Hot answers tagged gurps-4e
GURPS takes a very "laws of physics" approach to mana. In some worlds the laws are different, so much so that magic is real. It comes down to the way the world's meta-magic rules are designed. And often these questions don't come up in campaign settings as the characters do not often traverse world settings. I do not recall GURPS Core or Magic covering ...
There is no answer to this because GURPS is not in the business of telling you how "the world" works—there is no default "the world" in GURPS. You provide the world(s) and your own laws of magic, GURPS steps in with rules you can use to represent those. How do you want this to work? Okay, now that is how it works.
The idea of using a whip as a Staff is an interesting one, but it doesn't look like it works with the normal GURPS rules. The first line of the Magic Staff rules on Characters 240 says "A "magic staff' is any wand or staff imbued with the power to extend your reach for the purpose of casting spells". In the examples for what kind of objects can be Staffs, ...
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