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10

No, you do not have to make an attack roll for healing your allies. If the target is willing to accept the healing spell, there is no attack roll required. Touch Spells in Combat You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. If the bard is really worried about ...


1

Teach Them Sign Language Via Roleplay My Morrowind knowledge is somewhat aging, but I seem to remember an Argonian Mission building in one of the larger settlements. Perhaps the NPC's at the mission can help teach them signing. In addition, I think there is a faction devoted to helping the slaves, Twin Lamps somewhere in the game. ...


2

"Natural healing" refers to hit points, RAW is not perfectly clear, but keeping watch rather prevents healing HP. Meanwhile, for ability damage: SRD conditions - ability damaged Lost points return at a rate of 1 per day unless noted otherwise by the condition dealing the damage. SRD special abilities - ability damage Points lost to ability damage ...


1

I am offering this as a Frame Challenge Since you stated: Ability damage is the basis for this question; -4 to Dex right now, and we just reached level 4. And we're also in the lower power tier. (Bard, Paladin, Rogue, Barbarian, Warlock, Swashbuckler). Trying to sleep that damage off! :-) A solution is but a feat away. With the feat Arcane Disciple, ...


2

No. If your character does not get the full eight hours of sleep, then you don't gain the benefit of Natural Healing. However, that doesn't mean that you personally may be screwed, it just means you have to make use of a party staple to get what you need every night. Alarm Spell This spell is your ticket to full rest, and can be acquired relatively early ...


5

SRD > Combat > Injury and Death > Healing Natural Healing With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. (emphasis mine) So no, no healing if you take watch.1 Natural healing is extremely slow, and is basically ...


2

Probably the lowest level solution is someone who knows and can teach sign language. Unfortunately teaching a language is a rather obscure topic for an RPG and I can't think of anywhere you might find rules for it, so I'll describe my experience with ASL for a rough guideline. Most people who can hear and/or read can learn the alphabet and some common words ...


1

Not just the wrong question, but the wrong starting point. Have you ever met anyone without a tongue? I actually have. And with a bit of concentration, and a bit more focus on lipreading, she was perfectly possible to have a conversation with. You can get close enough sounds using just your lips and glottal stops. The myth that cutting someone's tongue ...


15

I was after a means of permanently restoring the ability for the slaves to talk. This symbolises the reversal of their enslavement. The suggestions included: 3rd level - the dark wanderer's proposed analog to Remove Blindness / Deafness 4th level - Restoration 5th level - Psionic power Restore Extremity - specifically re-grows limbs, like arms and legs. ...


2

Research New Spell and roleplay the issue While regenerate is an option for sure, but what's to stop the PCs from finding or creating a "repair organ" spell. IMHO this is "Campaign Gold" too often players expect the DM to lead them thru the story and wait for things to happen. Like remove blindness, the spell should be 3rd level. For the mass effect ...


4

Homebrew The cheapest item or spell that does this, is homebrew. An artificer making a fake golden tongue, a prayer to a god (cleric spell) that is a lesser form of Regenerate but takes multiple days to regrow even a small body part (and weeks for arms or legs), going to a specific forest spring which contains a naiad with a 'gift of healing', and so on. ...


7

Fixing lost body parts (from most expensive but will certainly work to cheapest but least likely to work): Regenerate, which explicitly does this for sure, is spell level 7, as is Greater Restoration and Limited Wish. Heal is likely to work, especially if your DM is familiar with older editions, but is spell level 6. Reincarnate and other slightly ...


-7

Just kill them and bring them back whole A scroll of Rivivify (Spell Compendium) 2,125 gp. This acts as Raise Dead, save it must be cast within a round of them dying. It will patch up all missing tongues, fingers, and limbs, without any loss of level or change of species, age, or gender.


5

Have the slaves communicate using magical chalkboards Use the feat Craft Wondrous Item (PH 92-3) to create use-activated custom magic items of the 0-level Sor/Wiz spell chalkboard [illus] (Dragon #324 70) which, while the caster concentrates plus +1 round/level, at close range, [...] creates an intangible, opaque, floating plane with the appearance of a ...


39

So the loss of body parts is awkward at best in 3.5, since the rules never describe any process by which it might happen or what it means when it does. Because the system doesn’t get into it, it doesn’t give a whole lot of options for dealing with it. The regenerate spell can definitely fix a lost body part. It is one of only two references to the idea that ...


10

You can use either Regenerate to regrow the targets limbs, which is a seventh level spell, or using a polymorph effect such as Polymorph any Object to turn them into an exact copy of their body plus a tongue, which is an 8th level spell.



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