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22

By RAW, no. From page 93 of the PHB: though the beast does not take any actions unless you command it to. That much is pretty clear-cut. By RAI, were it my game, I'd probably allow the beast to stand guard and engage with anyone who tries to harm the unconscious body of its master, but it would be under DM control and if I were using morale, that ...


11

In 5th edition, it is as you have said. The animal will only act when commanded. If you're not conscious to give a command, it won't act to defend you. Since you asked about previous editions... In 3.5e, you command your Animal Companion by using the Animal Handling skill as a free action. Some of the Tricks that a trained Companion can perform are: ...


7

No, but it does seem like you're asking the wrong question. Making changes before you know how to assess those changes worth is asking for trouble. You're running a gestalt game, combining house rules with pathfinder and 3.5 and you haven't actually sat down at a session yet. If this was a pure duskblade, there would be no problem adding some extra spells ...


6

The Rules are right there in the book: Spell scrolls are Magic Items, rarity values are on page 200. Crafting a Magic Item are on Page 128. Creating a magic item that will produce a spell effect requires daily expenditure of a spell slot of the right level - knowing the spell is not required by RAW. You must also expend the material components once. Once ...


4

Your changes are not likely to unbalance the class in play, though they do seem sort of pointless, to be honest. Jet of Steam and Magic Missle aren't really any better than Kelgore's Fire Bolt, and neither can be used with Arcane Channeling. Bloodletting is strictly less powerful than Shocking Grasp once you hit level 3. Escalating Enfeeblement is... ...


4

From page 93 of the PHB: though the beast does not take any actions unless you command it to. I'd say it depends on what you tell it to do before you get incapacitated. A command of "fight these attackers" or "protect me" wouldn't stop just because you are unconscious. If you told it to "bite that guy", that is another story.


3

It depends on which OD&D you mean. If you are playing with the Greyhawk supplement, which expanded the ability bonus values and added the Intelligence table for magic-users, or with Swords & Wizardry Complete, ability scores mean about as much as they do in AD&D, so there would be a visible effect. If you are playing without the Greyhawk ...


3

My advice is to go ahead and say "don't split up." Explain that if they split up then that means times when some of the players are sitting around the table doing nothing. It might make sense character-wise to split the party, but sometimes you have to do things that not character-wise to be player-wise. Not splitting the party is one of those things.


2

I see some that may be problematic: This is a PC only bonus This has an unclear result when PC's are taken out by enemy fire entire group is nebulous in many cases. In turn... PC Only Bonus The only rules that differ for NPCs vs PC's in d6 Star Wars are character generation. This breaks that model. If you apply it to NPC's, it simply remains balanced ...


1

It sounds like you're giving them the benefit of the combined actions rules without actually using the combined action rules (SWRPG2eRE page 82). Your proposed system not only lets them sidestep the combined actions rules, but allows them to stack with the combined action rules, allowing each character to grant +2 to the roll instead of the usual +1. ...



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