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The simplest is to simply use the Sorcerer instead of Wizard - you get a small list of known spells, and a number of spells, and nothing else changes. Slightly more effort, but more easily used for all classes... Spell Points Allow the usual numbers of known spells. Each spell costs spell points equal to twice it's level, with zero levels being treated ...


5

Posting this as an answer, to give myself some more room to type. The stock 7th Sea initiative system seems like it would work well for this. To summarize the system, for those following along at home: Combat is held in rounds of 10 phases each. At the start of each round, each player rolls a number of ten sided dice equal to their Panache rating ...


4

Firstly, spellcasters such as Bard and Sorcerer do not prepare spells. They simply know only a select few spells that they can cast “spontaneously” without special preparation. Other classes, namely the Beguiler (Player’s Handbook II), Dread Necromancer (Heroes of Horror), and Warmage (Complete Arcane) expand this idea: they cast ...


4

I don't believe there is a magic system in 3.5 with the guidelines you're specifically looking for. Spell selection limitation is at the heart of many factors of balance within 3.5. Take the sorceror/wizard contrast for instance. The sorceror has access to a handful of spells throughout their career but gets more per day than the wizard, who can ...



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