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11

No, Bursts DDI do not go through walls. Because: A burst affects a target only if there is line of effect from the burst’s origin square to the target. A line of effect DDI is A clear line from one point to another point in an encounter that doesn’t pass through or touch blocking terrain. Walls are the first example given for Blocking ...


6

I think this is more of a perception issue than anything else. Almost all encounters in D&D are "bleed" encounters. It is very unusual for an encounter to actually threaten the party with a full wipe, or even single-instance unconsciousness/death. Their purpose is to drain resources and fill time prior to a high-challenge fight. The issue with multiple ...


4

No, bursts (and blasts and walls) require line of effect (that is blocked by walls) from their origin square. They don't require line of sight.


2

Healers have always been like that, in previous incarnations of D&D, and that's been pretty consistent in almost any CRPG or MUD - if you don't have a healer then you need healing potions (or mana potions to restore healing spells). The thing with leaders in 4th Ed is they can be geared to support in damage dealing, so if you build them right, with a ...


2

First, go read the Art of Healing and Know your Role: Leader. Explaining leader-theory is outside the scope of this answer. Your party, specifically, has a ranged striker, 2 melee strikers, and an impressive melee defender. The barbarian has an excellent MBA (melee basic attack) as does the Warlock. The best way to mitigate damage is to kill the enemy ...



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