New answers tagged

1

Fair and Play-Balanced Retraining Retraining is a big perk. If a wizard can re-train beyond what is allowed in the rules, all classes should be able to. I have allowed retraining a class build option at leveling-up, similar to the rules in fourth edition: When leveling up, a character may change one class build node option for a different choice. ...


0

If you allow feats in the game, remind your player that they exist, and can be taken instead of one of their class's stat increase. There are several feats in 5e that give small boosts to a character's casting ability. Note that only Spell Sniper requires you to be able to cast spells already before taking it. Magic Initiate: 2 cantrips from a chosen ...


4

Based off of DDAL1 modules... The Table: \begin{array}{l c l} \text{Total GP Expended} & \text{Level} & \text{(Expenditure for next level)} \\ \hline 0 & 1 & (700) \\ 700 & 2 & (1,000) \\ 1,700 & 3 & (1,350) \\ 3,050 & 4 & (1,850) \\ 4,900 & 5 & (2,500) \\ 7,400 & 6 & (3,500) \\ 10,900 & 7 & (...


0

I don't think this spell is particularly dysfunctional at all. While in a desecrated area, you cast the spell on a living creature, and get the talisman into their possession. Henceforth, when the creature dies, it will (so long as it has the talisman in its possession) have its soul trapped in the talisman. There are two ways to accomplish this chain of ...


1

I use improvised weapon mechanics to simulate this. I'm going to assume they already have the target grappled since trying to choke something you don't have a hold of is a bad episode of the Three Stooges and not a combat tactic. So when somebody grapples something and wants to strangle it they have two options: Bare hands = 1 + STR for damage Tavern ...


1

This is an irritating one. As a player, I want to say yes, let him switch them out. As a DM, I want to say no, don't make it easy. Based on the description of a cantrip for a wizard, it is a magical skill rather than an actual spell. That said, I would really want to decide it on a case-by-case basis. Are we talking firebolt or prestidigitation? At any rate, ...


-3

A Monk can hold a dagger in his hand it dose not mean he will hit you with it all his/her attacks could be made with the other hand or a foot (kick, circle kick, snap kick...ect) but he would have the dagger in his hand and giving him/her the finesse weapon so he/she could use the defense duelist or you could just say his/her hands/feet do count as finesse ...


5

For posterity's sake, the tier system discussed is this one. To summarize: tier 1 breaks the campaign every which way, tier 2 breaks the campaign in one way per character, tier 3 is always relevant, tier 4 is relevant at one thing, tier 5 isn't relevant even at their one thing, and tier 6 doesn't even get their own thing. Cutoff for Tier 1 The cutoff for ...


6

The typical approach that I have used and played under is this: Tier-4 classes can gestalt with tier-5 classes Tier-3 classes can gestalt with tier-6 classes (i.e. non-adept NPC classes) Tier-2 and tier-1 classes cannot gestalt It’s not perfect, but it seems to work pretty well. The higher-tier classes are still more powerful, even with these benefits, ...


2

As you are fishing for house rules, I feel okay bringing in something from an earlier edition: D&D3.5 had the Choker; a monster for whom strangling opponents to death was their whole schtick. It came with a well written out mechanical ability that allowed it to do so. On more than one occassion I've succesfully applied this same ability to other ...


10

Our party barbarian wanted to choke out another NPC half-orc that she had challenged to a fight. Our DM followed the following pattern: On the strangler's turn, a regular grapple contest is made, with the strangler at disadvantage. This represents the difficulty in getting your hands/forearms/legs around the neck of the enemy. Since it's simple ...


-2

I'm going to take a "real world" approach here that meshes with the 5E game mechanics, so I hope you'll follow along. tl;dr For me, to save headache and adding too much rules, use advantage/ disadvantage rulings (more specific) There's several things going on here, and I'm going to try to tie them in together in a tidy package. For sake of argument a ...



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