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Here are a few examples of how I've used horror elements in an Eclipse Phase campaign: Amnesia - After the characters were killed while on the run from a vast criminal organization, their backups were activated. Because their backups hadn't been updated in two weeks, they had no knowledge of what had transpired in that period of time. They kept running ...


This site already has some good articles on how to make players feel fear, and that should help with what you are trying to accomplish. A big thing that I would emphasis is time. I ran a zombie outbreak game that revolved around a single city that was successfully quarantined shortly after the outbreak(similar to Resident Evil 2). The players and their ...

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