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40

I am afraid that there are no solution that fits all need. All have drawbacks and advantages. Accents, if you can do them, work great. Pick a real life language and use an outrageous accent of the same for your Blurbnish. Clearly, the more outlandish and caricature the accent, the better as long as it fits the tone of the game. If the game is real life, ...


29

One thing that I have heard very good reports of is this from a larp event called Captain Dick Britton in The Voice Of The Seraph: If you have a skill in a particular language, then you can both speak it, read it, and write it. By default, everyone talks in English. Please adopt whatever accent is appropriate. To speak in German, prefix ...


23

I have always read You gain the selected language as a bonus language, as meaning that you add the language to your list of known languages when you create your character (as a bonus language), not that you add the language to the list of bonus languages you can choose from to learn with a high intelligence modifier. The reason I believe this is that ...


14

The bonus language granted by the Tongues curse is added to the languages you know, not the languages you can choose to know by virtue of high intelligence. Here's why: You apply your character's Intelligence modifier to: The number of bonus languages your character knows at the start of the game." Note the wording: Bonus languages are ...


5

If this private-in-game communication is happening between just two characters, you can make sure to have the players seated beside each other. You can then use any means, which clearly communicate that the characters are addressing one another and actively exclude everyone else. Examples include but are not limited to: Physical contact: One player places ...


4

You can simply speak with an accent that will be associated with the language. However be aware to match the tone of the table, do not choose a silly accent on a serious game.


4

There are two possible parsings of that phrase I see. Both allow for the Oracle to speak in combat due to the wording of the rest of the class feature. A: "You gain the selected language as a bonus language." This is the most common reading I have seen, you gain the language as a known language, in addition to every other language you might speak. ...


2

I once played an IRC game featuring one channel for each of in character and out of character chat. To simulate multiple languages, we just used more channels, one for each. Any character who knew a language would join the side channel. This helped RP because players literally couldn't understand languages they didn't know. Unfortunately, they also didn't ...


2

Use a name or term of address in the given language when you switch You mention this language is mostly used for communication between 2 party members. In this case, you could simply call each other by your Blurbnish names, or the Blurbnish word for "brother," etc., as you are switching to Blurbnish. Depending on your campaign setting, you might consider ...


1

How about using a language game? It takes some time to get used, but then you will be able to speak it and understand each other quite fluently. I know this, because we used to play such "language games" back in school.


1

You could use flags. For example, see this dialogue: I speak English. No need for the text to be in a different color. Mo, you speak a derivative of English called American. And it's spelled colour! Err, what are you on about? It's pronounce "couleur"! Clearly, using some smaller flags would be better but I could not find tiny ones. Most ...



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