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What you are looking for are spells that grant Fast Healing. Fast Healing X provides X points of HP healing per round for as long as it lasts. Fast Healing 1 heals 1 point per round, or 10 hp per minute or 600 hp per hour. The Vigor line of spells give Fast Healing. The following list is taken from the List of Stuff as means of getting Fast Healing. Fast ...


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In Pathfinder there is a spell called Infernal Healing (Inner Sea World Guide) that gives fast healing 1 for one minute. I can't give you any answers about 3.5


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The vigor spell line in Spell Compendium (and elsewhere, but Spell Compendium is the latest version) is your go-to in 3.5. Lesser vigor, in particular, is a 1st-level spell that is just about the most efficient HP-by-spell-level option in the game, healing 11 HP at CL 1. Therefore, wands of lesser vigor are pretty standard adventuring gear for folks ...


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Yes Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. (Player's Handbook p204) In the case of Greater Invisibility, the caster is specified as an additional target to clarify that the caster is a valid target even when the ...


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I too am a realitively new DM running the starter set. The one thing that strikes me is that your group is a little light on experience for the final chapter. The final chapter starts with the warning that it assumes the characters at this point were level 4. Half your party is below that and this could be why they are feeling so overwhelmed. I would ...


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Constructs are not Alive, and so can not be healed with Heal. Note: my sources are pathfinder specific. Heal says: Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. Positive energy affects living creatures to heal them. So it comes down to if constructs are alive. A RAW definition of Living Types One ...


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In older editions of D&D it was simple: These effects was necromantic, like: Cure Serious Wounds (Necromantic) Reversible And constructs always possessed traits making them immune to necromancy. And then someone thought about making healing something other. In Pathfinder, it's conjuration. And "fun" starts. From "Repair Construct" rules The most ...


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Funnily enough, works by RAW. There is no prohibition of magical healing in construct traits, though some constructs are explicitly immune to magic except select few effects. There is also no prohibition in the heal spell. Technically, you can do it, but expect a heavy book thrown by your DM. He will also probably houserule it away, at least I personally ...


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I don't know if this answer will be pertinent to your group and it doesn't strictly answer the question, but mine was once in a very similar situation and, as we learned to play the game (this was 2nd edition), we noticed that the problem eventually disappeared due to a slight change in our combat approach. We were somehow doing it "wrong", and it was ...


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The problem you have encountered was once known as the 15-minute workday. Since health, spells, etc are all things that are regained over time, the safest strategy is usually to do one fight, then back off to a safe distance and regenerate to full power before tackling the next challenge. SevenSidedDie wisely suggests ensuring that the world does not wait ...


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There are two techniques that can go 90% of the way to making playing-initiated retreats like this not boring or tedious. "Time passes" Use your role as DM to control the passage of time. Skip the uneventful parts. Do you know that nothing will inconvenience them on the way out of the dungeon? Narrate to skip ahead then. You backtrack through the halls ...


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You have several major options depending on your desired playstyle. Easy Game Mode - Either level them up so they overwhelm the dungeon, or sprinkle in more magic (especially healing), or just change the rules so they can recover everything with a short rest. There are infinite variations on this. No death penalty! If you kill an enemy you regain your ...



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