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30

Well, I don't know about bushido, but in Rokugan, I think the answer of what they should do is "nothing", at least by themselves. Now, let me explain: The brother of the Empress is way too high in the social scale for them to affect him in any honorable way, at least under normal circunstances. Possible outcomes: Should they try to take justice in their ...


26

There are a couple approaches. First option - don't. Make real sure your group is on board with this, because many people find scenes like that at the table unacceptable (and it's not just binary, there's also the depth to which you go into it). There's a lot of related topics (loss of control, permanent effects on a character, squeamishness, other psych ...


25

Don't solve your player character's moral conflicts Telling your player what they should do is boring. They should confront their own moral conflicts, and take their own options and carry their consequences. All the samurais codes can't prevent any kind of situation, in the end, any individual must take the action that he thinks is less dishonorable. I ...


19

There is a slight disconnect between what western languages and what the Japanese associate sincerity with. This article about decoding asian business codewords explains the difference. being Makoto (mah-koe-toe) means to properly discharge all of one's obligations so that every thing will flow smoothly and harmony will be maintained. It also means ...


13

How I'd do it- less simulation, not too much detail.. but enough that it makes sense in context. The point is, make the scene serve the game. For example, I might say as the GM "You get captured..imprisoned for a while, and then one day they torture you. Terrible things happen.. you are permanently scarred (both mentally and physically) by the twisted and ...


13

And just for completeness sake, as nearly all answers here seem to address to the question "How can I avoid explicit torture scenes as a DM?" If it is OK So after going through the metagame topic of "Is it OK?" (preferrably in advance), and if it is OK, you can role-play it in a nasty simulationist fashion. Prepare for the session as usual: research ...


9

Since you mention nothing about a group's social contract, hopefully I cover all the possible ways to handle it . First, consult your group's social contract (if it exists) on the topic of torture, and if not now may be a good time to consider codifying some lines and veils for future reference. Definitions: Any given topic can be considered as a line, a ...


8

There is a third option, other than pure roleplaying and rolling dice, which is to offer a choice. For example, here's a difficult choice. Either the character gives up the information or suffers a random amount of damage. Make it clear that, if the damage dice roll high enough to kill the character, the character will die. So, then, the player chooses ...


8

The default is the Magistrate campaign. This mode can be applied to non-magistrate activities, too, where a group of clans each send an Imperial officer some people to use for a joint goal. Magistrates are the most common, but expeditions into the shadowlands, the Burning Sands, or Naga turf are also good candidates. One must, however, keep in mind that ...


8

This first thing to realize here is that there is no correct answer. It will depend of a lot of factors. They obviously can't stay silent about this of course, but neither can they attack another samurai. After all, the Imperial might just be doing his duty, even if said duty isn't honorable. And ambushing a samurai is definitely not the honorable thing to ...


8

Rank 1 techniques generally add rolled dice in certain circumstances (The Way of the Clan techniques in particular) and have a defensive bonus. Rank 3 techniques usually convert your attack from a Complex action to a Simple, allowing you to make two attacks a round. Some combinations of these rank 1 techniques are more powerful than 2 or 3 ranks in one ...


6

b is the correct answer - if the enemy attacker hit, and then rolled 5k3 for damage, and the results were 1,2,3,8,12 (from an exploding ten), then they could only keep the 8 and 12 for a total of 20 damage - the rest are ignored. Without the spell effect, the damage would be 8+12+3 = 23. If, on the other hand, the attacker rolled all 4 or less, there would ...


6

In 4th Edition, under Spell Casting Rolls & Target Numbers, there is text devoted to interruptions. A shugenja who is interrupted must succeed at a Willpower Trait Roll (TN 10) to overcome distraction. If the shugenja suffers damage, the TN for the Willpower roll is 5 plus the amount of damage suffered. A spell that is disrupted in this manner cannot ...


6

The Role of Honor: How it's used, how it's gained, how I should treat it. It's a measure of doing what is right. If you're losing it, you're being a villain. If you're gaining it, a righteous samurai. As a player, you don't use it, per se. As a GM, you inform players of whether they are living up to samurai morals with it. The Role of Courtiers: Both ...


6

Rationale should influence approach I guess this all depends on the narrative purpose of the torture scene. Does it need to be played through? If not, go with some of the other suggestions here. Say 'you were tortured and move on.' It's good advice. If you feel that there is some important reason that you play through the scene proceed with caution. I've ...


5

No. Under the standard rules, each dice keeps exploding until you stop rolling 10s. Remember that each dice explodes seperately. If you have 3k2 and roll 10, 10, 6 then you get to reroll the 10s. Say they come up 10 and 7, you'd have 20, 17 and 6. Assume the next roll comes up 3, you'd have 23, 17 and 6. Keep 2 means you'd choose two dice and the best two ...


5

It would be entirely in keeping with Honorable behavior for them to attack the man who is illegally selling the merchandise, but not initially involve the Empress's brother. This could avoid many problems - they are not accusing the brother of the Empress, they are simply bringing a dishonorable gaijin to justice. If the brother has plans, it may set them ...


3

As I recall, all weapon skills except for Kyujutsu are based on Agility (Kyujutsu is Reflexes). I don't have rulebooks with me to give you a page number, but it should be spelled out in the skill section. (edit) had a chance to look at the 2e Player's Book, and found your answers. It's a bit scattered about, but... Easy answer right up front - a Naginata ...


3

You will have two very important choices during character creation - what clan do you belong to? Do you use magic? As a new L5R player, these will shape the rest of your experience. It will be simpler if you make a character who doesn't use magic. This magic system involves a certain learning curve; it's not hideously complicated, but it's more than ...


3

What we did in my previous campaign was the following : each of the different clans our characters were from were sent to the same big event, each one for a different reason (some had goals that were the same that other characters, but didn't know about it). Then, some random event happened, forcing us to cooperate because we were the only one witnessing it, ...


3

Mechanical 1st: Roll Stat+Skill, Keep Trait.Trait and Ring Cap=5Insight= 10x∑(Rings) + ∑(skills)All skills narrow. Purchase of skills with skill points is 1:1. 2nd: Roll Skill keep Trait.Trait and Ring Cap=10Insight= 10x∑(Rings) + ∑(skill level-1)All skills broad as default. Purchase of skills with skill points is New Level SP for +1 level. Narrow skills ...


2

Assuming we're talking about the L5R Roll and Keep system, about the closest you will get is the summary on p160 of the 2nd ed Player's Guide - it's not very detailed, but tells you what to do at a very high level. About the only other help is the Example of Play on p186, which runs through some combat among other things.


2

The biggest issue I see with this is whether or not the players will be okay with it. I have learned the hard way that if you're going to be doing any kind of collaborative RPing at all, from torture to simple vignettes, you almost need to have what story gamers refer to as "the veil": If at any time you feel uncomfortable with an idea, a direction, or ...


2

The essence of torture is loss of agency. Someone is using techniques (yes, I'm glossing here) to remove agency from the individual and make them act how the interrogator wants. That essence can actually be gently echoed in roleplaying games without playing the scene, by exploiting the nature of the player-GM relationship. You can easily deny the player ...


2

I can't give you much rules advice, having not played L5R specifically. However, here's a bit of advice that should be generally applicable (especially if L5R is somewhat like it's cousin, 7th Sea): Familiarize yourself with the setting enough that you can come up with one or two top-down character concepts that sound interesting. By top-down, I mean create ...


2

(I know this thread is fairly old but just in case...) A personal favorite of mine is the "Great Master" approach. The players are all characters invited to be part of the same dojo "class" under a widely renowned master. An example that sort of ties prior ones together is something like the Emperor's guards, who come from a variety of clans but train ...


2

With the nature of the honour based system orders from the Emperor, Daimyo or other authority figure can be used as they have to be obeyed as can some other form of honour based binding such as a personal debt for saving someone's life. If your group can deal with this it can be a particularly rewarding situation as players have to balance their conflicting ...


2

That was a friendly debate at the tables I've been at/run. We wondered if you had to fill a rank to get the bonus, or merely have any tics within it. For 1st-3rd editions, we said that a character would have to fill the rank to get its penalty with an obvious launch point of +0 (although we had a one-shot where you would get a +3 to your rolls and not TNs ...


2

My answer is made in reference to L5R 4e since it's the closest core book I have and I don't see a specific edition in your question. I think the edition matters quite significantly here. Mizu- (yet to be done but I'm sure will be in the Book of Water), Kaze-, and Hitsu-Do as well as Sumai/Sumo are all described as actual alternate paths in 4e so just ...



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