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One of the commonest reasons for long fights is high defence rolls (also known as 'Who can roll a critical first?'). I recall a tip in Roleplayer magazine; allow (or mandate) a subtraction from the attack giving an equal subtraction from the defence. So the long slog of 16 to hit, 14 to defend becomes 12 to attack, 10 to defend; much quicker to get a ...



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