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0

The short answer is Yes. From what little I know about your character, your interests in following a CE god are likely... a pursuit of power? Power for the sake of power trends toward Evil, but if you're willing to dip your hands in filth in order to pursue a goal that is less-than-evil, that's when you get into the murkier aspects of alignment. Some ways ...


1

Teamwork Is an Embedded Assumption in most role playing games. There are two different points that need to be addressed at the table, but it's obvious that team building for these four is incomplete. Point 1: "Dude, just go with it this time, forget the roleplaying". This player needs to be reminded what kind of game is being played: a role ...


5

My answer is... maybe. The question to me is "What game are you playing?" I'm not talking about game system here, either. You are apparently using D&D or Pathfinder in this example. That's irrelevant. There are a large number of ways to play D&D. In some of those games getting more loot IS the point and inter-character conflict is anathema. In some ...


0

The main question is, why are the "heroes" robbing a local noble? Maybe he is evil, so the paladin can be convinced, not only to rob the noble, but also bring him to justice. If the noble isn't evil, and the paladin can't be tricked into believing he is evil, the "heroes" have a problem. There is no way the paladin will participate into this act. Most ...


0

Respect the metagame Essentially the metagame here is that the characters need a reason to stick together because the players have to in order to play the game. So something has to give in order for this situation to work. Talk it out, the players to have to come to some sort of compromise about having a paladin who is "constantly" at odds with general ...


2

No, it should not be necessary for anyone to sacrifice their character integrity for the sake of the game. But note the emphasis and the implications: My phrasing implies that the character integrity is fully formed, or strongly developed, at the time of the sacrifice. You cannot really sacrifice what you do not yet have. However, it is nearly always ...


9

Is it necessary? No. But nor is it necessarily optional. On the one hand, My Guy Syndrome is a real thing; It's entirely possible to play a character in a way that makes the game worse for everyone. On the other hand, forcing a player to play their character in a way that they don't enjoy is also a real thing, and hurts the enjoyment of that player - and, if ...


35

No. You probably have opportunities in life to enrich yourself unjustly. And you probably don't. Character A is no different from you. But it sounds like you have a problem, not just a question: It sounds like the two factions of players are playing two different games. I won't even label the two games, nor characterize them. Suffice it to say that at a ...


18

Generally... no. You shouldn't need to give up your character's integrity. There's usually alternatives and compromises available. Now, there is My Guy Syndrome, which is that you'll do unfun things because "it's what my guy would do", without realising you have a choice there. There's also Making the Tough Decisions which is "you can shape your character ...


3

I'm going to extend upon some other answers that I have seen with some additional points since this is something I have done frequently. 1. Track everything. Keep an up-to-date log of all the encounters, interactions, etc for the party. This makes giving a recap every easy. I personally like to make note of the funny/interesting things as well (easier for ...


4

This is going to sound very old school but it is the best way to handle games that have long periods between sessions or where some players are in and out a lot and it is hard to know what the party composition will be. Play a traditional mega-dungeon or dungeon crawl style of game. The advantages to this strategy are numerous. First, prep is easy for you ...


1

In our case the players keep logs themselves and the DM has a website on which he posts all the info of our campain: Our campain website It keep tracks of the known legends, informatio about the towns and fellow adventurers thats commonly known and the journey so far. Of course, you need to have the time to keep track and enter the information.


1

It seems to me that your biggest issue is story immersion of your players. Normally, I'd ask one of the players to make notes, another to keep track of money and treasure and another to keep track of NPC encounters. However, you have a party filled with new RPG players so you're going to have to do the note taking. At the beginning of each new session, take ...


27

Take good notes and remember for the players. Take good notes. Don't rely on your memory for what happened. Instead, take notes during the game and then allot about an hour for going over and adding to those notes. Basically what you want to have when you're done and packing away your notes is a little kit of information that will tell you everything you ...


6

I strongly encourage my players to write a diary. In our last game the diary is written during the game by the player least involved or most enthusiastic about the diary. Before every session a player reads the entry for the last session. I feel this is a good solution as it achieves several things. First if it reminds every one of what happened last time, ...


14

Best way I've seen to run a game when you can't be sure when the next session will be -- is to plan for each adventure to take only one session. These can be parts of a longer term, coherent campaign (and it's more fun, in my experience, if they are), but there should be no need to "pick up where we left off" at the next sitting; that way, if a player can't ...


6

Conflict between player-characters is a double-edged sword. Depending on how the players deal with it and how well the campaign and game system supports it, it can either add a very interesting aspect to the game or ruin it completely. Which level of conflict you want between the player-characters is something the group should agree on before the campaign. ...



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