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-1

It is often said that Skip Williams hated Sorcerers and that was the reason. The best I can come up with, however, is this posting on the SA forums: http://forums.somethingawful.com/showthread.php?threadid=3416565&pagenumber=2#post392637981 Whether you believe the poster or not is a different question. If you hunt around you can find similar claims ...


4

What changed over the years? The culture of being hard on the players Something that would hit anyone who played AD&D 1st edition and was left in the dark for 30 years is the effort put into empowering the players. Depending when you land (let's take the latest 2 editions), the force of impact will vary. Originally you'd roll for your stats, put the ...


4

D&D hasn't really changed that much in general concept over the years, except to get older and fatter (like most grognards, heh). More and more content - characters have more "stuff" (skills, feats) and more choices (classes, races) over time. It kinda depends whether he was really playing the "original" OD&D or if he was more of a Advanced Dungeons ...


0

In my world I took Gary's idea of alignment language as a kind of religious language, eg. Latin for Catholics, Greek for Orthodox, Arabic for Muslims etc. In a world with real divine beings, it is believable that Lawful Good beings have a language or a common tongue. Perhaps it's Deva for Law and Good, and Demonic for Chaotic Evil. The secret Druid language ...


3

I was just discussing this with some internet friends. I didn't use UseNet in college (94-98) but I did go to GenCon while there (sadly I honestly can't tell you which year we went in that 3 year span, but I was with the L5R RPG booth and a L5R RPG betatester etc, so, we were in the Exhibition room), and in one silly mindset, I went and had buttons made at ...


-3

All you need from Gorgonmilk & TSR: http://gorgonmilk.blogspot.com/2013/05/ia-free-lovecraftian-supplement-ocrd.html


4

There's a post on the Zenopus Archives titled The Cthulhu Mythos in D&D in the 1970s which presents a very detailed and reliable-looking "chronology of early references to the Cthulhu Mythos in Dungeons & Dragons". Highlights include: The first mention of Cthulhu seems to have appeared in Feb 1975, in a certain Greyhawk Supplement by Gygax and ...


3

There's an interesting game design choice 5E does different than previous editions as far as spellcasting goes. There's three significant gameplay effects that come from what they've done compared to previous Vancian magic systems: Low Level Spell Power In older editions, there were some low level spells that would grow in power - Magic Missle, for ...


12

In these three Legend Lore articles Mike Mearls talks about the fact a major design goal of D&D 5e is to Unite the editions.Specifically allowing the core game to be modified to play similarly to one of the past editions of D&D. Uniting the Editions Part 1 Part 2 Part 3 While not all mechanics were carried forward from past editions, vancian ...


3

4e's spellcasting system DID have levels: abilities were only available at certain character-levels. I.e. the list of abilities you could choose from as a level-1 wizard was way less powerful than the list at level-10 wizard. I'd imagine most of the change to 5e was intended to make the system more compatible with older versions - one of the goals of 5e.



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