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10

If you're developing your own RPG and you and your friends enjoy it, that's great! If you want to play a particular way, and creating your own thing to let you play that way is what makes you happy, then there's nothing you need to worry about. There's nothing wrong with developing another, whether it's for yourself or others - that isn't a bad thing at all, ...


7

Vincent Baker's blog "Anyway" has a ton of valuable information, including both theory and sales/publishing information. In any given post, there's a lot of smart discussion as well. A good theory/idea listing is right here. Vincent is a GREAT resource and you should ask questions! (I think he also has a good following on Google Plus, so there may be ...


3

Most of the answers are actually in the core book, but they're buried in the bits of fiction and flavor write-up sections about the world: basically the Infernos are massive nanotech factories that scour the biomass of the earth and convert it into living weapons--the dreamseed. The Engel are in fact the same children the grim riders tithe from communities ...


2

Yes, of course, you should. But a few words of warning... First and foremost, expect to do a lot of work on it: writing is not the same thing as playing with friends. You must make it all understandable and clear to complete strangers. Also, friends are great play testers but not nearly sufficient. Nor are they proof readers. Second, do expect people to ...


2

I hesitate to recommend it as a design to use, but if you're trying to promote creative solutions to problems, especially during combat, Dungeon World is required reading. (It—and its parent Apocalypse World—is really more required reading for any designer today working on innovation in mechanics, but it particularly fits your purpose.)


2

According to this review it is an entirely new system: As Crafty Games made their splash in the D20 market (Spycraft and Fantasy Craft are both products that make use of the Open Gaming License, or OGL), I was originally expecting the Mistborn Adventure Game to be a supplement to Fantasy Craft or another OGL work. Instead, Crafty Games went in an ...


1

I know I want an initative roll type system for who goes first but past that I am not sure what kind of mechanics would promote creative problem solving. The easy way is to simply make it one of the most effective ways to deal with things in combat. The oldest example would be Tunnels and Trolls - each round you can either contribute directly to ...



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