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37

I don't know about bushido, but in Rokugan, the answer of what they should do is "nothing", at least by themselves. Now, let me explain: Direct approaches are bad The brother of the Empress is way too high in the social scale for most samurai to be able to deal with him in any honorable way, at least under normal circumstances. Possible outcomes of doing ...


28

There are a couple approaches. First option - don't. Make real sure your group is on board with this, because many people find scenes like that at the table unacceptable (and it's not just binary, there's also the depth to which you go into it). There's a lot of related topics (loss of control, permanent effects on a character, squeamishness, other psych ...


23

Don't solve your player character's moral conflicts Telling your player what they should do is boring. They should confront their own moral conflicts, and take their own options and carry their consequences. All the samurais codes can't prevent any kind of situation, in the end, any individual must take the action that he thinks is less dishonorable. I ...


21

There is a slight disconnect between what western languages and what the Japanese associate sincerity with. This article about decoding asian business codewords explains the difference. being Makoto (mah-koe-toe) means to properly discharge all of one's obligations so that every thing will flow smoothly and harmony will be maintained. It also means ...


13

How I'd do it- less simulation, not too much detail.. but enough that it makes sense in context. The point is, make the scene serve the game. For example, I might say as the GM "You get captured..imprisoned for a while, and then one day they torture you. Terrible things happen.. you are permanently scarred (both mentally and physically) by the twisted and ...


13

And just for completeness sake, as nearly all answers here seem to address to the question "How can I avoid explicit torture scenes as a DM?" If it is OK So after going through the metagame topic of "Is it OK?" (preferrably in advance), and if it is OK, you can role-play it in a nasty simulationist fashion. Prepare for the session as usual: research ...


9

Since you mention nothing about a group's social contract, hopefully I cover all the possible ways to handle it . First, consult your group's social contract (if it exists) on the topic of torture, and if not now may be a good time to consider codifying some lines and veils for future reference. Definitions: Any given topic can be considered as a line, a ...


9

In Rokugan, there are two problems with physical contact with other samurai: The specific taboo of touching another samurai Even if it is the affectionate kind of contact, like holding hands with your spouse, a father patting his son's head, or a hug between brothers that have not seen each other in a long time, if you are being observed. This means that ...


8

This first thing to realize here is that there is no correct answer. It will depend of a lot of factors. They obviously can't stay silent about this of course, but neither can they attack another samurai. After all, the Imperial might just be doing his duty, even if said duty isn't honorable. And ambushing a samurai is definitely not the honorable thing to ...


8

Rank 1 techniques generally add rolled dice in certain circumstances (The Way of the Clan techniques in particular) and have a defensive bonus. Rank 3 techniques usually convert your attack from a Complex action to a Simple, allowing you to make two attacks a round. Some combinations of these rank 1 techniques are more powerful than 2 or 3 ranks in one ...


8

There is a third option, other than pure roleplaying and rolling dice, which is to offer a choice. For example, here's a difficult choice. Either the character gives up the information or suffers a random amount of damage. Make it clear that, if the damage dice roll high enough to kill the character, the character will die. So, then, the player chooses ...


8

The default is the Magistrate campaign. This mode can be applied to non-magistrate activities, too, where a group of clans each send an Imperial officer some people to use for a joint goal. Magistrates are the most common, but expeditions into the shadowlands, the Burning Sands, or Naga turf are also good candidates. One must, however, keep in mind that ...


8

Overviews Given that this is mostly political, instead of tracking all the trivial ones, I would summarize general overviews for a day, or week, or month, depending on the scale of time you're working on. Tracking all the minor ones seems like a lot of work for little payoff, and odds are just as likely you're going to end up with a lot of situations ...


7

The Role of Honor: How it's used, how it's gained, how I should treat it. It's a measure of doing what is right. If you're losing it, you're being a villain. If you're gaining it, a righteous samurai. As a player, you don't use it, per se. As a GM, you inform players of whether they are living up to samurai morals with it. The Role of Courtiers: Both ...


7

Mirumoto samurai do Iajutsu duels the same way as other samurai Nitten duels are duels of kenjutsu, not Iajutsu, because Nitten style itself is a style of kenjutsu. Iaijutsu duels are (almost) always performed in the way you described, that is the way marked by tradition, and the only type of duel allowed for serious (read: officially sanctioned) duels. ...


6

Rationale should influence approach I guess this all depends on the narrative purpose of the torture scene. Does it need to be played through? If not, go with some of the other suggestions here. Say 'you were tortured and move on.' It's good advice. If you feel that there is some important reason that you play through the scene proceed with caution. I've ...


6

b is the correct answer - if the enemy attacker hit, and then rolled 5k3 for damage, and the results were 1,2,3,8,12 (from an exploding ten), then they could only keep the 8 and 12 for a total of 20 damage - the rest are ignored. Without the spell effect, the damage would be 8+12+3 = 23. If, on the other hand, the attacker rolled all 4 or less, there would ...


5

In 4th Edition, under Spell Casting Rolls & Target Numbers, there is text devoted to interruptions. A shugenja who is interrupted must succeed at a Willpower Trait Roll (TN 10) to overcome distraction. If the shugenja suffers damage, the TN for the Willpower roll is 5 plus the amount of damage suffered. A spell that is disrupted in this manner cannot ...


5

The Phoenix and Dragon lands are on the Northern border. This being Rokugan though... the Emperor could declare that the Mantis Isles are in the North, and everybody would have to figure out how to map the truth to reality without admitting to anyone that the Emperor was wrong.


5

No. Under the standard rules, each dice keeps exploding until you stop rolling 10s. Remember that each dice explodes seperately. If you have 3k2 and roll 10, 10, 6 then you get to reroll the 10s. Say they come up 10 and 7, you'd have 20, 17 and 6. Assume the next roll comes up 3, you'd have 23, 17 and 6. Keep 2 means you'd choose two dice and the best two ...


5

It would be entirely in keeping with Honorable behavior for them to attack the man who is illegally selling the merchandise, but not initially involve the Empress's brother. This could avoid many problems - they are not accusing the brother of the Empress, they are simply bringing a dishonorable gaijin to justice. If the brother has plans, it may set them ...


5

I think it is a misconception in the source material that Gaijin items is traded fairly openly, though I totally understand it can be interpreted that way since the books is a bit fuzzy on the subject. After the White Stag Battle all gaijin items is completely forbidden. No matter what the item might be it is considered contraband and is illegal to trade ...


4

Mechanical 1st: Roll Stat+Skill, Keep Trait.Trait and Ring Cap=5Insight= 10x∑(Rings) + ∑(skills)All skills narrow. Purchase of skills with skill points is 1:1. 2nd: Roll Skill keep Trait.Trait and Ring Cap=10Insight= 10x∑(Rings) + ∑(skill level-1)All skills broad as default. Purchase of skills with skill points is New Level SP for +1 level. Narrow skills ...


4

Requirements to Cast a Spell In L5R, to cast a spell you need Two things: The innate capacity and knowledge to convince the kami to do magic of that level. Ie your effective school rank must be equal to or higher than the spells rank. Affinity raises your effective school rank by one, for one particular Ring (see page 164) Deficiency reduces it by one. ...


3

Yes, the +number at each level is the TN modifier you get for having that many wounds or fewer.


3

You will have two very important choices during character creation - what clan do you belong to? Do you use magic? As a new L5R player, these will shape the rest of your experience. It will be simpler if you make a character who doesn't use magic. This magic system involves a certain learning curve; it's not hideously complicated, but it's more than ...


3

What we did in my previous campaign was the following : each of the different clans our characters were from were sent to the same big event, each one for a different reason (some had goals that were the same that other characters, but didn't know about it). Then, some random event happened, forcing us to cooperate because we were the only one witnessing it, ...


3

There's a less-than-direct way to deal with this that may provide a cleaner route of resolution, without the need for any significant dishonor at all. Simply report up the chain of command that they spotted, but were unable to apprehend, an impostor wearing guise of the empress's brother, who was buying firearms and powder from gaijins. An attempt to ...


3

Quite acceptable in general, I'd say. So, obviously my Rokugan differs from MACN's one. I'd say not so much though, I generally agree with him. Why do I say so? You asked for "in private between family" touch: Privacy matters. My home is my castle: visiting private house is an entirely different matter than visiting a tea shop. Being at home is vastly ...



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