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-1

The head to head contest of rs conley is wrong: There is an website called anydice.com that do dice probabilities. You can find the "at least" problablilities of 1d20 and 3d6, this means the probabilities of rolling certain number or higher. On a 1d20 the chance of rolling at least 1 is 100% and the chance of rolling 3 on a 3d6 is 100%. An 18 on both ...


1

It sounds like you're giving them the benefit of the combined actions rules without actually using the combined action rules (SWRPG2eRE page 82). Your proposed system not only lets them sidestep the combined actions rules, but allows them to stack with the combined action rules, allowing each character to grant +2 to the roll instead of the usual +1. ...


8

No, but it does seem like you're asking the wrong question. Making changes before you know how to assess those changes worth is asking for trouble. You're running a gestalt game, combining house rules with pathfinder and 3.5 and you haven't actually sat down at a session yet. If this was a pure duskblade, there would be no problem adding some extra spells ...


3

My advice is to go ahead and say "don't split up." Explain that if they split up then that means times when some of the players are sitting around the table doing nothing. It might make sense character-wise to split the party, but sometimes you have to do things that not character-wise to be player-wise. Not splitting the party is one of those things.


2

I see some that may be problematic: This is a PC only bonus This has an unclear result when PC's are taken out by enemy fire entire group is nebulous in many cases. In turn... PC Only Bonus The only rules that differ for NPCs vs PC's in d6 Star Wars are character generation. This breaks that model. If you apply it to NPC's, it simply remains balanced ...


4

Your changes are not likely to unbalance the class in play, though they do seem sort of pointless, to be honest. Jet of Steam and Magic Missle aren't really any better than Kelgore's Fire Bolt, and neither can be used with Arcane Channeling. Bloodletting is strictly less powerful than Shocking Grasp once you hit level 3. Escalating Enfeeblement is... ...


-5

The option to copy an spell is described on page 114 of the PHB in the wizard class chapter. Copying a Spell into the Book in an option if you can spare the time to decipher and copy it. More information is given but due to copyright I wont post more.


6

The Rules are right there in the book: Spell scrolls are Magic Items, rarity values are on page 200. Crafting a Magic Item are on Page 128. Creating a magic item that will produce a spell effect requires daily expenditure of a spell slot of the right level - knowing the spell is not required by RAW. You must also expend the material components once. Once ...


-6

Research is for creating new spells that don't exist, or making other class spells work for your class, so the title isn't exactly correct, though you do clarify it in your question very very well. You can write as many spells in your spellbooks as you want. That doesn't mean you have them memorized, they are simply available to you when it comes time to ...



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