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If it was physically capable of speaking, it would be able to speak the languages it knew in life. It still retains its knowledge of them, so knowing how to speak a language is not the problem. The problem is that a skeleton lacks lips, a tongue, vocal cords, a voicebox, and lungs. Speaking is simply impossible. The Monster Manual entry on skeletons says: ...


14

Omniglot The writers for Disney's Atlantis, Klingon from Star trek, etc. All created languages during the course of their creations, and most of them are available on this site, called Omniglot. At the bottom of some Omniglot pages there are fictional fonts that you can use for writing that should fit what you're looking for. Personally my favorite is the ...


6

I often use different fonts in player handouts. My preferred tool to find them is Google. I've found some nice fonts from Fontspace.com, Dafont.com, and 1001freefonts.com. For example, a font I am using in an upcoming game: http://www.dafont.com/deadspace.font For example, some Forgotten Realms fonts: http://www.fonts2u.com/dethek--dwarvish-fr.font ...


2

By RAW default, no. As explained by others it has no basic, default, means of expressing language. Concerning your edit: It's not about learning the language, it's the capability of the spell/energy powering the skeleton(s). Undeath is not in itself an impediment to speech. (ie: Liches) Therefore you need to extrapolate a bit. The RAW description quoted ...



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