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The goal or intention of the character's action is the primary factor, modified by the circumstances of the setting. What is the character really attempting to achieve, and what modifying requirements are imposed by the situation and the environment? This is excellently elucidated by @BESW. But there is another modifying factor. Consider also the ...


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What is your player trying to accomplish? Skills have trappings unique to themselves, and that's important: you can attack with Shoot but not with Athletics, barring a particular stunt or what-have-you. So before you choose your skill, determine what mechanical action the player's narrative act is best modelled by (attack, defend, create advantage, ...


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If the goal is to "toss a heavy object to hurt an opponent", that seems like a pretty clear application of the Shoot skill to me. It governs all the ranged weapons. I wouldn't really use Athletics for it, at any rate. If you want to emphasise "these things are heavy" then it would be better to use Physique, as that represents muscle and general toughness. ...


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You use whichever of those makes sense in the context of the narrative at your table. There is no hard and fast rule for that. However, it's important to remember the Golden Rule: Decide what you’re trying to accomplish first, then consult the rules to help you do it. Shoot is about precision and tactics. Athletics is about power and finesse. Fight is ...



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