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1

My party uses G-talk, we all sit in front of a PC and message each other and or the DM if it is secretive. (I bought my laptop for that purpose only! - THE CONVICTION!) :)


2

Ever think about not holding these gaming sessions in person? Computer aided voice chat, mumble, or a conference call on you're phone can have some serious advantages if you need to do a game with information compartmentalization. I haven't gm'd a gaming a session but with modern communication tech, it occured to me that it might be a solid way to get it ...


2

So in order to add to some already great answers, here are my 2 little pence. Questions It was already written here, but it can't be stressed enough. The basic idea is that through questions you do 2 very different things that help the character to form. The first one is that you give a lead to the past or present of the character. If I ask a character ...


2

Writing this in case other people who have the same problem with me are looking for a solution. After combining all the ideas here (and some stuff I thought myself), I decided to use code words to signal other players and give other players code words so they can signal me if they are going to do something secret. Like, say "It's Monday right?" when you ...


4

I know what I would use. Whatsapp. Actually, any other text application on your phone would do, assuming you all have one. If you want to be absolutely certain not to drop hints, turn off your mobile data, type out a message to each of your friends, and then switch on data. They'll all get the messages together so they don't have data like how long you took ...


5

Be a good example role-player. Create interesting characters and back stories about them. Create fun and memorable interactions between your characters and the other PCs. If the players want to do the same, they'll follow your lead. I would not do anything more pro-active than that unless they or the GM ask for help. Otherwise, taking it upon yourself ...


6

I find asking questions about the PCs past during camp times helpful. When you are camping in the wilderness at night, gathered around the wildfire, making small talk usually helps things flow into a conservation where everybody talks about their background. I played a game where pretty much all the characters didn't have a background. It was a pretty shy ...


2

Lots of great responses. What I do is: 1. Make sure that everyone gets notes. 2. Pregame info with my players, separately 3. Make sure that if I am giving a player info that is top secret, then I will give him info unrelated that is not really a secret. I will write a note of some info and then asking if he is going to tell the party and then tell the party ...


21

Questions Well, the easiest way is to have your character ask or empathize with other characters in play. "This war has to be pretty hard on you. Weren't you a civilian before?" These work well because they can be a chance to roleplay your character and ask valid questions of theirs. Some players get stage fright though, so be mindful of that and ...


7

This is marked as system agnostic, and rightly so. However, there are a few systems where you do directly help with this. (FATE, Apocalypse World, etc.) If you do have a relationship to their characters already, then by all means, poke it and prod it and have fun with it! Role play that directly feeds into roll play and vice versa tends to be the best sort ...


5

Just as a specific note-passing technique: index cards. They're a good size, nice and sturdy, fit a fair bit of information, and are reasonably inexpensive.


7

I've run exactly this scenario to extremely good effect (a Star Wars game in which one of the characters was an Imperial double agent). It's possible to surprise the players without cheating, but you've correctly identified a major problem which you must avoid. There are three parts to the solution: If meeting with a player privately, you must meet with ...


1

Headphones and music! Whoever isn't at the scene puts on headphones for a minute. If you have them do this at random times for no real reason for cover-up (that is when something concerns only some players, but the others actually could just as well know it), then it will be hard to tell when you are really talking about something super secret.


7

So, you have player A who is the spy, B and C who are loyals. Call in A for normal information exchange/private time. Call in B and have the Prince tell him that he's heard a rumor that someone may be betraying the cause. He knows that based on the rumor that it is likely either the PCs, or some other little cluster (if it exists). However, have the Prince ...


40

Just to add to something others have been saying: If there is any secret information in the game, then Pass notes to every player, constantly! Occasionally scribble random gibberish like "Look at this paper and smile knowingly." and pass it to a random player. Make sure everyone gets used to it as "one of your GM quirks". Mix this up with meaningful ...


4

If it's a short information exchange (and not a discussion per say), then I would go with exchanging a paper between you and the player(s). However, it is pretty difficult to manage that kind of situation for a long period of time and I think you should arrange things in the story so that the group will have to join their efforts against a common threat ...


25

I thought about making up an excuse to talk to all players in the bathroom during stuff like the assassination example above so everyone will be suspicious of each other but it sounds like too much hurdle. Unfortunately, that's your answer. Metagaming in this case isn't going to be deliberate, but it's going to be hard to avoid. If you constantly ...


15

I've run games with strict information compartmentalization like this, it really aids the immersion. Here's what you can try to do in order to not give away too much. Take other people aside too, not just for "super secrets" but for experiences they have outside the rest of the group. So if someone gets sent to the library to research, take them aside, ...



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