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To start off then I have no experience with the Ars magica, but I believe my experience would work as a charm. I have been playing a little with the company rules for my games, what I have done is to add positions within each company for each Quality then connect there main attributes/skills to the ability to get the "Temporary Raises" on the Qualities. ...


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Charisma modifiers are always conditional to some extent, but it's left up to the GM to decide when they should apply. Attractive probably won't help if your face is covered with a helmet, or if you've disguised your appearance with extensive makeup, or if you're interacting with someone who is blind. The Charisma bonus from Noble probably wouldn't apply if ...


2

Yes it is more or less appropriate challenge, though it should be something like "boss"/"mini-boss". As TheDarkWanderer pointed out Challenge Rating and average party level shouldn't necessarily match, so your party should probably be ok with a creature like that. After all CR system doesn't describe challenge really accurately, as it depends on multitude ...


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What is the Challenge Rating of this custom “Volcanic Dragon”? "By-the-book", you would use this. Most would be quick to point out, it isn't always a good gauge. Also, if you do a few walk-throughs with existing monster entries, you'll find it was likely very subjective when applied to those entries. That or wasn't formalized until after the entries. Some ...


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There will be a lot of work ahead of you to try and adapt that particular dragon to 3.5/Pathfinder rules. Some things simply don't exist, such as Paragon Fortitude, and will be very difficult to try to mimic in the confines of published material. Rather than starting from stage 0 and trying to get to the final stage, check out some published dragons, which ...


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To answer your specific question about the impact on game balance, my suggestion would be to first break down some of the core Arcane Backgrounds into their component parts to provide a better point of reference. The way I handled this in Savage Arcanum was as follows: Magic 3 Powers (+2): You begin with 3 powers instead of 1. 10 Power Points (+1): You ...


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I think this race is too powerful. One of the pieces of advice in the DMG when making modifications is to ask yourself if anyone would choose the previous alternative to the new option. That is, when looking at this giant, I see a race that is obviously superior to its next closest race, I.e. a Goliath. I would suggest the following changes. Reduce ...


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I'll start by breaking this down by feature. Ability Score Increase: This is on the strong side of player races, up there with Mountain Dwarves, Half-Elves, and Humans. However, barring exceptional multiclass combinations or other weird builds, no one needs more than 3 stats. In a point-buy game, that means you want to try to start with 3 scores at 16, ...


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Wings and gills for water-breathing are not game-breaking. They exist in a couple races already in Pathfinder, the Strix and Gillmen races respectively. There is a race builder tool/process that uses a point-buy system similar to point-buying for stats. Alternately, the easiest thing to do I find is to "re-skin" something existing or a sample race in the ...


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I don't think it'd increase meaningfully This is effectively having slightly better luck on one die roll. We don't increase monster CR because you manage to roll high a few times, yet effectively this is no better than a guaruanteed high roll. Unless one of the following is true, I would not change CR for the monster at all: The monster has a ...


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The True Strike Spell simulates ease of hitting something in combat very well. The True Strike Spell is a wizard spell that gives you a combat advantage on the first attack roll you make after its use, if you use the spell because of the way advantage works you have a pretty good chance of hitting right after casting because of the odds. Just using this ...



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