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4

This Dhampir race is effectively a weaker version of a Drow, so I'll compare it to that. Ability Score Increase: The Dhampir gets to choose between the ability score bonuses of the Drow and those of the Dragonborn. This is perfectly in line with existing races. Stuff the Dhampir gets: Age & Alignment: Don't really matter from a balance perspective. ...


1

To summarize what the template actually gives you so people don't have to cross-reference the two templates: HD increased by 1 step, and +1 NA Vampire's slam attack (presumably without the level drain) Charm (presumably Person) a few times a day, and blood drinking on pin (Fort negates) DR 5/magic and bludgeoning, Spider Climb a few times per day Loses ...


0

It shouldn't. Adding an instant death attack like this to a CR 1 monster leaves you with something that the CR system simply wasn't meant to cover. To a low level party, these monsters are potentially deadly, since they can kill in a single attack. Even at level 4, a wounded character still has a <50% chance of making the double save. To a party with ...


0

The attack is deadly, as other posters have said, but it's postponed and melee only. How it effects the CR depends on how easy it is to cure. If it is easy for characters to counter during the incubation period then it should only have a mild effect. Also, the slowing effect of the disease suggests that you are also going to slow your zombies down. If their ...


7

Try instead the disease zombie plague To challenge the frame, I suggest you roll instead with published material. The description of the 4th-level Sor/Wiz spell animate infectious zombie [necro] (City of Stormreach 144) includes this disease: Zombie Plague: The disease carried by an infectious zombie has an incubation period of 24 hours. After that ...


1

As others already pointed out, such a thing would basically have a very high CR due to its "save or die" mechanic... However I can see many ways to make it fairly balanced again. First of all, the DC is just too high. Consider something like 5+HD, or maybe take the classic "15+characteristic" approach. That being said, for example, can this be considered a ...


3

If it is only the bite of the zombie, that is infectious, then not every combat need be that deadly. Maybe the zombies usually try to grab or swing at the characters and can only try a bite after they have overwhelmed of incapacitated someone. In that case the CR would not increase that much. But if it's really every scratch, that dooms the character, then ...


3

Using these "CR 1" zombies against a party of an appropriate level is a nearly guaranteed TPK. The Oblivious Sage has explained that, and I could elaborate a little on that: A CR 1 zombie would be a Troglodyte zombie. One of the "normal" Troglodyte zombies should be a relatively easy encounter for a level 2 party. This zombie has 4 HD, which means the save ...


1

As Oblivious Sage says, these monsters will kill your players if they get in melee combat. Do not calculate a CR or hand out exp according to the CR formula, as these are a plot device, not a monster. Your level 1 characters have as much chance against these as they do against the Legendary Tarrasque. Tarrasque: CR: 20. Speed: Less than your players. ...


16

This should be an enormous increase in CR. Basically, you're giving every attack the zombie makes a "save twice or die" effect. Unless there's some easy way to cure this infection outside of combat, your entire party will be dead within a week. There's a reason Left 4 Dead and some other zombie games/media often imply or outright state that the main ...


2

I am looking at this table of special abilities and this table for magical weapons. I understand your sentiment about not wanting to stack on top of the critical hit mechanic. Looking through for anything that activates through the to hit roll and with a limited chance of activation They appear all to involve the use of the critical hit ...



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