Tag Info

New answers tagged

4

Mechanically, you could easily remove individual scores from any edition of Dungeons & Dragons prior to 3e, simply by declaring that all characters have average ability scores of 10 or 12. (For 3rd edition or latter, you'll need to take the additional step of declaring what happens when characters get an ability score increase.) Doing so makes for a ...


2

I think that due to the differences between dodge/block/parry and under what circumstances they are useful, dodge probably doesn't need to be adjusted, (ie it's better than the alternatives in some situations, worse in others, and in some it's your only option). My interpretation of the defences in mini six are... When attacked you can dodge, block, or ...


1

Splitting it up doesn't seem necessary or sufficient. Modifications are cheap, and a player who sees Plasma Drive as a dominant strategy will immediately take that Modification and not feel at all stymied. I say don't split it up. You only get one Propulsion, and the only way to get another one is to take the third dot in a Merit style chain. That means ...


4

Sure, but keep in mind that Grease burns slowly. If a player wants to use Grease and Prestidigitation to set up a barrier of fire before a fight, that's fine, but grease probably doesn't catch fire fast enough to be used as an attack in combat. The flames would spread slowly (I'd probably make them spread a square per round), giving NPCs a bunch of time to ...


4

It depends on how technical you want to be about the flammability of a material. If you describe said grease spell as buttery or similar to animal fat (materials usable as casting components) than you are essentially allowing prestidigitation to light fat on fire instantaneously, meaning that effectively any biological thing, living or dead could be lit on ...


1

As the DM your primary decision should be based on how much fun does this idea add to the game. If it becomes an optimal strategy that the players will use all the time it's probably not a good idea to include. However if it happens rarely and in interesting situations then it might be worth including. Maybe having a house ruled roll for success on it would ...


7

For a strict rules-as-written interpretation, I would say it cannot unless the area of effect of the grease spell includes a candle or torch on the ground, or an extinguished campfire. Prestidigitation doesn't say anything about lighting any flammable object (like Pathfinder's spark cantrip), it specifically says a candle, a torch, or a small campfire. But ...


6

I may be misunderstanding your question, so I'll first state it how I understood it. Your primary goal is to allow non-monks to use a quarterstaff with precision attacks (typically demonstrated in the game through Dex) without becoming unbalanced. If that's the case.. Fighter already has a mechanism for that, under the archetype Battle Master the Fighter is ...


2

By RAW, as stated by other answers, No. I would probably rule that it should. Although the martial arts ability doesn't use the term finesse, a feat like DD certainly feels like it should apply to unarmed for a monk... Most would probably consider it a house rule, but it feels right. It gives the effect of finesse, so using an ability like that isn't out ...


6

No. The key here is that the Monk weapon ability doesn't actually add the keyword "finesse" to the weapon, it just lets you use Dex for attack and damage. Defensive Duelist specifies that a weapon have that keyword, and thus, no, it can't be used. Would this be a game breaking houserule? No, that's quite unlikely. The Staff does d6 or d8 damage, and there ...


12

In general, there aren't any huge reasons why this wouldn't work. Some potential pitfalls: You give a powerful melee weapon to casters - By making a simple melee weapon finesse based, you are encouraging casters to dump Strength and push more points into Dexterity than they already would. Functionally, this would eliminate the need for melee cantrips, and ...


1

You could subtract 2 damage, making it 1d4, or 1d6 when two-handed. This would make it closer to the damage profile of a dagger, but instead of having the light and thrown properties, it retains being versatile. Or like a greatclub, but with 2 damage traded off for finesse. The reduced damage might slightly offset the overpowered advantage that the Rouge ...


7

I don't think so. The problem I see here, ultimately, is that this would give access to a two-handed finesse weapon with a d8 damage die. No finesse weapons are versatile, and the only d8 damage die is the rapier. That might not seem like much, until your Rogue multiclasses Fighter and picks up GWF and now is able to reroll 1's and 2's on their sneak ...


-2

In the games I have played involving the split of Str based versus Dex based weaponry I have houseruled that Quarterstaves are on the finesseable list without any real need for any modifications. The "not horrid but not optimized damage for a 2 handed weapon" is fine as is and able to pull from either STR or DEX to hit, whichever is higher. Admittedly this ...


0

The rule of thumb I use as a DM for odd situations such as this is allow the flavor but keep the mechanics normal. IE: If a magic wielder loses an arm prior to the actual start of a campaign as part of a backstory they know the equivalent of mage hand style magic to manifest a second hand to let them cope with the same rough restrictions as a normal arm ...


2

Have the missing arm just be a part of the fiction with no explicit mechanical changes. Obviously if a task requires two arms, then he needs to work around that.


1

Mechanically, what you are doing is removing some options from the drow bard, in exchange for half of a first level fighter dip. Let's look at what the Bard is actually giving up. Bards don't gain proficiency in shields, so he isn't losing a shield, he also doesn't gain any access to two handed weapons (good thing hand crossbows are only one handed right?) ...


8

I've not seen any rules for lost limbs in 5e. It looks like you'll have to house-rule stuff for this. Both of those solutions can help off-set this Drow's disability, but missing an arm is a big deal. There are a lot of effects that losing an arm could have. What could it mean for skill checks (rock climbing 1-handed? Good luck!). Bows? Never again. ...


1

There's no hard and fast rule, but in lieu of anything else, you could simply choose a random point of interest on that plane as the target, under the assumption that frequently used teleport targets could have a form of resonance that naturally attracts directionless teleportation effects, and then do the 5-500 mile roll from that. Following the point of ...


0

I am going to start by covering 'D&D-compatible' - In a world where portals can be opened to any dimension or plane how can we call anything incompatible with D&D? Crafting of Renaissance Weapons, the modern era and futuristic weapons, are touched on with the information you have already provided in your query. Everything has a comparable item or a ...


0

Perhaps a better way to encourage PCs to use other methods and abilities over cantrips is not to take away their survival ability, but rather reward them for alternative behavior. Since removing attack cantrips can also have a direct impact on player satisfaction, it may be a good idea to discuss with your players before going too far. Also, good discussion ...


7

Don't get rid of attack cantrips. They are there for a reason, and removing them will actually do exactly the opposite of what you're aiming for. So here's the thing. A wizard, even a L17 or so wizard (at 18 they get the ability to cast 2 L1 spells at will), has a limited number of spells every day right? This means that a wizard has to balance using out of ...


3

From my memory, the attack-cantrips are partly a result of the Wizard Crossbowman. When D&D third edition came out, every wizard had a crossbow. They didn't want to get in close, and they didn't have the spells to contribute to all the battles, and their spells constantly ran out ... and basically, a lot of combat reduces itself to 'how can I deal ...


4

As usual, Pathfinder to the rescue. Totally 3.5e compatible and with costs and stuff, not d20 Modern style. Here are Pathfinder's firearm rules covering up through the revolver/rifle era, and here's the modern weapons info from their visit to WWI in Rasputin Must Die!, and here's the new technological weapons info from the new Technology Guide that has ...


3

There is no established craft DC, obviously, but the Player's Handbook page 71 table lists 'exotic melee or thrown weapon' with a DC of 18, and 'complex or superior item (lock)' as a DC of 20, so pistol and musket should both be in that range. And, given that 'crossbow' lists Weaponsmithing as the proper Craft skill, I would be happy asserting the same for ...


-1

Has anyone else had experience with the Plasma Drive propulsion? Did you house-rule it? No and No. But...Does this seem reasonable, and fitting? If this works for your group and keeps the game fun then I see no reason why no to do this. From your explanation here it seems reasonable. The main thing is to keep the game fun and enjoyable for everyone ...


1

The Variant Turning Rules: Destruction of the Undead (CD 87) allows a good cleric, instead of making a turning check then rolling turning damage (PH 159-60), to inflict 1d6 points of damage per cleric level to undead within 30 ft. Undead creatures make a Will save versus DC of 10 + the cleric's level + the cleric's Charisma modifier; success means the undead ...



Top 50 recent answers are included