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27

Quiet clearly, this answer is not a system specific one. However, I believe it could be applied to a wide set of games. As a GM, it is your job to make sure that the character understand the consequences of their character's actions. Because most of the time, the characters would know the effect the player describe is not what would happen. So, say a ...


11

First of all, this is a game. Games use abstractions and abstractions are made to avoid delving into considering every single aspect of the situation every time something happens. Even in a D&D game, when someone shots an arrow, nobody tries to consider the shape of the armor, where exactly the projectile hit it or similar things. You just compare your ...


10

I'd say none of the above. If no one is playing Snargle, he's just another game element, like Hollas or Uriah Flint or the sky squid, so I wouldn't roll for him. Whatever you want to have happen regarding him just happens. But, of course, his actions should always lead to new and exciting danger for the player-characters, so anything you do with Snargle ...


8

When I run NPCs in any game, I keep in mind that it's about making it interesting and challening for the PCs. So, I tend to run the first option. The NPC doesn't "take" actions exactly, it's just an excuse to make things happen. Want to toss the PCs around the cabin? Suddenly the pilot shouts "Hang on!" Want the ship to have to set down? "We're hit!" It ...


6

In Lady Blackbird? Shoot him. You know at the becoming of the session that nobody is playing him, and you're all captured anyway, right? Snargle is dead. Maybe he died when you all got captured, maybe he mouthed off to the antigoblin guards, maybe he made a seperate bid for freedom from the rest of the party and it didn't end well. If you just really love ...


4

I think there are some good generic answers here, so I'm not going to cover that. What I am going to cover is Lady Blackbird. Lady Blackbird is specifically built around the idea of the players and GM developing the world as the story progresses. In fact, I've never had more fun with Lady Blackbird then when the exchanges go like... Player 1: What kind ...



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