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10

Our party barbarian wanted to choke out another NPC half-orc that she had challenged to a fight. Our DM followed the following pattern: On the strangler's turn, a regular grapple contest is made, with the strangler at disadvantage. This represents the difficulty in getting your hands/forearms/legs around the neck of the enemy. Since it's simple ...


6

The typical approach that I have used and played under is this: Tier-4 classes can gestalt with tier-5 classes Tier-3 classes can gestalt with tier-6 classes (i.e. non-adept NPC classes) Tier-2 and tier-1 classes cannot gestalt It’s not perfect, but it seems to work pretty well. The higher-tier classes are still more powerful, even with these benefits, ...


5

For posterity's sake, the tier system discussed is this one. To summarize: tier 1 breaks the campaign every which way, tier 2 breaks the campaign in one way per character, tier 3 is always relevant, tier 4 is relevant at one thing, tier 5 isn't relevant even at their one thing, and tier 6 doesn't even get their own thing. Cutoff for Tier 1 The cutoff for ...


4

Based off of DDAL1 modules... The Table: \begin{array}{l c l} \text{Total GP Expended} & \text{Level} & \text{(Expenditure for next level)} \\ \hline 0 & 1 & (700) \\ 700 & 2 & (1,000) \\ 1,700 & 3 & (1,350) \\ 3,050 & 4 & (1,850) \\ 4,900 & 5 & (2,500) \\ 7,400 & 6 & (3,500) \\ 10,900 & 7 & (...


2

As you are fishing for house rules, I feel okay bringing in something from an earlier edition: D&D3.5 had the Choker; a monster for whom strangling opponents to death was their whole schtick. It came with a well written out mechanical ability that allowed it to do so. On more than one occassion I've succesfully applied this same ability to other ...


1

I use improvised weapon mechanics to simulate this. I'm going to assume they already have the target grappled since trying to choke something you don't have a hold of is a bad episode of the Three Stooges and not a combat tactic. So when somebody grapples something and wants to strangle it they have two options: Bare hands = 1 + STR for damage Tavern ...


1

Fair and Play-Balanced Retraining Retraining is a big perk. If a wizard can re-train beyond what is allowed in the rules, all classes should be able to. I have allowed retraining a class build option at leveling-up, similar to the rules in fourth edition: When leveling up, a character may change one class build node option for a different choice. ...


1

If you allow feats in the game, remind your player that they exist, and can be taken instead of one of their class's stat increase. There are several feats in 5e that give small boosts to a character's casting ability. Note that only Spell Sniper requires you to be able to cast spells already before taking it. Magic Initiate: 2 cantrips from a chosen ...


1

This is an irritating one. As a player, I want to say yes, let him switch them out. As a DM, I want to say no, don't make it easy. Based on the description of a cantrip for a wizard, it is a magical skill rather than an actual spell. That said, I would really want to decide it on a case-by-case basis. Are we talking firebolt or prestidigitation? At any rate, ...



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