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Number three is most correct. Your Professional Expertise •• functions like Contacts •• (Police, Federal Agencies). The difference between the two is that unlike Contacts, the subfields must be subcategories of the profession. (Unlike Allies and Retainer, Contacts is a single merit, with each dot reflecting a different field of inquiry — see the nWoD ...


3

They combo with the Professional Training merit. You've missed something. Professions give you Asset Skills; each profession has two, and you choose one that gives you the extra specialty. The merit Professional Training gives you more of them, and lets you do more with them. At Professional Training ••, you get a 3rd Asset skill. If this is character ...


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Lobby for the use of the materials in COMPACTS AND CONSPIRACIES If you're going to be working with third-tier companions, the alternate systems present in the Compacts and Conspiracies write-up can help fill in some of the gaps in raw power. The "I'm Doing Science" alternate endowment allows, once per session, for an NM member to spend five minutes ...


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Strictly RAW, I'd say no: Etheric Rounds (1 to 5; Renewable) Produced in top-secret, experimental laboratories around the country, these bullets have been bombarded with a cocktail of exotic, high-energy particles that infuse peculiar pseudo-physical properties into the lead. Emphasis mine ^^ However, I've found that most of the World of Darkness ...



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