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2

Friends of mine who organise smaller larps and perform weapon checks at their events told me about one rule they always employ in addition to checking the physical dimensions and condition of any weapon: players have to accept being hit with their own weapon. Those who refuse will have to leave their weapon outside or will not be admitted to the event. The ...


9

The systems I have played tend to have a fairly standard set of rules for weapons- as you might expect given that there are a limited number of traders and they need to be able to sell to players across different systems for their work to be viable. The largest system I've played ( The Lorien Trust, about 5000 players at large events, weapon check ...


-4

I tend to go with the amtgard standards for self made weapons. Ie: stabbing weapon tips should'nt fit into your eye, and at least 1inch wide striking surfaces (no super skinny blades), you should never be able to feel the core of your weapon with a full force hit and one rule we banned was "2handed weapons should weigh more than 4 pounds" ... that rule gives ...


1

After all I have read and seen, it seems that the standards for LARP weapons are depending on the country/area where the LARP takes place. The technical standards in Germany (at least, probably more countries in Europe), if selfmade, is pretty much: a bar of fiberglass as center, to stabilize the weapon, then some layers of mats made of foam material. the ...


-2

A quick look at wikipedia shows a couple of different types of boffer weapons. Standards are apparently set on a per group basis, determined by degree of contact. A Google search for boffer standards returns a bunch of how-to's from various game groups and the SCA.



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