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There is plenty of rolling here, that's for sure. Exploding 6s are fairly common, what concerns me is 1s. Having a punishing mechanic like this would make sense if there was an element of risk-taking: if players could choose to roll extra dice but risk them negating the successes they already have. As it stands, rolling a 1 simply negates a success, meaning ...


Mechanical advancement is not necessary at all. The groups I'm a part of often run about 50 sessions a game with no mechanical advancement. The longest-running had a couple of large advancements early on but the last couple of hundred sessions have represented about two months of in-game time and advancement would feel wrong on that timescale. So long ...

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