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-3

All you need from Gorgonmilk & TSR: http://gorgonmilk.blogspot.com/2013/05/ia-free-lovecraftian-supplement-ocrd.html


4

There's a post on the Zenopus Archives titled The Cthulhu Mythos in D&D in the 1970s which presents a very detailed and reliable-looking "chronology of early references to the Cthulhu Mythos in Dungeons & Dragons". Highlights include: The first mention of Cthulhu seems to have appeared in Feb 1975, in a certain Greyhawk Supplement by Gygax and ...


3

There's an interesting game design choice 5E does different than previous editions as far as spellcasting goes. There's three significant gameplay effects that come from what they've done compared to previous Vancian magic systems: Low Level Spell Power In older editions, there were some low level spells that would grow in power - Magic Missle, for ...


11

In these three Legend Lore articles Mike Mearls talks about the fact a major design goal of D&D 5e is to Unite the editions.Specifically allowing the core game to be modified to play similarly to one of the past editions of D&D. Uniting the Editions Part 1 Part 2 Part 3 While not all mechanics were carried forward from past editions, vancian ...


3

4e's spellcasting system DID have levels: abilities were only available at certain character-levels. I.e. the list of abilities you could choose from as a level-1 wizard was way less powerful than the list at level-10 wizard. I'd imagine most of the change to 5e was intended to make the system more compatible with older versions - one of the goals of 5e.


22

The inspiration for it, like for many other things, comes from Tolkien and The Lord of the Rings, specifically the part where Aragorn, Legolas and Gimli chase down the orcs that have taken Merry and Pippin. Here's the direct quote: Only Legolas still stepped as lightly as ever, his feet hardly seeming to press the grass. leaving no footprints as he ...


3

I don't think you'll find a record of any particular reasoning unless you ask a designer, but it appears to be mainly another one of those quirky holdovers from ages past. In AD&D, bonus spells from abilities were only given to clerics, not magic-users. Magic-users were the first to get cantrips, introduced in Dragon Magazine #59 in 1982 and Unearthed ...


-1

My group got into a similar discussion about Thieves Cant. Like Alignment language, it an interesting idea, but realistically improbable unless you're playing in a very restricted game setting. Its imaginable that there could be a "secret codified language" amongst almost any tight knit group or subculture in a civilization, but to allude to it being a ...



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