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The question I would ask myself is, "Does it add anything to my game to have additional complexity here?" In my game, whenever someone wants to do anything to a lock - lock, unlock, jam it, etc., I see no reason why I should make things more complicated than an Open Locks roll against the lock's standard DC. (Though in the jamming it case, obviously if the ...


Instead of trimming down and modifying systems that are designed for playstyles you're not interested in, consider using a game system that's already doing what you want. BRP and CoC assume combat, and are generally geared toward multi-session campaigns. It's possible to hack them into compliance with your needs, but that's gonna take some effort. Even ...

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