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25

"items picked up disappear if tucked into the clothing or pouches worn by the creature." – Invisibility, d20srd Based on the above, I'd say stuff put into the box arguably becomes invisible. A pouch is a container. A box is a container. Stuff put into an invisible container disappear. Sure, the RAW says in the quote above that the container is ...


17

Do you get your dexterity bonus against an invisible foe when you have uncanny dodge or not? Yes, you do. The Pathfinder SRD states: Uncanny Dodge (Ex) At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC ...


17

An invisible creature is not hidden. All creatures are fully aware of which square/location it is in, therefore it remains on the battle mat. This is one of the core Rules of Hidden Club. The First Premise: Everyone knows where everyone else is, at all times, period. The Second Premise: There is one and only one exception to The First Premise, and that ...


17

These types of questions are pretty common. The rules are often unclear, IMO not necessarily because of inadequacies of the developers/writers, but because (as we see from the variety of answers/discussions) these are tough, complex questions. I don't have a definitive answer, but I have a recommendation that I believe warrants more than a comment, so I'll ...


14

The box and its contents - creatures included - probably vanish from sight. The rules on this appear to be... missing. The author of the Invisibility spell description, it seems, had an oversight. At the beginning, they write: The creature or object touched becomes invisible, vanishing from sight, even from darkvision. ... and then they proceed for ...


11

Yes. I never thought of that usage for them before, but I would have to say yes. If you look at other entries like the Bone Devil (Osyluth) under special abilities they are sometimes noted as "Invisibility (self only)". The Ogre Magi has no such notation, so it will work just like the spell definition I believe - both Invisibility and Gaseous Form allow ...


10

Yes. And the quotation to back this up comes from the PRD glossary on invisibility where it says almost at the bottom: Invisibility does not thwart divination spells. If we look up Detect Magic it says plainly that it is of the divination school. Thus it can be used to detect the aura from magical invisibility. Indirectly confirming this is the fact ...


9

if it is illusion magic, which creates a field of distortion that covers the object with what SEEMS to be behind it (a la IRL invisibility nanocamera cloak) then yes if it is alteration magic, which physically alters the material properties of the object, rendering it transparent to visible wavelenths of light then no


9

Presence, yes. But the most basic use of the spell only says that something is there, not where it is, so it wouldn't spoil the invisibility effect. To actually get an idea of where the invisible person is, you'd have to concentrate for a couple of rounds. Two rounds is enough if the invisibility spell is the strongest in the area, but that's easy to ...


9

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that ...


9

The archer gets visible after the first shot. So only the first one is a sneak attack. But for example, if you have a higher initiative result at the beginning of an encounter, your foe is flat-footed and every attack you make is a sneak attack. The same is true if you flank your foe in melee. Sometimes, you make multiple attacks with the same attack roll, ...


8

Yes, he may cast either or both on allies Both invisibility and gaseous form have “Range: Touch” and “Target: One creature” (invisibility can also be used as “Range: Personal” and “Target: You” or “Range: Touch” and “Target: One object”), and being cast as a spell-like ability does not change any of the parameters of the spell aside from the Components ...


8

Yep, remains on the map. Here are the 4e Official rules on Invisible. Can’t be seen by normal forms of vision. Has combat advantage against any enemy that can’t see it. Doesn’t provoke opportunity attacks from enemies that can’t see it. Has Total Concealment (-5 Penalty to Attack Rolls): when can’t be seen. Invisible Creatures and Stealth: If an ...


7

Personally, I would say the creature becomes invisible. In the spell's description, it says that if something were picked up by someone invisible and tucked under their shirt, then it would become invisible. While a different situation, I'd say it should apply the same way, as it's essentially the same principle. Based on the wording in the description, an ...


7

No Invisible states: If a creature is invisible, it has several advantages against creatures that can’t see it: It has total concealment against them, it doesn’t provoke opportunity attacks from them, and they grant combat advantage to it. Therefore the invisible state itself is not "toggled" by its nature. (Unlike, for example, prone, which offers ...


6

* Is the wizard still invisible while he is unconscious? Yes. For invisibility the spell ends when the duration expires or "the subject attacks any creature.". Improved invisibility removes this restriction so the spell will only end when the duration expires, or if it is dispelled. * Will the party's cleric need to spot him in order to heal him? Yes. ...


4

Check out the Interlock system used in Cyberpunk 2.0.2.0. by R.Talsorian Games. The system is fast and gritty, and combat is usually very quick and deadly. Technology is an integral part of the system, as well as human augmentation using cybernetics. It should fit the Crysis setting nicely.


3

Several that can do fairly realistic combat exist. Lethality, however, is not the only axis to consider. GURPS can be highly lethal, tho' it's native is that a bullet usually puts a man down, rather than kills him. It's also rather realistic in its approach to melee; of the games that I've played, it is one of the better for accurate melee. Point based ...


2

Remember - you can climb inside the large box and be invisible, but you cannot see what is happening outside the box. If there is an opening in the box, that opening is not invisible and so allows anyone outside to look into the box through the opening; just as you can look out through that hole. If the box were prepared in advance to have a fine screen of ...


2

As I read though the Rules Compendium, pg 221, It talks about invisibility. As I read more and more the answer to your question is simple. NO It does not lose it's invisibility but the players to know where he is. If an invisible creature is hidden from the attacker (rolls stealth), the attacker can neither hear nor see it, and has to guess the ...


2

Consider the spot check from anyone (friend or foe) with line of sight to be visible. Anyone with an obscured view must roll their spot against one hide check from the hiding character, which stays the same unless they perform an action (move or standard. Free actions are iffy). If you are using a map, LoS matters and circumstantial bonuses can be added ...


1

Your intuition is right. Only stuff that is either part of you and your gear at the time invisibility is cast, or something that you pocket or conceal under invisible clothing, is invisible. Further, any of that stuff that you were originally carrying that became invisible becomes visible if you stick it 10' away from yourself. Nothing else is invisible. ...


1

Check out SLA Industries. It has cyberpunk elements, horror elements, and many many conspiracies. The world is not linked at all to Crysis but an adaptation should be easy. The Home page for the publishing house should give you more information.


1

I couldn't find anything in the Rules Compendium or DMG under "Invisibility" to cover this situation. Since the game is exception based, the rules are ofter made in a larger way for everyone and can be changed for a specific situation. If it wasn't specified that the duergar becomes visible again after and attack (hit or miss), it would stay invisible ...



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