Tag Info

Hot answers tagged

5

The number of points you spend on an ability is your rating in it. That's it. It's no more complicated than it seems. There's no spending additional points to "unlock" abilities. Investigative abilities are bought exactly the same way as general abilities, except that you spend from a separate pool of points. (If you did have to waste a point to take an ...


4

This problem needs to be looked at from a magical and non-magical standpoint. Let's look at the easier one first. For non-magical investigations, the ability scores of both GUMSHOE and Ars Magica are comparable (although the latter tend to be higher). You could simply say that all abilities are Investigative. So that if a PC has a relevant skill, core clues ...


4

Found it. General Powers If a power is described as ranged, but no specific range is given, that distance varies... with your current pool value in the ability. If it is 3 or less, your range is 25 meters. When your pool is between 4 and 6 it is 50 meters. If your pool is 7 or more, your range is one hundred meters. (Mutant City Blues 38) This does ...


3

I do hope that it is still relevant, or maybe it will just [hopefully] help you in the future, but I've just found this sample online campaign which took place a few years ago. As it seems, it does have a few character sheets within it, so without much further ado here it is: http://codeindigo.livejournal.com/2008/07/05/ There are 2 of the 3 character ...


1

GUMSHOE games typically say that a rating of 1 in an Investigative skill is enough to show the character is competent in that field. A rating of 2 indicates a professional, and a rating of 3 is expert. There is probably no reason to get a rating of 4 in anything but Languages (for when you want someone like Indiana Jones). And all Abilities are purchased on ...


1

The theory behind a Boost is that it's something that's so integral to the character that it can't be depleted. Note the phrasing on Boost: "your pool increases by 1 after getting the information." If you have an investigation skill at 1, you can investigate for 1-cost clues all you want since your skill will always be returning to 1 after your search. At ...


1

You drop to the bottom of the initiative order Deciding to take a non-standard action in combat has the mechanical effect of letting others act first (with flavor hinted at, e.g. "fumbling for the pin", or exposing one's back). I think the key phrase here is "if the combatant wishes to do something else" (my emphasis). In other words it's one's intention ...


1

This depends on your reading of 'immediately'. I personally think that as moving to the bottom of the ranking order is mentioned as a consequence of a combatant wishing to do something else besides fight the action will be taken at the bottom of the ranking order. This also makes more sense regards to the description - if I'm slowed by shaking off the ...


1

A lazy GM still prepares a list of potential scenes, and thinks about the links that can lead from one scene to another. You don't necessarily need to have specific clues in mind so much as an idea that one scene will logically flow from another. For example, say an assassin prepared poison from plants cultivated at the royal gardens, but mistakenly left a ...



Only top voted, non community-wiki answers of a minimum length are eligible