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21

There is a slight disconnect between what western languages and what the Japanese associate sincerity with. This article about decoding asian business codewords explains the difference. being Makoto (mah-koe-toe) means to properly discharge all of one's obligations so that every thing will flow smoothly and harmony will be maintained. It also means ...


8

Rank 1 techniques generally add rolled dice in certain circumstances (The Way of the Clan techniques in particular) and have a defensive bonus. Rank 3 techniques usually convert your attack from a Complex action to a Simple, allowing you to make two attacks a round. Some combinations of these rank 1 techniques are more powerful than 2 or 3 ranks in one ...


7

Mirumoto samurai do Iajutsu duels the same way as other samurai Nitten duels are duels of kenjutsu, not Iajutsu, because Nitten style itself is a style of kenjutsu. Iaijutsu duels are (almost) always performed in the way you described, that is the way marked by tradition, and the only type of duel allowed for serious (read: officially sanctioned) duels. ...


7

The problem with the printed maps is that they are Imperial statements and cannot be wrong. If the ground disagrees with the maps then the ground is wrong. How dare it defy the Empress? Of course, if you're late because you thought the map was right, then you're the one at fault. There is one distance reference that I can find in the write-up of Toshi no ...


6

I found nothing in the books. However, in a post in the errata & rules thread here in the Alderac forums, one player asked about this issue and he was provided an answer. If this can be considered RAW, then, according to that post, when a shugenja takes multiple schools and gains a new rank, this is what happens: His Shugenja School rank increases by 1 ...


5

At the end of the first century, the infant Fox Clan managed to survive in its strange new home by forming an alliance with the fox spirits of the Kitsune Mori - an arrangement that ultimately included intermarriage with the spirits in their human form. From time to time this spiritual heritage manifests itself in a young Kitsune who seems to communicate ...


5

I think it is a misconception in the source material that Gaijin items is traded fairly openly, though I totally understand it can be interpreted that way since the books is a bit fuzzy on the subject. After the White Stag Battle all gaijin items is completely forbidden. No matter what the item might be it is considered contraband and is illegal to trade ...


4

Requirements to Cast a Spell In L5R, to cast a spell you need Two things: The innate capacity and knowledge to convince the kami to do magic of that level. Ie your effective school rank must be equal to or higher than the spells rank. Affinity raises your effective school rank by one, for one particular Ring (see page 164) Deficiency reduces it by one. ...


4

ISTR d20 Rokugan has a scale bar on the map. The following image looks to be the same From: http://brennor.dyndns.org/~steve/L5R/CombatMaps/map_rokugan.jpg


4

I admit, I have never played L5R. However... They should take it as a challenge that they need to overcome in their new political environment. I have just started to do the same with my PC's in a D&D game. They have been fine as heroes fighting off the monsters and saving the land. But their responsibilities have increased and now they have to ...


4

1. Hoshi Tsurui Monk (Imperial Histories pg214) Quite possibly the only way to mimic and well nay beat out the Shiba ability is to use these monks. They get exactly one Tattoo to start, which you should pick the Wind Tattoo, because that free simple action that can't be used to attack can be used to Guard and leaves a complex action in your hands to make ...


4

I believe that you are allowed to research new spells. Either you can research what you are looking for, or you may ask the GM to rule that the spell you desire already exists. For example: Voice of Thunder Ring/Mastery: 1 Range: Touch Area of Effect: One target person (may be caster) Duration: 1 hour (Recipient dismisses at will) Raises: ...


3

I've played a bunch of 1st edition L5R and a bit of 3rd edition, so I don't know how much anything has fundamentally changed - but as far as I remember, and from the sound of your question there is zero system support of how/when to translate actual play events into disadvantages. L5R isn't a very realistic game when it comes to wounds and gruesomeness... ...


3

I hope they pass, and try to plot for them passing but I feel like I need a swoop-and-save always in the wings. Ah, here we clearly have part of the problem. They're in a situation where they would fail most of the time if you weren't engineering things for them to succeed, so they should fail some or most of the time. If you feel bad for railroading ...


3

Any Samurai is capable of being a Merchant Patron. However, each clan has a family that is slightly more likely to do said patroning than others. Crab - Yasuki are the courtiers. Their school is also known for being merchants. Crane - Daidoji is the family that does the "dirty work" for the rest of the clan, and thus are typically the merchant patrons. ...


2

It sounds like you heard "more social (than a war)" and gave them "ALL THE SOCIAL" instead. Have you considered backing off from or entirely backgrounding the politics storylines and bringing the level of social down a bit to where it's more comfortable? How about social issues and tensions among the people they're mentoring and responsible for, rather than ...


2

For a shugenja, learning a spell means getting the scrolls to cast it. Scrolls contains the prayers for asking the kami to "create" the results desired, and also double as a focus that the shugenja needs to cast the spell. Without the scroll, the shugenja cannot cast the spell, unless the spell is mastered. Shugenja start with a scroll for every one of their ...


2

From Stain Upon the Soul Kiho entry, Legend of the Five Rings pg. 262 The target suffers a penalty to all TNs as if he suffered from a number of Wound Ranks equal to your Air Ring. So the target does not actually suffer the Wound Ranks, he only suffers the TN penalties. Unconscious and Dead are not TN penalties so they aren't inflicted on the target. ...


2

The close thing I can see is on pg188 of Book of Air: Voice of the Wind Ring/Mastery: Air 1 Range: Touch Area of Effect: One target person (may be the caster) Duration: 10 minutes Raises: Range (change to 20’ for 2 Raises), Duration(+2 minutes per Raise) Description: The kami of Air are fond of sounds, which are carried ...


2

Unfortunately I have yet to find any specific RAW source, but I see the Dragon Tattoo almost identical in function to the Air 1 spell "Tempest of Air" in that each target has damage rolled individually. Even though spells aren't terribly specific either, the wording comes down to "each target takes damage" as opposed to "deal X damage to each target" Since ...


1

I took a breeze through Way of the Dragon, a supplement from an older edition (and am still doing so if any further edits come along). The only differences I can see are a bit abstract. First is the training itself: A Mirumoto Bushi is trained to use a katana one-handed which is quite singular in Rokugan with few exceptions such as wielding a tessen to ...


1

Disadvantages as a mechanic can be a double edged sword. For one side, it is true that in some situations, seem natural for characters to have disadvantages imposed onto them as the results of their actions, but one the other side many players would think it is unfair that their characters are burdened with a disadvantage due sheer chance or bad luck. The ...


1

The effective yojinbo isn't such by the mechanical effects of their rank-derived abilities. It's by seeing to it they are reading the situation, and making the credible threats. In other words, you are attempting to solve a Role-play issue with a mechanical substitute. Use your skills to intimidate opponents; remove your ward before fights begin, and if a ...


1

The differences you are seeing between Oriental Adventures and the L5R RPG are caused more by differences in timeframe than actual differences in the setting or fluff. They are intended to be exactly the same setting. However, the Oriental Adventures book was written during the time the CCG was going through the Four Winds storyline, and is mainly written ...


1

Since I am really involved in D&D 3.0 and 3.5 I can answer your question but you will not like my answer; In-Setting differences between L5R and D&D in general have so many setting differences that you could write a 3 book novel about it. The big ones: In D&D your gods are different and thus how the world came to be is much different as is the ...


1

(I've played a lot of L5R 1E and a little 3E, so if things have changed in 4E, my apologies) Here's some things to consider about truth telling: What happened? Are you telling the whole truth of what you know? Are you telling it in a way to slant it to some angle you've got going? WHY are you telling what you're telling? What's your goal in this? L5R ...


1

Mechanically, I would say that either it is not an opposed roll (since there is no opposition, just the person trying to put their viewpoint across - this could be rolled with the Sincerity skill, or with some form of Persuasion), or else it is a contested roll to persuade the other person of the truth-telling (which will not involve sincerity at all).


1

I think the issue is about expectations and setting. I'm not a setting expert but I think I can prompt you with some questions you need to answer by yourself or wit the help of someone else who know the game or the historic era better than I do. Are they expected to protect the host? If so, is it because of kindness or is it something that's in a standard ...


1

Like most any role-playing scenario, you should determine the answer to this question by asking yourself, "What would the characters do in this situation?" Regarding the NPCs involved, determine how they would react to such a failure. Would they be upset? Do they have the power to punish the players? It wouldn't be implausible for the villagers to be ...


1

So, I looked this up and here's what I've found. In a normal round you can take either one complex action (Attacks before unlocking the simple action attack option), two simple actions (drawing weapons, moving Water x 10 feet, etc.), and a reasonable number of free actions that I believe cannot be doubled. Anyway, as for your question, it's perfectly ...



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