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5

Something that might solve the problem a different way is the GURPS Dungeon Fantasy line. This is a set of supplements that use GURPS' flexibility to implement a D&D-style fantasy game. It doesn't have big settings like Eberron or Forgotten Realms, but people use D&D settings with it quite successfully. The basic way it works is to provide GURPS ...


3

The correct GURPS skill for doing this is Linguistics. That's the study of the principles of languages, and you can use it to speed up learning a language from proper training materials. It's clearly the right skill for this job, but how fast you'll be able to do it depends on how much material you have in the new language, and if you have any bilingual ...


2

No, you don't have to pay for it again. You've paid for it up-front. GURPS never asks for you to pay for things twice in character points: they're a metagame idea that's not supposed to be (too) visible within the game. GURPS also subscribes strongly to Rule Zero (There is a GM, and s/he is sensible) and doesn't try very hard to write rules to resist ...


2

If the AI has Reprogrammable and Slave Mentality, then it has to obey orders to the letter. If it is Reprogrammable, but does not have Slave Mentality then it can interpret its orders creatively, see p150-151 of the 4e Basic Set. However, p151 says: This trait is most appropriate for golems, mindless undead, robots, and similar automata. It is rarely ...


1

There's a comprehensive Astral Projection power in GURPS Psionic Powers, p26-30, including the Astral Travel ability, which is what provides the "leave your body behind and travel the planes" ability. It comes in six levels: level one is 28 points, but rather limited, while level six costs a total of 80 points, but is comprehensive. While this is written ...


1

A way to get this to make a story is with a literal plot device, a McGuffin. The PCs are recruited and briefed for a mission to the Mist Realm. The objective is to recover the McGuffin, which their sponsor wants. He doesn't know exactly where it is, but he has a clue: he thinks the inhabitants of a village in the Mist Realm will know where to find it, and ...



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