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18

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


14

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


13

The 5e Dungeon Master's Guide contains an optional rule on p.272: Lingering injuries A creature might sustain a lingering injury under the following circumstances: When it takes a critical hit When it drops to 0 hit points but isn't killed outright When it fails a death saving throw by 5 or more. When an injury happens, the player ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


6

There's no need to house rule this — you just need to start enforcing its restrictions. Allow me to draw your attention to its area of effect: 4 square″ + 1″ square/level (Aside, this is taken from PHB page 95, since the Illusionist version of the spell has different range and area of effect.) These are table inches, which we could convert to ...


6

There's two hurdles: social and logistical. The logistical side is easy, and I'll start with that, because if you are lucky, it's the only reason people haven't really coordinated house rules, though odds are that there's more to it. Logistics Write down house rules during play, or just after. With a full, committed group, someone can do this, especially ...


5

If I understand your system correctly, it will give rogues an automatic way to activate Sneak Attack: The green character is the Rogue and the blue one is an enemy. On his turn the rogue steps two squares to get behind the enemy and turns for free. He attacks (with advantage, -2 to enemy AC, and possible more reduce due to the shield), activating Sneak ...


4

They're Just Not That Into You(r Rules) You probably can't, and probably shouldn't. There's a reason these rules aren't sticking from one campaign to another, and it's that clearly the group is not interested in anyone in the group making rules that other campaigns should feel compelled to abide by. As revealed in your question, it's not that they forget, ...


4

Would Coven be too powerful if I houseruled the hex to increase class level? Coven is what might be called a “build-around” hex. Its benefits are very specific, and getting the most from it requires a very particular type of campaign. When you have such a campaign, its effects are fairly potent, but in a typical campaign it is almost-useless. So the ...


4

I believe they are two distinct issues: how to deal with "magical" classes prior to the Event potential consequences for the affected characters after the Event and I will answer them backward as the latter issue depends on how the former was dealt with. What are potential consequences for the affected characters after the Event? You suggest ...


3

Simply put, I don't think you should try to fit D&D 3.5 classes into a magic-less system. It is obviously possible to just reflavor everything so that nothing is actually magical, and anything that can't be reflavored, you just remove. But I don't think it will catch the flavor you want, and it might even remove a nice possible "surprise" for your ...


3

You need to have all the people that are going to GM sit together and agree on the house rules before you begin play. I have had similar experiences, and you need to get everybody on board or else someone with just undermine it in a week or two and then it's gone. Sit down as a group and address what rules you find dissatisfying or insufficient, then ...


3

WOtC has recently released some variant rules. Among these is a "vitality" rule, which temporarily reduces your maximum hit points when you take large amounts of damage (>10 hp), effectively making it take longer to completely heal the damage taken during a fight. In general, each character has a "Vitality Pool" which begins equal to your Constitution ...


3

How about them Stunts ? My first idea when I read your question was to suggest Feng Shui. Feng Shui rewards creativity in descriptions of actions by giving bonuses. But then I remembered : Exalted has that too ! They're Stunts ! Basically, Stunts reward creative description of actions by giving 1-3 bonus dice to your check for that action. 3 dice stunts ...


3

Below are a pair of the rules that I have run in the past (cWoD) which worked fairly well. They are fairly simple and robust. Player enthusiasm was high when using them, and because the main action roll takes so many attributes, skills, and modifiers into account my players felt they were quite fair. Replicating the off-hand / main-hand issue is simple in ...


2

As I have shown in my other answer, this system allows for some unreasonable things to happen: a rogue can walk behind an enemy in plain sight and sneak attack while the enemy is just standing there without doing anything. I have thought of a modification of your system based on awareness. Awareness represents whether the position and actions of the ...


1

Gestalt characters In the situations you described for the Event, and taking into account that the characters can manage with mundane equipment and masterwork equipment only for the early part of the game, letting the players choose Gestalt classes will give them some leeway while simultaneously giving them a bit of fallback until the Event actually happens ...


1

As suggested in the comments, I'll make my initial thoughts into an answer. Firstly consider Relentless Avenger, Vengeance Paladin class feature (PHB p88): When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity ...


1

Anything helps, but it’s not enough I have played in a game with a monk who could flurry as a standard action (as a houserule), and many games with monks who could either move as a swift action or could flurry after a charge (since these things are relatively easy to get in the games I play/DM). These things are all superior to what you propose, and they ...



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