Tag Info

Hot answers tagged

37

This is a place where you should probably revert to descriptive GMing rather than reciting the character's lines. Say something like: The Elf approaches you (the dwarf) and says something in a language you don't understand. It sounds like elf talk to you, but you don't have any idea what he's saying. Your player can then react to this situation. If ...


23

Unless you and the players speak Elvish, you have three options: Say that they're speaking another language without saying what it is. Say that they're speaking Elvish. Say a few Elvish words for flavor. To decide which option to use, think about the effects of each: The party only knows that this language is one they themselves don't speak. The ...


21

Only gods and angels can speak Supernal so that all may understand. Your quote is from the Dungeon Master's Guide (page 171) then re-phrased by the Rules Compendium (a more up-to-date version of the rules), which actually says this: The gods have their own language, Supernal, which they share with their angelic servants. When a god or angel speaks ...


18

There's a pronunciation guide on the Wikipedia Page, which references an old FAQ, for whatever that's worth. Essentially it's pronounced how its spelled, no real trick to it. Might help to think of it as "Smurf-Neblin", only with a V instead of the M in smurf. Doesn't really roll off the tongue no matter how you pronounce it, but I'd guess that's half the ...


8

Many spells that produce minions include text that specifies what the critters do if not specifically commanded otherwise. Summon Monster I, for example, says that creatures not otherwise commanded will attack the caster's enemies to the best of their ability. Ghoul Army has no such text. As a result, the ghouls and ghast created by Ghoul Army are under no ...


7

Here, it's worth noting David Drake's comments on translating from future/ancient languages: One of the problems when you’re writing of either the past or the future is ‘How much should I translate?’ I don’t mean simply language: there’s a whole complex of things that people within any society take for granted but which vary between societies. (But ...


7

Swearing doesn't appear to have changed much from the present day. In the core book alone, fuck (or some variation like clusterfuck) appears 36 times, shit (or some variation like bullshit) appears 14 times, and damn appears 7 times. I could keep searching, but from all the fiction I've read swearing hasn't evolved. There is plenty of new terminology/slang ...


3

Another option is to describe not only the elf's spoken language, but also their body language. Anyone who's annoyed with you is going to have plainly obvious behaviour, such as: a frown 'knitted' eyebrows increased colouring to their cheeks abrupt gestures such as hand slashing and finger stabbing Also, their language might be sharper, their ...


3

Some languages are more common than others. Given that everyone knows common for free, languages that are shared are less valuable. Some races DO possess the ability to learn any language with their bonus languages, or even get more languages for free per point of linguistics. Languages that are extremely rare but not secret (e.g. Otyugh scent, Mi-Go, ...


2

Use actual alternate languages, via automated translation software. Here is a chart I put together for a game I was in, based on what people had already chosen to use at various points. (The chart shows the same sentence translated into each language.) Except for Dwarven, which was based on Skyrim's Dragon Language, everyone just plugged what they wanted ...


2

Everyone in The Hobbit spoke Westron. The Hobbits, the Dwarves, the Elves, the Istari, the Goblins, the Wargs, the Dragon, the thrush... Sometimes even common animals seems to understand it, When Bilbo find the Spiders and listens their words, he is wearing the Ring. I don't know if this is the power of the Ring, translating the Spider's language as it ...


2

This harks back to one of the major rules for storytelling in scifi and fantasy: "The less you explain, the more believable it is." What this statement really means is that people will fill in "hand waving" with what makes sense to them. The more details you provide, the more hooks there are for disagreement, arguments and disputes (and the greater ...


1

Read texts on these languages until you get like they sound. Then learn how to gibber and sound similarly. I have done it many times, specially with Sindarin. You don't have to me a master in Tolkien languages to make a decent impression. Problem is, are there written texts on D&D elvish and dwarvish? If not, you should look for something similar. For ...


1

I've seen this addressed with specific software (a .php chat) allowing people to use tags to encase the spoken part. The result of someone writing between [elven]TEXT[/elven] would be something on the lines of (Elven) "TEXT". Using a different color to make the (Elven) part strike out from the rest of the description would be nice. One advantage of this ...



Only top voted, non community-wiki answers of a minimum length are eligible