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1

I suggest using a single chat room, but putting tags around text when it's in a different language: Thief: <Halfling>Hey, should we loot this guy before the party notices?</Halfling> Sorceror: <Halfling>Yeah, I'll distract them.</Halfling> Paladin: What? Sorceror: I think I see an evildoer over there! For your Orks, you ...


3

Don't do this. I've run remote games with sidechannels before, and unless the game is about the side channel (i.e. using the paranoia java app that does all sorts of cute things) trying to keep track of state (the status of all the secret information in my head), the narrative (what's going on) typing (which is still slower than talking) and keeping track ...


0

You should really request to be involved in any secret whispering happening between players. If you let them talk together then that means you are missing information, which might be relevant to you. Imagine, for example, someone is eaves-dropping on them and speaks Halfling... he'd have to know what the players said, but you don't know and asking them for a ...


5

There is nothing inherently wrong with sharing secret information; I have done it myself by either sharing notes or talking with individual players in private. I believe it is possible to offer some basic guidelines: Share information quickly, a few words at most. Players may lose interest if you spend too much time in secret communication with any one of ...


1

The language of the old ones is called R'lyehian, which according to the mythos is a pale approximation of how it is pronounced. Similar to spelling the word a dog might speak being spelled bark or woof.



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