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17

We talked about random initiative in our group a few weeks ago. The DM mostly cited the "I do X because the boss can't act until you are done" kind of thing as a reason. There are, however, a number of drawbacks. Here's what we could see: It makes readied actions a big gamble This is, in my opinion, the biggest sin of importing randomized initiative into ...


12

This cannot be balanced The power you suggest would be immense. It would open a wealth of exceedingly powerful options to the already-most-powerful classes. The ability to act more than you are supposed to, à la Quicken, is one of the most powerful abilities in the game – but it falls well short of being able to act when you shouldn’t be able to act ...


9

Yes, this was tried in D&D 3.5e as a variant rule. An officially published version of this rule existed in Unearthed Arcana, a 3rd edition D&D manual of variant rules. It can be used essentially unchanged with the 5th edition. Unearthed Arcana p.133: Players Roll All The Dice [...] Attacking and Defending With this variant, PCs make their ...


9

This works fine, and has been done by groups since the dawn of RPGs. There are few to no traps awaiting you if you want to reverse the monters' to-hit math so that players make all the rolls. Your concern about what might affect the roll changing needn't be an issue so long as you keep the situation clear in your head: just defer to the original way attack ...


4

There are no hard rules for Perception, there are so many possibilities in terms of what characters might hear, see, or smell in a given situation that they just gave a reference table. The item on the table that likely most fits with this situation is "Hear the sound of battle - DC –10" though a final ruling is up to your DM.


3

There are a few class features and spells that effect initiative. barbarians at some point get advantage on initiative rolls, thief archetype have a feature of a to get an additional turn on the first round of combat, bards have half proficiency on ability checks, and the spells guidance(d4) and foresight( advantage). The assassin archetype might be worth a ...


3

Compare your homebrew content with the official content. Without any clarification regarding why the existing information provided by the DMG is insufficient to answer your question, I have to base this answer purely on the background information that you've given (including a brief description of the class concept you are looking to fulfill) and compare ...


3

There aren't really hard rules for balance. The main question you want to ask yourself is, "Does this class make another obsolete?" If the new class fills a particular role better than an existing class, it is probably overpowered. That said, I'm not a fan of adding new classes. If someone wants to play an Alchemist, I'd just as soon let them play a Wizard ...


1

Large monsters will change from probably going last, and small monsters will change by no longer probably going first. High-level spells will occur just as fast as low level spells. This means that, on average and over time, monsters will ramp up in difficulty in unexpected ways. Monsters that were supposed to be challenging because they would likely act ...


1

Like KRyan said, there's no way to make this balanced in a general-use scenario. However, you can achieve similar effects safely by ditching the idea of it being a Metamagic feat and providing a different, highly limited mechanism to do so. One example of this would be the Hero Point system from the APG. You can spend a Hero Point to take an action when ...


1

Thorough Mathematical Analysis of This Situation is Difficult What you are asking for is an evaluation of unknown "adjusted monsters" against unknown character classes at levels 1-7. We don't know what your GM is planning on doing, he could have a detailed excel spreadsheet where he accurately calculated a need to adjust the early game rules for an ...


1

The integrity rules from the God-Machine Chronicle Rules Update could be a good substitute for CoC sanity. Unlike the previous morality system that is based purely on sins (which the developers for GMC often refer to as a Victorian concept) , this system is based on breaking points, and seeing cosmic horrors is a perfect example of that. If you fail ...



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