&D genre. I often see two broad classes of failure mode: 1. Improper assumptions Simply put, it is not possible to completely and in detail describe ...


15

The assumption of D&D are that the DM describes the world, and the Players describe their character's actions in it. A side effect of this is that it leads to "DM may I"; in order to generate interesting actions (say, grabbing a banner, using it to swing to the other side of the staircase, knocking the gnolls down), instead of saying what your character ...


3

It's best to give your player's freedom What you've described sounds great. You should be really pleased that the players are applying this kind of free reasoning to the game. It shows your players are engaged with the game and willing to think freely about engaging with the game world. The key is to let them contribute reasonable features of the game world ...


28

TL&DR: So I'm asking, is this appropriate to disallow this? TL&DR: Yes, it is appropriate to disallow them creating things ex nihilo in the game world. You are the DM, you run the world. D&D is a cooperative story telling effort; the DM and the players have different roles. Ultimately, the Dungeon Master is the authority on the ...


46

It's ok if it's ok with you. But from your question I'd say you are not 100% cool with it. D&D, like many RPGs, boils down to a conversation between the DM/GM/Narrator and the player(s). The DM describes the scenario. The player describes what his character does. (Possibly dice are rolled) The DM describs the results, how the scenario is changed. This ...


20

From the very beginning of the DMG: The DM creates a world for the other players to explore,[...] As a storyteller, the DM helps the other players visualize what's happening around them... One of the roles of the DM is to describe what PCs see (or, more generally, perceive). This is an important aspect of your role and it has to be clarified from the ...



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