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14

Fate can do this! Many of the Fate systems I've used and studied talk about how to highlight "discover what the GM has planned" play styles. I'm going to describe the various tools and strategies I've used and learnt which bend toward your goals. I've never gone quite as far with them as you will, but they're robust and my experience with them makes me ...


5

Lisa Padol did run a fair number of mystery plots (we had a detective PC, which certainly helped, plus she tends to mine Call of Cthulhu and similar games for adventures) in her Kerberos Club Fate game (I played Alice), built with Fate v2 — but the rules are still fundamentally the same in Fate Core (v3) even with the reduction to the "four actions" — ...


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The best answer is not in FATE, but in a Gumshoe game! Gumshoe is a tabletop roleplaying game designed with the focus on investigation; finding out whodunit in a Gumshoe campaign is given more or less the same attention as how you go about stabbing goblins is given in a D&D game, and I've found it's wonderful at letting mysteries unravel. The idea I ...


2

The direct approach As rStyskel said there are items and spells that could provide in-universe ways to hide from detection, but honestly I feel like that's a cheap solution. If I were running this game, I'd politely ask my players to just...not use that sort of divination. If they're creating players specifically for that adventure I'd ask them not to build ...


1

Unwritten features a skill action and complementary scene mechanic which I suggest you use for scenes and montages of investigation: Discover and Investigation. Together they combine to give structure to the process of uncovering secrets the GM has created. At its simplest, the Discover action is usable with any context-appropriate skill (often Notice or ...


1

Skill challenges If you're asking about the more gameplay related mechanics in orchestrating a mystery in Fate, I suppose the best way to do so is to plan out the Mystery, determine who the killer was or what was stolen, create suspects to throw the PCs off of the trail of a potential Thief or Murderer, add clues that the Players can find that point towards ...



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