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5

There is plenty of rolling here, that's for sure. Exploding 6s are fairly common, what concerns me is 1s. Having a punishing mechanic like this would make sense if there was an element of risk-taking: if players could choose to roll extra dice but risk them negating the successes they already have. As it stands, rolling a 1 simply negates a success, meaning ...


2

Mechanical advancement is not necessary at all. The groups I'm a part of often run about 50 sessions a game with no mechanical advancement. The longest-running had a couple of large advancements early on but the last couple of hundred sessions have represented about two months of in-game time and advancement would feel wrong on that timescale. So long ...


1

BoL is perfect for campaign play, especially if geared toward a sandbox style. To facilitate player enthusiasm, I use the following house rules: Sagaless Session = 1 advancement point. If the heroes don't take cues or complete a saga. Hoardless Saga = 2 advancement points. Not all sagas lead to treasure. Some are geared toward survival, others toward ...



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