Hot answers tagged

4

Here's one option: The wizard can point to any square they like, and the fireball is centered there, just like the spell implies, but there's nothing to say they have infinite time to figure out optimal placement -- in reality people are moving, distances are hard to judge, and so on -- if they have to stare at the map and start counting squares, then the ...


3

Reporting back on our experience: Allowing this works fine I house ruled as follows: Using a Bonus Action as your regular Action You may "demote" a bonus action and do it during your regular action. You may not use the same type of bonus action twice in the same round. The rule against casting two spells in a turn (unless one is a cantrip) ...


2

Have the spellcaster's player drop a d6 onto the map from 20-Dexterity inches height. Where the die lands is where the fireball detonates.


1

I'm running 5e on a grid with minis. The one thing that I hate is when a sorcerer or wizards casts a fireball that perfectly hits enemies in the aoe. The player counts the squares on the grid to determine exactly where the fireball can hit and he knows that the perfect way for the fireball aoe to take effect. It will hit enemies but amazingly ...


1

I agree with the concern, largely because it bothers me that combat can be treated as a place where calm, methodical calculations have any place. I mean, sure, it's part of the genre where you're optimizing things numerically all of the time (who's going to keep their +1 sword after finding a +2, just because the +1 is prettier or was given to them by their ...



Only top voted, non community-wiki answers of a minimum length are eligible