Games where the world's background information is drawn primarily from real-world events or interpretations of them.
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How to have a realistic set of languages without making adventuring prohibitively difficult?How late in history can I set a campaign based in the US without cars and telephones being widespread?
How to have a realistic set of languages without making adventuring prohibitively difficult?
Replicating Modern Technology using Magic-Punk
How late in history can I set a campaign based in the US without cars and telephones being widespread?
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