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7

Are the three D&D artifacts directly inspired by Thor's three artifacts? Yes. The synergistic relationship was established in Supplement 4 to OD&D (God, Demi-Gods, and Heroes, 1976, authors Ward & Kuntz, ed. Kask). This predates AD&D. Found on pages 23 and 24 is Thor's equipment that includes: Mjolnir: The magical Hammer of Thor. ...


8

From the original text in 1e DMG: If the wielder wears any girdle of giant strength and gauntlets of ogre power in addition, he or she may properly wield the weapon if the hammer's true name is known. When swung or hurled it gains a +5, double damage dice, all girdle and gauntlets bonuses, and strikes dead any giant' upon which it scores a hit. ...


5

We've got a lot of very early games where good roleplaying gives you experience points, or in the case of Whitewolf games, things like minor Willpower recharges. I think there's a big jump between those types of mechanics and the direct "good roleplaying now = immediate mechanical bonus" so I'll focus on those games in particular. James West's The Pool has ...


3

Advantage and Disadvantage This mechanic acts as a replacement for crunching plusses and minuses for a lot of different rolls for hits, saves, and DC based ability checks from previous editions. Advantage's direct ancestor is from the D&D 4E Avenger, who can roll 2d20 on certain attacks and take the highest score as the roll. Disadvantage is its ...


0

Inspiration: DM awards Good Play Points awarded (5e DMG Inspiration) by the DM for a roll boost due to good role play appears to go as far back as the Strategic Review (the last issue) in an article by Gary Gygax, April 1976. This addressed subjective/judgment based decisions by the DM in favor of a player. The result is that a poor result (typically a ...


9

Depends on how you define 'roleplaying game'. For example, as described in Playing at the World p. 438-439, the pre-D&D Hyborian wargame run by Tony Bath had a random personality creation method for the player characters, which would put it around 1968-1973. But that was played by post and was an outgrowth of the Diplomacy variant campaigns. On the ...


6

Backgrounds and skills Traveller An early example of formally exploring backgrounds was during the RPG boom in the mid-to-late 1970s in Traveller by GDW (1977). Skills that could be used during the game from the character's background were determined during character creation. One could already have had a career in something else, and perhaps knew how ...


6

Which? OD&D Dungeons and Dragons - widely regarded as the first roleplaying game - in 1974 used 3d6 in order to generate statistics for PCs in its original (and many subsequent) incarnation. I leave out pre-D&D games because they are largely war games, including Gygax's Chainmail. Same with unpublished games available only to the referee's group ...


9

The already cited published guidance on trouble players from the 1979 DMG, see novak's answer, did not arise ex nihilo. While you can argue that there is some post hoc reasoning in this, the link provided by novak to Gygax having very strong opinions on how the game "should be played" indicates that he didn't change his views much over the course of thirty ...


-1

This answer is large part experience and small part speculation. It is based on talking, online or not, with people who tought the best way to face some kind of players was playing passive aggressive and ruining their fun by having not really plausible things happen to their characters as a form of not-so-subtly letting them understand they are playing "the ...


41

The earliest official source I know of for punishment tactics in this vein is actually the First Edition Dungeon Master's Guide, 1979, E. Gary Gygax. The discussion is "Handling the Troublesome Player," described as "Those who enjoy being loud and argumentative, those who pout or act in a childish manner when things go against them, those who use the books ...



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