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40

So the loss of body parts is awkward at best in 3.5, since the rules never describe any process by which it might happen or what it means when it does. Because the system doesn’t get into it, it doesn’t give a whole lot of options for dealing with it. The regenerate spell can definitely fix a lost body part. It is one of only two references to the idea that ...


25

Number 3. From page 163 of the PHB: You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. [...] If your classes give you Hit Dice of different types, keep track of them separately. If you are a paladin 5/cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.


25

The problem you have encountered was once known as the 15-minute workday. Since health, spells, etc are all things that are regained over time, the safest strategy is usually to do one fight, then back off to a safe distance and regenerate to full power before tackling the next challenge. SevenSidedDie wisely suggests ensuring that the world does not wait ...


24

The Cure Wounds spell would have restored hit points and consciousness to the Rogue. A dying creature isn't prevented from regaining hit points in any way. In fact, on page 197 of the PHB, under the Falling Unconscious section: This unconsciousness ends if you regain any hit points. Stabilizing is an entirely different process, which does not ...


22

An unconsciousDDI character cannot take actions. So they could not voluntarily take their second wind. If the character is also Dying, a 20 on the death save will allow them to spend a healing surge. However, if an unconscious character is the target of an effect such as Healing WordDDI then they can spend the healing surge. Also, an adjacent character ...


20

Does the Medicine skill have hidden uses you don't know about? Doesn't every skill? Remember that skills are abstractions of both knowledge, expertise and ability. So in addition to the mechanical benefits (that of stabilizing a character when a healing kit isn't available), it also has other benefits. Things that would require a medicine check: ...


20

There are two techniques that can go 90% of the way to making playing-initiated retreats like this not boring or tedious. "Time passes" Use your role as DM to control the passage of time. Skip the uneventful parts. Do you know that nothing will inconvenience them on the way out of the dungeon? Narrate to skip ahead then. You backtrack through the halls ...


18

No this does not stop you healing the damage. The damage can not be reduced or prevented, you have to take the damage. What happens after that, eg healing, has nothing to do with the damage once you've actually taken it. So you aren't reducing or preventing the amount of damage you take.


18

Leaders in 4e are spending their actions for you When a power allows a target to spend a healing surge, it does not require an action on the part of the target unless the power explicitly says otherwise. When a power heals you, you don’t have to take an action to spend a healing surge. Even if you’re unconscious, the power uses your healing surge and ...


18

The best way to make healers fun to play is to make their profession matter in the culture of the setting and in the conflicts the group faces. Is the character merely "Joe, with a Great-level Healing skill and a Good Herbalism skill"? If yes, why? Wouldn't it be more interesting to have the character be "Joe, an Adept of the Scarlet Order", with contacts ...


18

Yes Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. (Player's Handbook p204) In the case of Greater Invisibility, the caster is specified as an additional target to clarify that the caster is a valid target even when the ...


17

Wands At nearly any level, Wands remain a viable source of hp damage healing. A Wand of Cure Light Wounds heals 275 points of HP for 750gp on average, is scalable to most wounds, and has an action usage of 'Out of Combat'. Combined with a few scrolls of things like Remove Disease, Remove Curse, Restoration, at higher levels another wand of Lesser ...


16

You have several major options depending on your desired playstyle. Easy Game Mode - Either level them up so they overwhelm the dungeon, or sprinkle in more magic (especially healing), or just change the rules so they can recover everything with a short rest. There are infinite variations on this. No death penalty! If you kill an enemy you regain your ...


15

I was after a means of permanently restoring the ability for the slaves to talk. This symbolises the reversal of their enslavement. The suggestions included: 3rd level - the dark wanderer's proposed analog to Remove Blindness / Deafness 4th level - Restoration 5th level - Psionic power Restore Extremity - specifically re-grows limbs, like arms and legs. ...


14

No, potions of healing don't hurt undead (unless you hit them really really hard with the vial). Monsters and NPC usually have 1 healing surge per tier, and potions are one of the few ways they are able to tap on them. Some humanoid monsters from early monster manuals have the Second Wind power explicitly listed in their stat block (most template-created ...


14

There's a few different things you can do here, from either the game system side or the game master side. Systems: Give natural healers more potent long-term healing. The idea here is that you may be able to bring someone from near death to fighting fit in a few seconds with magic, but that kind of healing reduces long-term viability. Maybe magical ...


14

The vigor spell line in Spell Compendium (and elsewhere, but Spell Compendium is the latest version) is your go-to in 3.5. Lesser vigor, in particular, is a 1st-level spell that is just about the most efficient HP-by-spell-level option in the game, healing 11 HP at CL 1. Therefore, wands of lesser vigor are pretty standard adventuring gear for folks ...


14

In Pathfinder there is a spell called Infernal Healing (Inner Sea World Guide) that gives fast healing 1 for one minute. I can't give you any answers about 3.5


13

One option is the Battle Standard of Healing. If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one. For rules ...


13

Yes as it states all creatures of one type are effected. To target selectively a cleric should select the Selective Channeling feat which allows them to exclude targets up to their charisma modifier from the effect. Clerics can also modify who they target using the Alignment channel feat to target outsiders instead.


13

There are several basic means of healing: Short rest - you can spend hit dice (or "HD," short for "hit point dice"—c.f. Player's Handbook page 12) here and get back HP. This is sort of your battle field patch up type healing. Long rest - Restores all your HP and half your level in HD. This is sort of your natural bed rest type healing. Magical ...


13

As of 5e's published release and the Unearthed Arcana article, Warforged are treated no differently than PCs of other races. Since it does not mention any healing exceptions for warforged in the Unearthed Arcana article that introduces them to 5e; they should have any and all healing effects work on them as per usual.


12

She regains 1 hit point. Under Healing the Dying Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point. Second wind grants the character the right to use a ...


12

If the barbarian has no healing surges, she cannot use Second Wind. It requires her to spend one, which she does not have. And since the "Regain Hit Points" clause of Healing and Dying specifies that you have none left, this rule would never apply. Second Wind[DDI] states: You can dig into your resolve and endurance to find an extra burst of vitality. ...


12

It is a standard action to administer a healing potion to an adjacent player, even an unconscious one. This will allow the fallen PC to pop back up. Its not much worse than a heal check (also a standard that required adjacency) in that it may (or may not) cost a minor to pull the potion, but at least its a RAW option. You can also expend a standard action ...


12

There is no “Healing Kit +1” There is the “Healer’s Kit” which gives a flat +2 circumstance bonus on Heal checks. You can’t get it in +1 format that I know of. Heal Skill: Long-term Care In any event, the Heal skill in 3.5 doesn’t really heal HP anyway. There is “long-term care” which doubles the ...


12

First off, dandwiki has a bad reputation. I'm not sure who this is with, but I'd personally suggest using d20srd instead. Here's their excerpt on Incorporeal Creatures (as a subtype): Incorporeal Subtype An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as ...


12

You can earn enough money to support a comfortable lifestyle. You might be able to swing wealthy with the right conversation with your DM. Basically the way that downtime activities work in 5e is as described on pg 187 of the PHB. What it boils down to is as follows: practice profession (unaffiliated) - Modest lifestyle practice profession (affiliated) - ...


12

Funnily enough, works by RAW. There is no prohibition of magical healing in construct traits, though some constructs are explicitly immune to magic except select few effects. There is also no prohibition in the heal spell. Technically, you can do it, but expect a heavy book thrown by your DM. He will also probably houserule it away, at least I personally ...


12

Reduction in maximum hit points (max HP) is essentially 5e's replacement for the energy drains, level drains and negative levels of earlier editions.1 As such, it is not meant to be easily or quickly overcome, so low-level magic does not work. In fact, the 5e demilich's legendary action is called "energy drain" while many undead in 5e (specters, wights, ...



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