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so, you have a mind-hacking puppetmaster holding the party in a hallucination land. Very doable. You seem to be going with a modern-sh setting. Cell phones not working is the first thing. so the party will look for a landline or to get help. Given the need people have for interaction and to give your players a base, you might put a small crossroads town, ...


-3

What do you mean you can't run a silly Chthulhu plot? Please consult IOU (Illuminati "You are not cleared to know what the O stands for" University), also from Gurps. An ancient tome of evil that speaks with the voice of Dr. Ruth and advises the players to do unspeakable things to improve their sex lives? An object that warps the very fabric of reality by ...


2

Plan a single, coherent session that has the tone you want. Treat this a trial run session and be ready to either forge ahead with your horror plot, or let this fall by the wayside. After the session is over, talk with your players and ask how they felt about the session. Did they enjoy it? Would they be happy if the chronicle as a whole moved in that ...


3

Just Start It Start introducing the new stuff - slowly - and see how the players react. This is similar to Erik's suggestion, but the main difference is that rather than dropping just hints about the new tone, you instead simply start to move the game in that direction, complete with appropriate plot elements, characters, and narration style. Narration ...


11

Hint it and measure enthousiasm The general approach I take when I'm not sure what my players like, or whether they'd enjoy a specific thing, is to hint to it during the session and see if they bite. This works best in an open world or if you've already taught your players that they can say "no" and the story will go on, but even if they're used to being ...


1

What I'd suggest is, omitting actual details, discuss with your players whether they'd be open to a tone change to a "more serious, horror-oriented story arc." That would leave things open for you to revert to your existing semi-silly tone afterward, depending on reaction, but be sure they're on board for the kind of change you're considering -- and not ...



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