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Oh god, that’s complicated. There are several layers here, and once you understand what’s going on, this should be pretty simple to actually run, but the understanding is hard. Effectively, to quote one of the Legend devs: “the gist is that an ally blows up a Generator or Hunger spread as an immediate action. Said explosion deals damage ...


Not exactly, but close enough. Tracks are not 'fast' or 'slow', they're just Tracks. The thing is that you have three "slots" for tracks, one slot for each speed (and a second Normal slot in case of Full Buy-In), and each Class has its three Tracks placed in a certain position. So, when you multiclass a Track, you're giving up one of your Tracks (therefore ...

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