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39

How do I tell the players "This house rule sucks and we shouldn't do it anymore?" That's exactly how you do it! Say, "This house rule sucks and I think we shouldn't do it anymore." If they object, well... then they don't mind the paperwork. If they agree, then you don't have a problem. Either way they don't feel cheated, because they're part of ...


39

Beauty is in the eye of the beholder I’ve always found that the most difficult problem with appearance stats is that it’s supposed to be one single stat, that applies to all people. Even within the human race, there are people attracted to others that I’d personally find ugly, even repulsive, and people who would find those I am attracted ...


25

Good News! There's actually a template for that in the official rules - see here. That link contains all the information on creating a lycanthrope template for any were-thingy you can think of :) The specific details for a were-rex follow. rule quotes are shown like this specific details will appear below them like this. Creating a Lycanthrope ...


22

These are bascially listed in order from “smallest and easiest” to “biggest and hardest.” Step One: Eliminate the lost spellcasting level at 3rd There’s literally no reason for it. At the time, it may have been believed that there were advantages to spontaneous casting that demanded it as a balancing factor, or, as rumored, Monte Cook may have just hated ...


21

Some years ago I made just such a system; I've made it work for D&D, RuneQuest 2/3, Pendragon & Ars Magica, so I suppose it is reasonably generic. This is a "pure genetic" system, and does not allow for the effects of environment. The first step is to retrieve - or recreate - the original dice rolls involved in creating the parent characters' ...


18

To preserve the probabilities exactly, the new DC should be "14 + monster defense." How I got that number So, you want to convert this: d20 + monster_save vs. 8 + caster_modifiers Into this: d20 + caster_modifiers vs. ?? + monster_save Here's how to figure out the "??" using a bit of intuition about probability: Ignore the modifiers for a ...


18

Yes, it is By level 30 there are all sorts of epic tier powers available to players to regen health, have massive heals, avoid taking damage at all, or basically avoid death once per day. All of these powers are in there to compensate for the deadliness of the creatures that players will face at that point. Contrariwise Different classes (generally by ...


17

Abstractions Before you tweak the combat system, make sure you understand how its abstraction works. A single attack roll is not necessarily a single swipe of a character's sword. Rather, it represents your character trying hard to kill his opponent for the round. It could be a single slash, or it could be a lengthy clash of steel-on-steel coupled with ...


15

I want rid of the constraints of virtually costless material components So basically, you want to get rid of the metagamey excel calculations of how many chicken feathers and sulfur is still left. That's great and a very common houserule. Most of the rounds I know don't even give a feat for this. It's simply ruled that non-costly materials do not have ...


15

Now I don't know what to do. I want to play the game properly Properly means everyone is having fun. If you've got a group that wants to bash heads and fear no pain, why take that away from them? Ultimately it's the GM's call. If the GM thinks the group needs a safety net to have fun, he should keep the rule. If he doesn't, he should drop it. He ...


15

Tradition... tradition!1 This is a process that requires a great deal of trust, as you must trust that the DM isn't out to get you. In a more nomothetic2 setup, the arbiter of reality is easily observable and, by virtue of being relatively immutable, is judged to be impartial. However, it was not always this way3. Groups with a more ideographic tradition ...


14

Since you are doing away with a feat because you feel like the benefit of the feat should be the default, you can look at "mundane" feats that you feel should be the default behavior. Some feats that that in my opinion fit the criteria: Improved Unarmed Strike. You really need a feat to effectively punch someone in the face? What kind of a Barbarian can't ...


13

Fate Worlds: Kriegszeppelin Valkyrie You might find what you want in Fate Worlds Vol.1, specifically "Kriegszeppelin Valkyrie" (KV). It is a mod/campaign where PCs are WWI pilots. Their planes are stationed on a giant flying aircraft carrier, the eponym Kriegszeppelin Valkyrie. Change "planes" to fighters and "flying aircraft carrier" to "capital ship", and ...


13

I've tried to modify my games to use a non-standard leveling system. Basically, it amounted to each character gaining an npc-class level halfway through leveling up, giving them appropriate skills, BaB, and hit dice, but denying them class features until they level up fully, including feats. While it was interesting, it came with three primary flaws. I ...


13

In addition to Doug’s suggestions, I have some more: Unearthed Arcana flaws The option of taking Flaws is presented in Unearthed Arcana. For each flaw a character has (up to two), the character gains an additional feat. In general, this is a great trade every time; you can easily take flaws that do not impact your character much, or match behaviors you ...


12

One, most tables really hate this kind of thing These kinds of effects tend to ruin, or severely sidetrack, campaigns, to the point that the rampaging character makes it impossible to actually make any kind of progress. Make absolutely certain that every single player in the game is on board with this. It is not enough, in this case, to just check with the ...


12

Slower Progression, But More Spell Slots Sorcerers get two more spell slots per level than Wizards do. The tradeoff is that they go up the spell levels a bit more slowly (exactly one level later). Is that trade worth it? If you don't think so, you can switch it around and it won't make a big difference. Wizards also get bonus feats that Sorcerers don't get, ...


12

Extensively use Tome of Battle strikes. The strikes sometimes involve multiple attacks, but often involve a single attack with greatly enhanced properties. This can help greatly. But note that even high-level initiators often still use regular full-attacks: you simply cannot easily replicate the reliability and sheer damage of a full-attack with a single ...


12

In general, there aren't any huge reasons why this wouldn't work. Some potential pitfalls: You give a powerful melee weapon to casters - By making a simple melee weapon finesse based, you are encouraging casters to dump Strength and push more points into Dexterity than they already would. Functionally, this would eliminate the need for melee cantrips, and ...


11

The best design is to minimize the impact of “setness” Sets are a neat idea, but ultimately you run into real design problems if their full power depends much at all on having multiple items in the set. You want flavor and fun from the set bonuses more than you want power. Ideally, each item on its own is, or very nearly is, worth its cost, and ...


11

Kelgore's Firebolt - No The material component for Kelgore's Firebolt is "a handful of ashes", and the spell effect says that it "conjures a shard of red-hot rock." So no, there is no RAW way to substitute your own pebble in there and have it work. Spells only do what they say they do, and the spell says quite clearly that it conjures a red-hot pebble. It ...


11

My Credentials: 3 Years experience as a Player and GM with 4e. Ask for Buy-in Your players (especially the previous DM) have expressed doubts. Everyone was willing to trust the previous DM when he made his houserule, they should likewise extend trust to you in reinstating the default RAW state of 4e. The previous DM was in all likelihood building bad ...


10

Don't give the feat away. Just note that it's assumed that spell component pouches are refilled when passing through interesting places and will only run dry if explicitly called for in the story. Given that the spell component pouch explicitly says this thing: A spellcaster with a spell component pouch is assumed to have all the material components and ...


10

To answer the question rules-as-written: Wherever the DM thinks appropriate. There appears to be no answer beyond that (especially nothing as specific as a table of default destinations) using official 3.5e materials - 3PP d20 material or earlier editions may be another matter. For a more useful answer, we need to go beyond rules-as-written (which after ...


10

I've not seen any rules for lost limbs in 5e. It looks like you'll have to house-rule stuff for this. Both of those solutions can help off-set this Drow's disability, but missing an arm is a big deal. There are a lot of effects that losing an arm could have. What could it mean for skill checks (rock climbing 1-handed? Good luck!). Bows? Never again. ...


10

Adding necromancy spells isn't overpowered in and of itself. If I were you or your DM, I'd write a new terrain type for Land druids or perhaps even make entirely new paradigm for the class. Considering that you are inexperienced, however, I think the easiest thing and the one for the least potential to break your game is to make a new circle for Land ...


9

Don't get rid of attack cantrips. They are there for a reason, and removing them will actually do exactly the opposite of what you're aiming for. So here's the thing. A wizard, even a L17 or so wizard (at 18 they get the ability to cast 2 L1 spells at will), has a limited number of spells every day right? This means that a wizard has to balance using out of ...


9

What is the purpose of not allowing tests for advancement to be converted to less difficult tests, and what would change if I removed this rule? Burning Wheel's general design philosophy is built on tugging the protagonists between heroic action and realistic vulnerability. The requirement for tough tests pushes players to either seek out difficult ...


9

Give them something better. If you're removing the rule because it's not worth it, why not just replace it with something that is worth it? That way they won't feel cheated. Like, every two levels, pick an ability score. Roll 3d6, and if it's higher than your current score, it goes up by one. Lets you improve your crappy scores, but prevents you from ...


9

There are five possible avenues you can take. 1: Switch to Pathfinder's advancement table. The Pathfinder character advancement rules give you feats more often. Specifically, once every odd level, not once at 1st and then every 3 levels. This gives everyone more feats, and allows more flexibility. 2: Devise rules for feat-granting magic items. In the ...



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