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18

You have contradictory requirements I feel that there is nothing that fits the whole list that you are proposing - many larp groups have tried, and in the end you must choose to go either with the simulation way, keeping in character; or with the roleplaying way where game mechanics involve obvious out of character actions. Simulation is expensive One ...


16

Definitely get a first aid kit that can cover most environmental hazards in your area (spider bites, poison oak, etc) as well as the basic cuts/scrapes/twisted ankles/etc. Don't forget to include sunscreen and hydration tablets, since most of your player base is likely not used to spending a lot of time outdoors. Make sure you know how to recognize and treat ...


15

I've seen large creatures represented using lengths of cloth, held on poles, by two or more people. Think of the way dragons are represented on parades. This works really well. It's been used by theatre companies for all sorts of mythical or dreamlike creatures. It's a good combination between physical representation and players' imagination.


15

You could also consider Nerf guns. They won't require eye protection like paintball and airsoft guns do. Projectiles are cheap and guns seem to be in a similar or lower price range compared to a latex sword. With some creativity and a splash of paint their bright colour schemes don't need to break immersion (although I would advise against "open-carrying" ...


14

Balance in Roleplaying games is an illusion. It doesn't truly exist. Even in Tabletop, using point based systems, balance is illusory. The best balanced game out there is probably Hero System 5E. But, given 100 points and no character disads, I know guys who will be pulling off 16d6 ranged killing attacks, and others struggling to get 6d ranged killing ...


14

Shield walls were typically formed with units of dozens of trained soldiers. They are a formation that takes excellent discipline, and more than one rank. If you're attempting a shield wall with only one rank, don't expect it to last very long. The second rank is necessary because when one of the first rank is inevitably struct down, there has to be ...


14

Any sort of fire is very dangerous and should not be used. Read up on fire twirling for using fire if absolutely necessary. You could use LED lightning to represent fire; LED lights are cheap and come in many colours. If you stick to reds, yellows, and orange, you could get good fire effects. You could also use electroluminescent sheets (known as EL ...


13

Okay, some friends make this guy a long time ago. But I've never seen a better large monster, ever. He's a stone golem, constructed from 4" thick foam mattresses, hot glue, and paint. The best thing is he completely covers a large man in 3" foam, so he's all soft and safe :) Video here: Stone Golem Rocks YouTube This monster was built with 5 foam ...


13

Take a page from The Lion King and Avenue Q For the lion King: They have puppets controlled by actors dressed to match he pattern on the coats. Instead of going for a Beauty and the Beast level of theatrical similarity, the showing of puppets-as-puppets allows audience members to choose to suspend their disbelief without needing to convince them that ...


12

I will base my answer on how dragons are depicted in Dungeons and Dragons, and also other RPG's and movies and books. You should have a checklist of certain things that will identify you as a dragon, in character. These are, in no particular order: Wisdom: As Bobby mentioned, dragons are old. Very old, indeed. As such, they will not rush any decision, and ...


12

Ask him nicely, make him an NPC/GM, and if those two things don't work, ask him to leave This isn't an in-game problem. This is a player problem. The first approach is "I commend you on your ingenuity, but your current player is making the game less fun for everyone. Shall we work on a way of making him an NPC (that you can play on occasion) but statting up ...


11

I substantially agree with @Aramis's answer. There are some important caveats though. Balance, in a LARP, is not about power. Balance is about activity. Make sure everyone's choices allows them to provide a real contribution to problems they choose to be able to solve. No one player should obscure many other players at what they choose to do. The critical ...


11

You should probably begin by focusing on maneuvers that are executed with a particular hand. Once you have those down, learn the same maneuvers, with your off-hand. At that point, start learning maneuvers that require both hands to be active. Then, just make sure to keep practicing. You don't need anyone else with you to practice, but sparring is important ...


11

Round the edges of the plates. Then round them some more. Then sand them smooth. Otherwise, they'll chew up your co-LARPers weapons like they were going out of fashion. Consider riveting or soldering the rings shut, once everything is in place, otherwise you'll spend quite a while re-closing them after each time you've taken the armour out and about. ...


11

Get A Spokesman Have someone come to town who wants to speak to a spokesman for the area. You could use a few different things, such as a merchant wanting to speak to someone about setting up trade, or a leader of a nearby tribe who just saw these Elves and wants to negotiate with them, or even a bad guy coming in to issue threats. No matter what you use, ...


10

Types of LARPs There are many kinds of LARP. Broadly, I see several wide strokes: Practical LARP - if you can't do it, neither can your Character. EG: SCA, Kingdom of AcreNote: many of this type deny being a LARP at all. Boffer LARP - Use of some weapon simulator, with limits based upon some character generation/advancement rulesEG: Amtguard, IFGS ...


10

As well as facilities I'd say safety and insurance are, going to be your primary concern. Make sure that wherever you hold this you have at the very least a first aider there for any sort of injury that may occur and the means to get someone to hospital if necessary; one larp I was in a friend fell and shattered their shoulder while just running down a hill, ...


9

There is only one rule of LRP fighting: be a safe fighter. You get the idea. A good LRP fighter is a safe one. So, make sure you follow the safety rules of your system and you will improve as a fighter. Do not think that Renaissance rapier and main gauche techniques will help you. They will hinder you; you cannot stab with a LRP sword. Rapiers are all about ...


9

Ok, first of all I'd like to say that making characters like this is one of the main reasons I role play, so I'll be trying to come at this from both sides where possible. The first problem is the power divide. The best way I've found of dealing with this is with making time the biggest problem. Unless they have some way of manipulating time it is usually ...


9

Quick and easy? Modify this print-and-cut octopus mask. It's fast, it's cheap, and it's effective. Just glue the tentacles on in a different pattern and color it mind-flayer-y. If you want a more 3-D effect you can add papier mâché to the mask, but you probably don't have time to let it dry properly. If that doesn't work for you, I don't have any other ...


9

The systems I have played tend to have a fairly standard set of rules for weapons- as you might expect given that there are a limited number of traders and they need to be able to sell to players across different systems for their work to be viable. The largest system I've played ( The Lorien Trust, about 5000 players at large events, weapon check ...


8

Take a syringe of liquid rubber (latexmilk) inject that straight into the puncture hole, don't screw around with tape, it's crappy looking and unsafe. Glue and the like will harden and make sharp edges, so not the best idea. Latex milk will dry with a slight yellow hue, so add a drop of paint; the paint used on Warhammer figurines gives a very nice colour ...


8

What you should not forget is to inform local authorities, especially if you're not on a directly/fenced private property but rather in public areas (woods e.g.). That of course depends on the size of your LARP. The moment you plan on using a public area of any kind I'd inform the local police and answer possible questions by them in advance. Also tell them ...


8

AIRSOFT GUNS I've played a larp system that was very successful where airsoft guns were used; however these were all experienced airsoft players who had played before and knew not to point blank anyone. Airsoft sites are pretty common these days and I'd recommend going along for a days play before trying this at the very least so you can get an idea of how ...


7

It's possible to balance an RPG. How much work you want to spend doing it, or how important you think it is, is up to you. The thing to remember about balancing an RPG is that you're working with a mechanical rules system. In order to achieve game balance, codify the rules, as if it were an ordinary board game, and figure out how each power or character ...


7

At our local LARP group they use a dice roller App (I think it was that one) and they have their characters on a wiki (I think it is a tiddlywiki) that formats nicely for mobile. They keep all their stats there, track of damage taken between sessions and perform random rolls for magic. They do not use them for LARP combat (which got pretty hairy). I think ...


7

My alma mater has a yearly large-scale boffer event where all the equipment comes from a pretty small budget. Here's a picture of a "Jabberwock" creature, constructed from duct tape and pool noodles. I think it's a good example of a larger-than-human "phys-rep" creature that can still engage in fights with other participants. The approach you see here ...


7

Immersion is trumped by safety. Combat You need light. Period. You must have a well lit area or the combat is dangerous. Make sure everyone is aware of the "safety" call. There's nothing you can do but have big lights -- projectors are great apart for the poor sod who is in front of it. You can use filters (red is good, black lights are good) to make ...


7

In the past we've used small tubes packed with flour. Blowing through them gives a cloud of what looks like smoke. Lights with red and yellow gels over them make the whole scene look fire-ish. It's not a great simulation, but you can blast people with them and they don't get burnt.


7

I've found they do help. Mostly they stop weapons sticking to each other and stop them picking up fluff. Note that you can just buy a silicone spray from your local hardware store. The ones the larp weapon sellers sell aren't special in any way. You can also use talcum powder to do the same thing, but it does tend to take the shine off the weapons (which I ...



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