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13

GURPS models quite a few things very well, but an AI that doesn't live in a traditional 'body' isn't one of them. In GURPS, your body and your mind are inextricably linked (at least at character creation), and your point value is based on a combination of what your mind and body let you do. Because of this, GURPS is very poor at modeling 'infomorphs' that ...


8

It might be possible to reconstruct a couple of basic words through cryptographic analyzation. But that most certainly would be the work of months or years and not something do to within minutes or hours. Best chance would be to figure out some gramatic rules, but it would probably be impossible to learn the meaning of nouns or verbs. You might even be able ...


7

The line you're looking for is here: This has 1/2D 25, Max 50, Acc 1. This describes how you aim the spell. The "1/2D" stat is the number of yards that you can shoot the spell at before it does half damage. In this case, the Fireball does full damage if you shoot a target within 25 yards. The "Max" number is the maximum range of the spell. If you ...


6

No. Not in the least reasons being that cryptography is the creation of cipher and code methodologies, and cryptanalysis is the skill of turning encrypted text into plain text. While they may go hand in hand, they are not necessarily the same thing. However, cryptanalysis still somewhat relies on the person doing the code breaking to either be a native or ...


6

You use your TK level in place of your ST when using TK at a distance. Right before that line that's tripping you up, the advantage explains this, albeit very quickly: You can manipulate distant objects just as if you were grasping them in a pair of hands with ST equal to your Telekinesis (TK) level. So anywhere that Telekinesis refers to ST in ...


5

I would say no. Cryptography is the skill/art of encoding and decrypting messages, breaking and creating such codes. A Cryptographer might be able to decrypt a book, only to find that it is in a language that they don't speak. This happens often in the modern world.


5

You've missed the section of the rules on weapons and ranges. One of the places you can get a primer on range is in the GURPS Basic Set Equipment chapter, page 268. The Combat chapter goes into more detail on page 372. (For an exhaustive list of places in the rules that cover range and things that are relevant to range, see the Ranged attacks entry in the ...


4

Yes, it has No Manipulators. It's connected into a network where it can remotely access manipulators, but it has none of its own, personally. Consider what happens when it for some reason can't access the network: does it have manipulators now? No, the No Manipulators disad would assert itself, and in a SS13 scenario that might be very relevant at some ...


3

All races are equally good from a narrative standpoint, depending on your narrative. PCs from traditional barbarian cultures (e.g. full blooded orcs, Wild elves) might be narratively preferable in a game that allows them to contrast the merits and weaknesses of their strictly deontological ethics with the rampant pragmatic utilitarianism of the City. PCs ...


2

Sadly the 4th ed lite rules dropped the magic section from 3rd ed. So go get the GURPS 3th edition lite rules and plunder the Magic section (p30-31). You have enough there to create the Human Torch (all the fire spells), Iceman (instead of fire use ice), Wolverine (continuous Minor healing), Quicksilver (Haste), ...


1

I see no reason in GURPs or SS13 that they'd be able to resist the law upload. Reprogrammable allows no form of resistance, and the AI upload console can only be "resisted" by turning on the turrets. Of course, things like SoP mean no one -should- be uploading new laws to them without a really good reason and/or permission from NanoTrasen. The other form ...



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