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10

What you're running into is a problem with tactics, not the rules. If there are two characters that are near eachother, but not adjacent, then you are correct that if the faster combatant moves in close, they will be attacked first. However, they don't have to take the Move or Move and Attack action to get the first strike. Instead, take the Wait action. ...


8

It might be possible to reconstruct a couple of basic words through cryptographic analyzation. But that most certainly would be the work of months or years and not something do to within minutes or hours. Best chance would be to figure out some gramatic rules, but it would probably be impossible to learn the meaning of nouns or verbs. You might even be able ...


7

The line you're looking for is here: This has 1/2D 25, Max 50, Acc 1. This describes how you aim the spell. The "1/2D" stat is the number of yards that you can shoot the spell at before it does half damage. In this case, the Fireball does full damage if you shoot a target within 25 yards. The "Max" number is the maximum range of the spell. If you ...


6

No. Not in the least reasons being that cryptography is the creation of cipher and code methodologies, and cryptanalysis is the skill of turning encrypted text into plain text. While they may go hand in hand, they are not necessarily the same thing. However, cryptanalysis still somewhat relies on the person doing the code breaking to either be a native or ...


5

You've missed the section of the rules on weapons and ranges. One of the places you can get a primer on range is in the GURPS Basic Set Equipment chapter, page 268. The Combat chapter goes into more detail on page 372. (For an exhaustive list of places in the rules that cover range and things that are relevant to range, see the Ranged attacks entry in the ...


5

I would say no. Cryptography is the skill/art of encoding and decrypting messages, breaking and creating such codes. A Cryptographer might be able to decrypt a book, only to find that it is in a language that they don't speak. This happens often in the modern world.


4

I'll take the third one first: Check out Ritual Path Magic. It should have some to all of what you need. You can probably tweak RPM to do your second one too. Ritual Path Magic is a stand-alone supplement, different from the similar-but-different Path and Book magics from the Thaumatology Book. It started as something somewhat unique from Monster Hunters, ...


3

All races are equally good from a narrative standpoint, depending on your narrative. PCs from traditional barbarian cultures (e.g. full blooded orcs, Wild elves) might be narratively preferable in a game that allows them to contrast the merits and weaknesses of their strictly deontological ethics with the rampant pragmatic utilitarianism of the City. PCs ...


1

Minotaurs A raging bull. A raging man. A raging bull-man. Minotaurs are thematically great barbarians. If you want to go more with the Greek myth, they're cursed creatures, and that's a good reason for raging, if nothing else. Why not "just" Orcs? Forget half-orcs - just go with orcs. They're big, they're strong. They're basically depicted AS ...


1

First rule: Tell your player to expect the beast(s) to be nigh impossible to beat, and that the genre is survival for this campaign/adventure. Include some redshirts (a number of disposable NPCs), and have them killed to show that your hunter means business. Do this slowly — I recommended 3–5 NPCs and have them die one by one using your ...


1

If you will forgive a bit of a link dump, I took a hack at this question with regards to self-defense weapons. In short, the reasons given for carrying a pistol vs. a rifle have been very well articulated above. My post turns it on its head a bit: when would a self-defense weapon qualify as an offensive weapon as well?



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