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Run. Pack your things and go. If you wish, make a statement explaining why are you leaving. Find a different GM. Now that it's said, there is a couple comments I need to make to make the case clear. A GM that rages because you have a shitty character is a shitty GM. A good GM would help you create a better character if that is indeed the case. A GM that ...


In the Star Wars campaign I am GMing, we ran into a little bit of this. We had an Imperial archaeologist as one of the characters, and he was probably the most dynamic character of the party for that reason. He only lasted three sessions, but they were glorious because of the roleplaying conflict he generated. My advice is to let the conflict play out ...

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