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5

The number of points you spend on an ability is your rating in it. That's it. It's no more complicated than it seems. There's no spending additional points to "unlock" abilities. Investigative abilities are bought exactly the same way as general abilities, except that you spend from a separate pool of points. (If you did have to waste a point to take an ...


4

Found it. General Powers If a power is described as ranged, but no specific range is given, that distance varies... with your current pool value in the ability. If it is 3 or less, your range is 25 meters. When your pool is between 4 and 6 it is 50 meters. If your pool is 7 or more, your range is one hundred meters. (Mutant City Blues 38) This does ...


3

I do hope that it is still relevant, or maybe it will just [hopefully] help you in the future, but I've just found this sample online campaign which took place a few years ago. As it seems, it does have a few character sheets within it, so without much further ado here it is: http://codeindigo.livejournal.com/2008/07/05/ There are 2 of the 3 character ...


1

GUMSHOE games typically say that a rating of 1 in an Investigative skill is enough to show the character is competent in that field. A rating of 2 indicates a professional, and a rating of 3 is expert. There is probably no reason to get a rating of 4 in anything but Languages (for when you want someone like Indiana Jones). And all Abilities are purchased on ...



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