Tag Info

Hot answers tagged

8

The big question here isn't so much how to transport Cthulhu into the 60s but what aspects of the Cthulhu mythos you want to capture and bring ahead. I think people have already explained the turmoil of the time that would seem to make it apt for this period, so instead I'm going to focus on Lovecraft's themes and how you could transport them ahead 30-40 ...


7

The answer to these questions is, unfortunately: it depends on your setting, your characters, and your RPG (in that order). 1) Is it possible to gather the materials to create a Molotov Cocktail? Wikipedia says gasoline is used - will any type of flammable liquid works? This depends on your fantasy setting. Does it have a decently accessible form of ...


6

Do your own mixing of history and Cthulhu Mythos Take a look to the historical facts of that decade and try to figure out which ones can have some Cthulhu Mythos cult behind. There was some unknown Cthulhu Mythos knowledge behind the Cold war?, which of the important characters of the epoch were Mythos cultists or were influenced by some Mythos ...


5

Here are a couple of points to consider: The type of mine is important. Coal or salt mines extract mass quantities of material, so can have large chambers supported by columns. Gold and silver mines typically follow veins, so are very narrow with random straight-and-bend patterns. In addition to the actual extractive sections, mines will have long, ...


4

The core text of the WW:WW book has been lifted in a huge part, but not wholly (naturally) from the WW:The Apocalypse book. If you have access to that, you'll find a lot of extra information there. You'll also want to check out The Rite of the Opened Caern on p.169 of the WW:WW book (and in WW:TA as well, if you can.) It explains a lot about how Caerns ...


4

The big challenge with the equivalent of a mundane Molotov cocktail is that you have to carry it in a breakable vessel. So unless you have a spell that causes the vessel to be very difficult to shatter while on the bearer’s person, any time they fumble or an opponent criticals, they’re likely to wind up covered in a flammable liquid. While an alchemist ...


3

My answer is nothing, really. Yes, you need to update prices and equipment lists to the 60s. If you're concerned about advanced technology consider this: Lovecraft thought he was writing sci-fi as much as fantasy or horror. The Mi-Go and the Great Race are from another planet. The various races have space travel, time travel, and mind shifting ...


3

The first and foremost concern when creating such a weapon would be that the major component is volatile enough to cause major damage and be very hard to put out. The next concern is that the component isn't too volatile, as this can cause it to simply evaporate over the course of a few hours. With this in mind I think that the best way of creating such a ...


3

The main issue I can see is that in a medieval (although possibly not in a fantasy) setting, glass is horribly expensive. Clay vessels do not break in the same way (you want pretty much the whole vessel to break at one, instead of simply having it crack into two pieces). However, putting the harsh realities of Molotov cocktails aside, "yeah, sure, go for ...


2

Maps of the Paris catacombs should do the trick. Note that they're mines and not "real" catacombs. You can find more about them on the official site.


2

I would say a Molotov Cocktail is a viable but limited weapon. It is limited both by logistics of managing the components (which you would probably only want to combine at the last minute, and which are heavier than say arrows or sling bullets), and by situational effectiveness. As well as all the great answers supplying logical reasoning for why and how ...


2

Perfect viable (with the assumption that D&D variant D20 rules are relevant as an example): From http://www.d20srd.org/srd/equipment/goodsAndServices.htm#oil: A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full round action to prepare a flask ...


1

Rules-wise you might want to change a few skills needed. Certainly electronics is a much more mature field than in the 1920s. Plus there are new technologies like computers and nuclear reactors, but depending on what players want to play, these are not imperative needs. As far as weapons are concerned, you should address the emerging field of assault rifles ...



Only top voted, non community-wiki answers of a minimum length are eligible