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Besides the rules considerations offered by the other answers (a crucial aspect, of course), I think it is important to consider your world and story as well. Unless you're playing the most generic D&D in which rules of thumb do work, your campaign (story, setting, world) will have its own peculiarities that strongly influence the ...


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The SRD contains the following, possibly abridged, text for the Knowledge skill. Check Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). In many cases, you can use this skill to identify monsters and their special powers or ...


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The DC I use in my games is 10 + the CR of the monster in related knowledges; for every 5 above the DC you gain one additional detail of information. The list of choices is: Defenses: This includes all special defenses such as DR, Resistances, and Spell Resistance. This may also include any spell-like abilities that are protective spells. Offensive ...



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