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20

It absolutely can, but it creates some challenges: Why is this a one-location game? Is there some reason the players can't leave? Bear in mind it's an improvised game, so it's tough to prevent the players just narrating their way out of the trap. You might want to include an explanation up-front saying "in a variation from the normal rules, you can't leave ...


8

You can absolutely do this without leaving the room and without resorting to dreamscapes and such. A location is just a fixed point in space. Points have no dimension so there are MANY locations in your one room. Think of stories like Poe's Telltale Heart. The horror is in the closet, under the floorboards, under the bed, inside the piano, within the ...


2

Create atmosphere I had best results with what I experienced as most frightening in horror books and movies as well: Slowly building up. My PCs were students that were cleaning the late grandpas house in order to move in afterwards. A framed picture on the wall fell down when they left the room, so they hung it up again and secured it. When they came back ...



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