Hot answers tagged

102

No, it's not fair to punish a player in this way. But it's not okay for this player to take an unfair share of control over the game, either. You are the DM — you are in control. You are in the Big Chair, and the group put you there to be responsible for pacing and mediation. You have that job because players striving for the benefit of their PC is fun but ...


66

In about 35 years of playing role-playing games, I have seldom witnessed anyone play 100% by-the-book. A few bits of advice: Don’t take the names of things too seriously. What really matters is the results of rules, not the names they use. The “in game” justification for a rule may be different from the “game design” reason. Unfortunately, many games only ...


47

I believe it is a matter of story, and less a matter of mechanics. Mechanically, any monster, any NPC, any curse, any trap, anything the players encounter will have a solution, a stat to beat, and you as the GM would have calculated their chances and deemed it possible for them to defeat (speaking in generalities) The way to make the Undead scary is not to ...


39

Okay, so... You want to measure values from ~0 - ~90. You want even distribution, and high granularity (i.e. as many distinct values as possible). Well, that's easy. (Ceiling(1d6 / 2) - 1) * 36 + (1d6 - 1) * 6 + (1d6 - 1) AnyDice Provides values of 0 to 107, with even probability, and each value represented exactly once. Notes: Ceiling(1d6 / 2) is ...


29

Take it slow... Since you're all pretty new, it's generally considered to be a really good idea to stick with the official published rules at first, so you can see how things play out and the effect of different abilities before you start messing with them in ways that might change the game balance. If you really want to play as a cloud giant runt (which ...


28

Betrayal is achieved through imperfect information, possibly conflicting goals, and the ability for orders to be miscommunicated. (Caution, game theory ahead) Literature Review I'm going to assume that you're familiar with the Prisoner's Dilemma, the iterated prisoner's dilemma, the stag hunt, (Kuhn 2009) and the problems with resource availability on ...


27

Give him the Blind keyword and Tremorsense 0 The Blind keyword states that the creature uses special senses to 'see' within a specified range. The quotes are intentional because see is used as a game term here. The Blinded condition and the many vision-obscuring powers define not seeing something as it having total concealment against you. You can give ...


26

Of course it's okay. Games are made up by people like you and me; people like you and I are able to change rules just as well. That doesn't mean it's easy. Chapter 9 in the Dungeon Master's Guide is all about tweaking the game rules with options or your own ideas. It starts with some very good advice about the pitfalls of tackling rules design: Before ...


25

Good News! There's actually a template for that in the official rules - see here. That link contains all the information on creating a lycanthrope template for any were-thingy you can think of :) The specific details for a were-rex follow. rule quotes are shown like this specific details will appear below them like this. Creating a Lycanthrope ...


23

One possibility for you is to use the existing Cleric class without changing anything. There are domains such as the Light domain and the Knowledge domain that do not give heavy armour proficiency or martial weapon proficiency. If you encourage your player to choose one of these, it may satisfy his desire to be a non-warrior priest without requiring the kind ...


22

There’s a lot of material out there about class design, both specific to Dungeons & Dragons 3.5 and to games in general. Even stuff about non-role-playing game design can provide good insights. So reading is my #2 suggestion. My #1 suggestion, though, is to put your work out there. There are a lot of forums dedicated to roleplaying games, and a lot of ...


22

How many Sorcery Points should this cost? Lots. At least 5, since this metamagic is better than Careful Spell, Empowered Spell and Heightened Spell combined. I'm sure you can see where I'm going with this - it's too powerful to put a realistic cost on it. Your new metamagic option does 3 things. The first is pretty simple - it multiples damage by 1.25, or ...


21

UPDATE (2014-07-25): He confirmed!!! Mark Rein·Hagen himself confirmed that this is a "pretty cool summary" of his strategies. Thanks Mark! Nothing unusual (which is good!) From The Gentleman Gamer interview with Mark Rein·Hagen and The Gentleman Gamer Interviews Justin Achilli, developer of Vampire: The Masquerade, it is clear that White Wolf have always ...


21

Your world, your rules Ultimately, when it comes down to it, the DM is the one deciding which home-brew rules, if any, the group is going to use. The DM always has final say. So if you feel that you cannot properly handle his home-brew classes, you need to tell him so. Especially if you are new at this. Tell him he can't do it. Which brings me to my next ...


20

Traditionally,1 humans (and dragons2) in D&D are just... amazingly, maybe magically, compatible with other races. Massive numbers of them. Any time a race is “half” something, the other half is human 90% of the time. And there are numerous races that are human hybrids without “half” in their name.3 For the last several editions at the very least, ...


19

Just Roleplay It I've had the same situation come up in my game, a player wanted to play a blind warrior inspired by an anime where blindness is "cool" rather than "crippling." The problem in, in D&D 4th edition, blindness is CRIPPLING. As you see yourself from the blind condition, it heavily penalizes a player, and afflicting someone with that all the ...


19

If you want your players' experience to actually "feel like" barter, coming up with an absolute value for everything is self-defeating. You end up with a de-facto currency system that just abstracts away all of the bartering. It's kinda like writing "500 gp worth of gems" on your character sheet in D&D — it's something players do when they don't ...


18

The spell you describe sounds like a transmutation effect. Other spells that modify terrain in this way are transmutations; an acid-based evocation would involve producing a bolt or jet of acid (see Melf's acid arrow). In fact, your spell sounds very close to spike growth, which is also a transmutation spell. Instead of making a new spell, try slightly ...


17

There is no base price in a barter system. When bartering, every single transaction is treated on its own merits. Each side looks at what it has to offer and what it wants and builds a deal based on that. Value isn't measured in anything like the same way we do it today. In many barter societies, food is the limiting factor. Valuable goods and services are ...


17

To answer your first question, yes, rules for using a quarterstaff that way is already in the rules. They're under "double weapons" and "Two-handed weapons" in the PRD. Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a ...


17

I can't say whether this, on its own, will change your players reactions (at the end of the day, gold is just another number on their character sheets). Certainly, I know it wouldn't interest most of mine - They'd just think "Oh, hey, our riches are 90% easier to carry, now," because assuming easy access to money-changers, the only thing you're really ...


17

Reskin Razorclaw Shifter to be Lizardfolk First and foremost reskins/refluffs of existing classes/races/etc. work really well in 4e because everything works off of mechanical keywords. Thus you are free to rename and redescribe a mechanical something as a very different story something without affecting the game in any real way. Razorclaw Shifters stand ...


17

This should be an enormous increase in CR. Basically, you're giving every attack the zombie makes a "save twice or die" effect. Unless there's some easy way to cure this infection outside of combat, your entire party will be dead within a week. There's a reason Left 4 Dead and some other zombie games/media often imply or outright state that the main ...


16

A Hacker gathers and distributes information by illegitimately posing as an authorized source. This is all a hacker does. Sometimes the hacker impersonates a person of authority in a system, like an admin or a regular user or some such. Often a hacker impersonates routine parts of the system's own processes. Sometimes they do other things. A society is ...


16

It isn't overpowered, but it is strong. For example, it allows a Monk to make 3 attacks per round at level 1, or 4 if they are willing to spend a ki point. It's also better damage than any other weapon, as it works out to be (5 + Str * 2) on average vs (7 + Str) for a greatsword. It's also great for any character that wants to make as many attacks as ...


15

My guess would be on Fate (either Core or FAE). Fate is a really popular game at the moment and, since it is a generic system, it's being used for pretty much everything now, from the published settings to homebrew My Little Pony or Doctor Who games. Unlike D&D and its brethen, Fate uses short, character-defining sentences called aspects such as ...


14

Rules for custom races are in the Advanced Race Guide. It uses a point-buy system for choosing size, speed, traits, spell-like abilities, etc. There are online versions here and here.


14

I don't think it is a good idea to punish your players for anything meta gaming related. I think you should ask yourself why the player is trying to perform these instant actions: Does he feel this is the only way he can escape the impeding danger, i.e. a wall about to collapse on/near his character? (Possibly some experience in the past made him very wary ...


14

First congrats to refereeing your first game. Second in my experience the vast majority of role players kit bash their campaigns. From what I seen the campaigns that go 100% "by the book" are a definite minority. So feel free to whatever you want. With that being said there are a few piece of advice I give to somebody in your position. For your first ...


14

This would be a huuuuuge balance issue. Mundane classes were outclassed already, but now you're giving wizards access to every divine spell, essentially doubling their toolkit. Most of all would be clerics, who already have access to their entire spell list with a very good base attack bonus, as well as a useful channel energy ability, and druids, who with ...



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