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It comes from very early D&D The earliest written source I know of which testifies to this practice is from the 1977 "Dungeons & Dragons" rulebook, edited by Eric Holmes ('Holmes Basic D&D'): The game is limited only by the inventiveness and imagination of the players, and, if a group is playing together, the characters can move from dungeon ...


17

In the early days of roleplaying, when it took years to get a character to an appreciable level, porting of characters into other campaigns was not uncommon. This was mostly in D&D, since most people played D&D in the 1970s/early 1980s, but not unheard of in the other games of the day (Rifts, etc.). It had its downsides ("What do you mean, you have ...


23

I've seen three (4, now that I've seen harlandski's Gygax quote) reasons for Elves being immune to a Ghoul's paralysis ability: Positive Energy Per the Gygax quote, elves are suffused with positive energy, rendering them immune to the negative energy which powers a Ghoul's paralysis. Tolkien Immortality (and historical inertia) Apparently, an old source ...


31

Gary Gygax (2007): Elves' positive energy makes them immune to paralysis from ghouls Gary Gygax answered exactly this question on a forum in 2007, (typo original): When I devised the ghoul for the D&D game it was most assuredly with non-living energization, that is undead status, that enabled these creatures to exist and hunger for the flesh of dead ...



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