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1

There's no hard and fast rule, but in lieu of anything else, you could simply choose a random point of interest on that plane as the target, under the assumption that frequently used teleport targets could have a form of resonance that naturally attracts directionless teleportation effects, and then do the 5-500 mile roll from that. Following the point of ...


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I am going to start by covering 'D&D-compatible' - In a world where portals can be opened to any dimension or plane how can we call anything incompatible with D&D? Crafting of Renaissance Weapons, the modern era and futuristic weapons, are touched on with the information you have already provided in your query. Everything has a comparable item or a ...


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Perhaps a better way to encourage PCs to use other methods and abilities over cantrips is not to take away their survival ability, but rather reward them for alternative behavior. Since removing attack cantrips can also have a direct impact on player satisfaction, it may be a good idea to discuss with your players before going too far. Also, good discussion ...


5

Don't get rid of attack cantrips. They are there for a reason, and removing them will actually do exactly the opposite of what you're aiming for. So here's the thing. A wizard, even a L17 or so wizard (at 18 they get the ability to cast 2 L1 spells at will), has a limited number of spells every day right? This means that a wizard has to balance using out of ...


3

From my memory, the attack-cantrips are partly a result of the Wizard Crossbowman. When D&D third edition came out, every wizard had a crossbow. They didn't want to get in close, and they didn't have the spells to contribute to all the battles, and their spells constantly ran out ... and basically, a lot of combat reduces itself to 'how can I deal ...


4

As usual, Pathfinder to the rescue. Totally 3.5e compatible and with costs and stuff, not d20 Modern style. Here are Pathfinder's firearm rules covering up through the revolver/rifle era, and here's the modern weapons info from their visit to WWI in Rasputin Must Die!, and here's the new technological weapons info from the new Technology Guide that has ...


3

There is no established craft DC, obviously, but the Player's Handbook page 71 table lists 'exotic melee or thrown weapon' with a DC of 18, and 'complex or superior item (lock)' as a DC of 20, so pistol and musket should both be in that range. And, given that 'crossbow' lists Weaponsmithing as the proper Craft skill, I would be happy asserting the same for ...


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Has anyone else had experience with the Plasma Drive propulsion? Did you house-rule it? No and No. But...Does this seem reasonable, and fitting? If this works for your group and keeps the game fun then I see no reason why no to do this. From your explanation here it seems reasonable. The main thing is to keep the game fun and enjoyable for everyone ...


0

The Variant Turning Rules: Destruction of the Undead (CD 87) allows a good cleric, instead of making a turning check then rolling turning damage (PH 159-60), to inflict 1d6 points of damage per cleric level to undead within 30 ft. Undead creatures make a Will save versus DC of 10 + the cleric's level + the cleric's Charisma modifier; success means the undead ...


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As an Alternate rule they are not flushed out and did not consult every class or ability in the game before they designed those alternate rules that is why they are only their for GM's who wish to change the elements of the game to more fit the different worlds that might be played, their is no easy answer to your question but their are many ways you could ...


2

That Seems Fine There are already ways to go nonlinear with wealth in Dark Heresy through play, such as loot, secret caches, stealing, bartering, 'off the books' merc work, etc. This is not one of them. Allowing players to 'try out' some of the funky gear in the books without being locked into having a Dual Chainsabre or a full-body hazmat suit on their ...


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Something you might be able to draw inspiration from I remember as a child playing some DnD where each of the 6 attribute were split into two for more realism. You rolled as normal, but could take a + on one aspect of dex to get a minus on the other. A ballerina and a wicket keeper (catcher in baseball) both need amazing dexterity, but someone who is good ...


3

If only Pathfinder had some way to "measure a character's personality, personal magnetism, ability to lead, and appearance." without adding a 7th ability score. http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha- Charisma includes physical attractiveness. As others have mentioned, it is a subjective quality, and the DM could ...


0

People differ in what they find attractive. Some of these are mostly binary, and subject to DM adjudication. For example, whether an NPC is attracted to males, or whether the NPC is attracted to dwarves should be entirely in the realm of DM fiat. However, even within groups that people are attracted to, they tend to find certain attributes more or less ...


5

Appearance(Cha, trained only) Appearance is a measure of several factors—natural appearance, preparation, and species. Once an appearance check has been rolled, it is opposed by spot checks. Modifiers Races considered particularly attractive (relative to the viewer) grant a +2 bonus to the result of your appearance check. Races considered particularly ...


38

Beauty is in the eye of the beholder I’ve always found that the most difficult problem with appearance stats is that it’s supposed to be one single stat, that applies to all people. Even within the human race, there are people attracted to others that I’d personally find ugly, even repulsive, and people who would find those I am attracted ...


5

How about customizing the Honor system from PathFinder? One of the additional rule systems in PF is the Honor System. It may seem unrelated at first, but, re-skinned may get you exactly what you want: The system allocates Honor Points to every PC and NPC (starting value for PCs equals level + Charisma) A character can "spend" Honor Points for the ...


1

There are some fan-made rules here: Onyx Path Forums. Official values will come in The Idigam Chronicle; they've already stated that Harmony won't be purchasable. There's more info on the conversion in the blog in the last link. A brief summary: The same costs as in Blood and Smoke, basically. Experience Attribute: 4 Experiences per dot Merit: ...


0

Another option would be to penalize Dodge in Melee combat. Where a -5 Penalty is supposed to apply you could apply a -10 Penalty for using Dodge vs. Melee attacks. So, a Static Dodge score of 19 would only be a score of 9 vs. Melee Attacks.


5

This may seems too simplistic for an answer, but it might help: One thing which worked really well for me when I was teaching children D&D 3 - 3.5 (even as young as 6 years old), was the combination of these two basic ideas: Use the fast dice variant: roll all attack and damage rolls simultaneously, use different colored dice for different attacks. ...



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