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Basically, the real solution to this problem is the "Heroic Charge" Extra Effort option in Martial Arts. If the aggressive, faster fighter doesn't want to take a Wait maneuver, then he would spend one fatigue point and make a Heroic Charge, which is effectively a Move and Attack maneuver without any skill penalties or maximum skill cap. This happens before ...


What you're running into is a problem with tactics, not the rules. If there are two characters that are near eachother, but not adjacent, then you are correct that if the faster combatant moves in close, they will be attacked first. However, they don't have to take the Move or Move and Attack action to get the first strike. Instead, take the Wait action. ...

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