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Using bigger weapons helps, but has drawbacks of encumbrance, not being able to use a shield, and so on. Using better-quality weapons helps too. The Weapon Master advantage is good, if your campaign style allows it. Using All-Out Attack also allows you to increase damage, but the drawback is that you lose your Active Defences. The way to manage that is ...


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No, you don't have to pay for it again. You've paid for it up-front. GURPS never asks for you to pay for things twice in character points: they're a metagame idea that's not supposed to be (too) visible within the game. GURPS also subscribes strongly to Rule Zero (There is a GM, and s/he is sensible) and doesn't try very hard to write rules to resist ...



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