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5

There is plenty of rolling here, that's for sure. Exploding 6s are fairly common, what concerns me is 1s. Having a punishing mechanic like this would make sense if there was an element of risk-taking: if players could choose to roll extra dice but risk them negating the successes they already have. As it stands, rolling a 1 simply negates a success, meaning ...


4

Introduction The thoughts and opinions I provide below are based upon some basic experience with hiring talented creators for a few projects throughout the years, but more so in my own experience with finding work as a creative writer and designer. First thoughts As gathered from your question, it is clear that your vision for the game is very important ...


2

Mechanical advancement is not necessary at all. The groups I'm a part of often run about 50 sessions a game with no mechanical advancement. The longest-running had a couple of large advancements early on but the last couple of hundred sessions have represented about two months of in-game time and advancement would feel wrong on that timescale. So long ...


1

Amazon's CreateSpace might be a suitable avenue of enquiry. Print on demand, plus distribution through Amazon, both for physical and digital. They also provide 'eStores' so you can have your own storefront, but I've not used it before so you'll need to do some additional research to see if it meets your needs. Alternatively you might be able to make use of ...



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