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The question I would ask myself is, "Does it add anything to my game to have additional complexity here?" In my game, whenever someone wants to do anything to a lock - lock, unlock, jam it, etc., I see no reason why I should make things more complicated than an Open Locks roll against the lock's standard DC. (Though in the jamming it case, obviously if the ...


2

Instead of trimming down and modifying systems that are designed for playstyles you're not interested in, consider using a game system that's already doing what you want. BRP and CoC assume combat, and are generally geared toward multi-session campaigns. It's possible to hack them into compliance with your needs, but that's gonna take some effort. Even ...



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