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13

GURPS models quite a few things very well, but an AI that doesn't live in a traditional 'body' isn't one of them. In GURPS, your body and your mind are inextricably linked (at least at character creation), and your point value is based on a combination of what your mind and body let you do. Because of this, GURPS is very poor at modeling 'infomorphs' that ...


4

Yes, it has No Manipulators. It's connected into a network where it can remotely access manipulators, but it has none of its own, personally. Consider what happens when it for some reason can't access the network: does it have manipulators now? No, the No Manipulators disad would assert itself, and in a SS13 scenario that might be very relevant at some ...


4

First, B387 one-yard hexes are for people fighting each other (like a blaster shoot out or light sabre battle), and is not for combat between spaceships flying around, so ignore that. The Unofficial Star Wars Sourcebook you mention has notes on page 107 for converting MGLT to acceleration and max speed, but it also mentions that such stats found in sources ...


1

I'm currently playing in a GURPS 4th Ed. Dungeon Fantasy campaign, and it has a lot of the flavor of 1980-vintage AD&D, but with rules that make sense. The tropes are all about player classes and dungeon delving, including some minor changes to magic to fit better with those tropes (only clerics can heal, some spells are short-term instead of ...



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