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If there are saddles involved I would keep the DC 10 Dex check. If there are no saddles then I would go up a level of difficulty with a DC 15 Dex check. As couple of points Start off by describing the mounts going crazy in the air and the party making DEX Check. If you feel generous make a secret Insight check for individual members to notice their mounts ...


3

Here is what I personally use in my game that I am running currently. To stand up from prone you have two options. First, you can just stand up and it costs your entire movement and then you can attack. The standing up provokes an attack of opportunity by anything and everything that is threatening the creature standing up. Second, you can stand up at ...


2

Personally, I would use the shove rules for this. The mount is trying to throw the players off, while the players are trying to stop that. The creatures roll their strength (athletics), which the players counter with either strength (athletics) for holding on through sheer strength, or dexterity (acrobatics). If you want to warn the players, you could roll ...


1

After thinking about it some more, here is my own analysis. There are two basic ways to benefit from the ability to regain superiority dice: You can regain all superiority dice in between encounters. Since there are about 2-3 encounters per short rest, this means you start with 4-6 superiority dice per short rest at level 3 (compared to the default 4), and ...



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