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Interesting group dynamic. Here are my short answers as a DM to try and involve a finesse melee character more. Surround your PC group more often. As enemies attack from all angles your fencing champion will move to the front to engage and protect the magic users. Surprise attacks! As your magic users bombard oncoming enemy hoards a few have flanked them. ...


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First, it's good if you can find out why the player is playing a non-magic user. You found out it matches his character, which is good, but it might be good to find out what type of gameplay he likes, so you know what to provide and what not to avoid, which might be tricky if you yourself always prefer to player magic-using characters. Some reasons players ...


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In a GURPS, 3rd Edition game using traditional magic, a nonmagic-using character can feel generally outclassed, especially at higher point values. However, this is usually mitigated by a few factors. Spells usually take at least 1 second of concentration to cast. A magician is often forced to stare off into space undefended because spells come into effect ...


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Minions! To interact with many things that adventurers could meet, and interact in specifically non-magical, conventional way - they would need tools. Or sometimes you need tools + artisans. But you can't go adventuring with a toolbox - it weights too much for example to scale a wall or to be effective adventurer - to march/run/climb/dig/rest - those kind ...



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