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34

There might be some synergy issues with other melee or Warlock abilities- Hex is a nice potential chunk of Warlock DPR and takes a Bonus Action to cast/retarget, while Polearm Mastery's extra attack or Great Weapon Fighting's cleave also take that extra attack. But if your Warlock is willing to give that up, I don't see much problem. That said, I can't tell ...


26

The easiest way to handle this is to simply reflavor. Pick whichever race has the abilities that you think fit best, and whatever class (probably fighter) and just say it's a hobgoblin. Done. Doing anything else is going to be way more pain than gain. If it looks like a hobgoblin, smells like a hobgoblin, and acts like a hobgoblin, it's probably a ...


23

What you're describing isn't "the DM made up a rule". They didn't make up any rules at all. What you're describing is the fact the DM created some people in the world you're playing in, and decided how they worked. This is basically what the DM is there to do in D&D. Your DM decided they didn't eat human or monkey. Presumably, the DM isn't comfortable ...


22

By RAW, no. From page 93 of the PHB: though the beast does not take any actions unless you command it to. That much is pretty clear-cut. By RAI, were it my game, I'd probably allow the beast to stand guard and engage with anyone who tries to harm the unconscious body of its master, but it would be under DM control and if I were using morale, that ...


18

Allowing a bard to inspire himself is giving him a close variation on the level 14 ability of the Lore bard (Peerless Skill). The timing is a bit weaker, but the bard would be able to use the die on attack rolls and saving throws, so it's more versatile. One could even argue that it's strictly better. Giving a level 2 bard an ability that's only available to ...


17

We talked about random initiative in our group a few weeks ago. The DM mostly cited the "I do X because the boss can't act until you are done" kind of thing as a reason. There are, however, a number of drawbacks. Here's what we could see: It makes readied actions a big gamble This is, in my opinion, the biggest sin of importing randomized initiative into ...


17

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


17

Dungeons & Dragons 3.5 is not well equipped to describe the world prior to the Event. If you try to do so, you’ll be fighting the system every step of the way: 3.5 is extremely high magic, and expectations of high magic are baked into the system at every turn (most especially with how CR is determined, and by extension published modules). It certainly ...


15

I have played monks with Dex-to-damage as well as Wis-to-damage (and Wis-to-attack, for that matter). These things help, undoubtedly, but they are not really sufficient to solve the problems. The big advantage here is that they allow a certain amount of reduced Multiple Ability Dependency. This helps some of the monk’s serious “number” problems – their HP, ...


15

The biggest reason I can think of is that Dex, along with Wisdom, is already at least on the border of being "too versatile," in the context of 3.5 and Pathfinder. While it's true that Rogue, for example, is a weak class in the core rules, it isn't due to the reliance on Dexterity. In 3.5e and PF, Dexterity does these things: Determines your initiative. ...


14

Allowing a wizard to have all the wizard cantrips at his disposal and being able to swap them around on a long rest like his other spells will give him a huge advantage. Many of the wizard cantrips offer different damage types, being able to swap to one that targets a creatures vulnerability whenever he comes across something different is huge. Wizards are ...


14

In 5th edition, it is as you have said. The animal will normally only act when commanded. However, in the PHB Errata, it says: Ranger’s Companion (p. 93). If you are incapacitated or absent, your beast companion acts on its own, focusing on protecting you and itself. It never requires your command to use its reaction, such as when making an ...


14

This cannot be balanced The power you suggest would be immense. It would open a wealth of exceedingly powerful options to the already-most-powerful classes. The ability to act more than you are supposed to, à la Quicken, is one of the most powerful abilities in the game – but it falls well short of being able to act when you shouldn’t be able to act ...


14

The 5e Dungeon Master's Guide contains an optional rule on p.272: Lingering injuries A creature might sustain a lingering injury under the following circumstances: When it takes a critical hit When it drops to 0 hit points but isn't killed outright When it fails a death saving throw by 5 or more. When an injury happens, the player ...


14

I'm going to teach you how to fish, here. Firstly, you should look this reddit post up and the google doc it links to. It shows the work done by /u/JamesMusicus and /u/Aranim, and I have been using it for homebrewing balanced races myself. Even if you don't find a particular ability (like a Hobgoblin's Martial Advantage ability) there, you will likely get a ...


13

A rogue special ability is fair Rogue special abilities are about equivalent to a feat (and, in fact, the feat option is one of the best of the options presented), and Improved Uncanny Dodge is something you generally can’t get as a feat.1 Improved Uncanny Dodge definitely would not be a strong feat, but far weaker feats exist, and many of the rogue special ...


13

Here are the rules: Starvation and Thirst Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three ...


12

We use an attribute switching house-rule in my current campaign. Players may switch the attributes of any +2/+1 race freely, that is, they can use the +2 and the +1 and assign it to any attribute of their choosing (but not to the same, of course). I did not allow to reassign the +2/+2 ability races, but I did allow a player who asked to switch the ...


11

I suggest broadening the Event just a little: some people do indeed learn to cast spells, but others learn to draw subtler power from within themselves. These other powers are perhaps too subtle to be called "magic" -no one thinks of them as such, anyway- but because of them, even non-casters are still somehow more grand than what came before. In the ...


11

Officially, the druid can't use wild shape to assume such a form... The druid supernatural ability wild shape allows the druid to use an effect duplicating the spell elemental body I at druid level 6, II at level 8, III at level 10, and IV at level 12. The spell elemental body has no provision for elementals other than air, earth, fire, and water. Of the ...


11

Absolutely none Relatively few good options are alignment-locked; the best that comes to mind, a paladin/warlock (warlocks are a Cha-using class, paladins get divine grace, eh, kinda OK), already could have been done with a variant paladin. And even barring that, you could do hexblade/warlock; arcane resistance is significantly weaker than divine grace, but ...


11

I'll try to answer your concerns one at a time, then give you my experience with a similar issue. Yep... Eldritch Blast is extremely potent and has almost no downsides. It's primary purpose is to give the Warlock a best-of-breed damage cantrip, and it does that very well. Your assessment is spot on. I think the only thing you might be glossing over is ...


10

The Rules are right there in the book: Spell scrolls are Magic Items, rarity values are on page 200. Crafting a Magic Item are on Page 128. Creating a magic item that will produce a spell effect requires daily expenditure of a spell slot of the right level - knowing the spell is not required by RAW. You must also expend the material components once. Once ...


10

Wizards of the Coast's Unearthed Arcana: Variant Rules (PDF) details this under "Players Make All Rolls": When a character forces an opponent to make a saving throw, that player instead makes a saving throw check. The bonus to the d20 roll for a saving throw check equals the effect’s save DC −8. The DC for this check equals 11 + the target’s ...


9

The idea with cantrips is that those are spells that the wizard is most familiar with. He used/practiced them so many times that he can use them at will, effortlessly. It doesn't make much sense that he could forget one of those and perfect another in a short span of time. For a permanent effect, I would agree that he could change it during Downtime. If ...


9

No, but it does seem like you're asking the wrong question. Making changes before you know how to assess those changes worth is asking for trouble. You're running a gestalt game, combining house rules with pathfinder and 3.5 and you haven't actually sat down at a session yet. If this was a pure duskblade, there would be no problem adding some extra spells ...


9

This works fine, and has been done by groups since the dawn of RPGs. There are few to no traps awaiting you if you want to reverse the monters' to-hit math so that players make all the rolls. Your concern about what might affect the roll changing needn't be an issue so long as you keep the situation clear in your head: just defer to the original way attack ...


9

Yes, this was tried in D&D 3.5e as a variant rule. An officially published version of this rule existed in Unearthed Arcana, a 3rd edition D&D manual of variant rules. It can be used essentially unchanged with the 5th edition. Unearthed Arcana p.133: Players Roll All The Dice [...] Attacking and Defending With this variant, PCs make their ...


9

1. Is there a rules supplement covering such a Druid (one who prefers to stay in animal form)? No. As of the current material published, there isn't a supplement for Druids published for the 5th edition DnD. (Unlike previous editions, Wizards of the Coast hasn't published such source books yet. Whether or not they intend to remains to be seen). 2. ...


8

It may take an action to summon it, but nobody told you that you could not have summoned it before it gets nasty, the nice thing about the summoning is, you can always choose a new weapon, but you do not necessarily have to dismiss it (for style, maybe you have to). So, if it is not because of style, the warlock should be aware that he does not have to ...



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