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18

There's a pronunciation guide on the Wikipedia Page, which references an old FAQ, for whatever that's worth. Essentially it's pronounced how its spelled, no real trick to it. Might help to think of it as "Smurf-Neblin", only with a V instead of the M in smurf. Doesn't really roll off the tongue no matter how you pronounce it, but I'd guess that's half the ...


16

Yes, RAW others can learn. Drow Sign Language is a bonus language for drow; others have to spend skill points to learn it. It has no alphabet or written form. (FRCS, p. 13) As always DMs can rule however they want and may require you to find a willing drow to teach you. (If I allowed it, I would require this.)


15

Thieves' Cant isn't a written language, thus there would be nothing to understand via a spell. Nowhere in the quote you've pulled (or the PHB) is thieves' cant ever described as a written language. This is because thieves' cant is both verbal and physical communication. Some word substitution (1 to 1) is used, but it is largely based on metaphor and ...


13

Yes. From 5e PHB, p. 123 Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.


13

From my knowledge there is no such language. Angels have this ability, but the languages they speak (Celestian and a few others) are just ordinary languages with no special properties. It's a supernatural ability of theirs which gives them a cheat mode: In 3.5e, it's called Tongues. In Pathfinder, it's called Truespeech. In both games, that ability takes ...


11

As stated in your excerpt from the players' handbook, thieves cant isn't realy a language unto itself, but a way to put hidden messages into an existing one. As such, using comprehend languages or tongues would allow you to understand the language being used, but not the message hidden in thieves' cant. Think for example, someone saying 'I need to see a man ...


11

You don’t need rules to roleplay your character – this should not be random Just roleplay. Think about what your character hears and how he might misinterpret. Think about some odd phrasings that he might use, as too-direct translations of his own language, using syntax and idioms that Common doesn’t. And use these. Stay in character, and be honest about ...


9

No. Wizards has not licensed a German translation of D&D 5e. D&D 5e also does not have an open license, so any instance of the text of all the spells appearing on a Web site would be illegal, in any language.


8

It might be possible to reconstruct a couple of basic words through cryptographic analyzation. But that most certainly would be the work of months or years and not something do to within minutes or hours. Best chance would be to figure out some gramatic rules, but it would probably be impossible to learn the meaning of nouns or verbs. You might even be able ...


6

No. Not in the least reasons being that cryptography is the creation of cipher and code methodologies, and cryptanalysis is the skill of turning encrypted text into plain text. While they may go hand in hand, they are not necessarily the same thing. However, cryptanalysis still somewhat relies on the person doing the code breaking to either be a native or ...


6

The other player is incorrect. If you have telepathy, you can communicate with any creature that knows any language, regardless of whether or not you speak that language. As you quoted, A creature with [telepathy] can communicate telepathically with any other creature [...] that has a language. That is the only requirement: a language. Not any ...


5

I would say no. Cryptography is the skill/art of encoding and decrypting messages, breaking and creating such codes. A Cryptographer might be able to decrypt a book, only to find that it is in a language that they don't speak. This happens often in the modern world.


5

There is nothing inherently wrong with sharing secret information; I have done it myself by either sharing notes or talking with individual players in private. I believe it is possible to offer some basic guidelines: Share information quickly, a few words at most. Players may lose interest if you spend too much time in secret communication with any one of ...


4

Everyone in The Hobbit spoke Westron. The Hobbits, the Dwarves, the Elves, the Istari, the Goblins, the Wargs, the Dragon, the thrush... Sometimes even common animals seems to understand it, When Bilbo find the Spiders and listens their words, he is wearing the Ring. I don't know if this is the power of the Ring, translating the Spider's language as it ...


3

My Exalted groups usually assign a real-world language to each of the in-game languages, and it usually works out pretty well. While no one in the group is truly bilingual, our interests are wide enough we know little smatterings and mannerisms from several languages, and it makes for quick characterization of minor NPCs, as well as allowing us to work our ...


3

Don't do this. I've run remote games with sidechannels before, and unless the game is about the side channel (i.e. using the paranoia java app that does all sorts of cute things) trying to keep track of state (the status of all the secret information in my head), the narrative (what's going on) typing (which is still slower than talking) and keeping track ...


3

Dungeons and Dragons 3.5 doesn't have something such as that. I may be mistaken, but I doubt it; not including homebrew. The SRD entry for the Speak Language skill says: You don’t make Speak Language checks. You either know a language or you don’t. There is a d20 solution (If I remember correctly) Ravenloft: Masque of the Red Death utilizes ...


3

In the Hobbit, the Trolls, Eagles, Orcs/Goblins, Dragon, some Ravens, and (maybe) the Spiders all spoke Common (Westron). The Wargs, Thrushes, and Crows did not speak Common, but understood Common. In the scene with the Wargs, Tolkien states that Gandalf understood the Warg's hideous language, and that was why he knew (and the reader knows) what they are ...


3

Some languages are more common than others. Given that everyone knows common for free, languages that are shared are less valuable. Some races DO possess the ability to learn any language with their bonus languages, or even get more languages for free per point of linguistics. Languages that are extremely rare but not secret (e.g. Otyugh scent, Mi-Go, ...


2

I believe a person whose native language isn't your setting's variation of Common wouldn't translate any swear words into Common. (I'd certainly either swear as it's used in English or in non-translated Russian) For such a person I'd suggest something like the system I've used for my dwarf character (an expanded version): Swear object verb (halden) - it's ...


1

I suggest using a single chat room, but putting tags around text when it's in a different language: Thief: <Halfling>Hey, should we loot this guy before the party notices?</Halfling> Sorceror: <Halfling>Yeah, I'll distract them.</Halfling> Paladin: What? Sorceror: I think I see an evildoer over there! For your Orks, you ...


1

The language of the old ones is called R'lyehian, which according to the mythos is a pale approximation of how it is pronounced. Similar to spelling the word a dog might speak being spelled bark or woof.


1

The psionic power mindlink does exactly what you want: It's low level and works on any creature that has an Intelligence of 3 or higher. (As long as you spend the points to make it work on an unwilling target.) And most importantly: You can communicate telepathically through the bond even if you do not share a common language. As a backup option, as ...


1

Can intelligent creatures with no language learn languages? For example, could the ice toad just sink a couple of skill points into the cross-class skill Speak Language and pick up Common? Could the ice toad then speak Common? Not entirely. An Ice toad that gains a skill rank can take a rank in Linguistics to Understand Common, but if they lack the ...


1

Magical Beasts can have character levels. From the SRD: The separate table for Intelligence ensures that no PC ends up with an Intelligence score lower than 3. This is important, because creatures with an Intelligence score lower than 3 are not playable characters. Creatures with any ability score lower than 1 are also not playable. As mentioned in ...


1

Because your DM has blessed this character concept, I'm not going to tell you not to do it, and I'll assume you're all adults (or close enough) who know what they're doing. D&D 3.5e doesn't have native rules for this level of language detail. Modelling degrees of language (in)comprehension is actually quite common in other RPGs with more developed ...



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