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Languages don't come from stats, ability scores, or skills. They come from race, and possibly from class or background. Languages By virtue of your race, your character can speak, read, and write certain languages. (PHB5e p.17) From their first mention languages are set out as a racial benefit. Two exceptions arise--Druidic and Thieves' Cant--as ...


Languages are their own thing. They're not proficiencies, as the rules often refer to skill and tool proficiencies together, but never include languages. Additionally, the proficiency keyword is never used with languages. The rules for learning new languages are the last section of the Adventuring chapter, so they can't be inherent to a creature or ...


Languages are loosely tied to your race and background, at least at character creation. Player's Basic Rules: Languages Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice.


The answer will lie in whether a Language counts as a Skill Proficiency. Wild Shape Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the ...


No. In fact she can't understand them at all Does Polymorphing into a dragon let you speak Draconic? The ability to change shape allows you to adopt a monster or animals stats, but language is something you learn. An ape has the mouth to form words, but still doesn't immediately know any human languages, just like how you don't become better with a sword ...


This appears to be a typo. According to the Forgotten Realms wiki, Wild elves go by the name "Sy'Tel'Quessir", meaning "People of the Wilds", and Wood elves go by the name "Or'Tel'Quessir", meaning "People of the Wood".


I think you can do whatever makes sense for your group. With my group, we treated the gold cost as a out-of-game balancing thing, so sought an excuse to make it valid in-game. We decided that much of learning Draconic would be learning the vocabulary and grammar associated with hoards. Dragons have to keep track of monumental hordes with relentless ...

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