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10

Like a few things in Legend, the answer is legacy. Legend is based on Dungeons and Dragons 3.5, despite the many massive changes that have been made, and some things exist for no other reason than to make 3.5 players comfortable. In this case, there was also a desire on the part of some portions of the Legend to show that Legend could handle traditional ...


6

Fast healing from multiple sources will stack. page 200 "Fast Healing Some creatures have the extraordinary ability to heal very quickly, tagged as [Fast healing]. This ability always includes a number, such as “[Fast healing] 3”; a creature with this ability heals that number of hit points every [Round] at the beginning of its turn. The [Battered] ...


5

No. pg 152, in the vigor skill scaling bonuses section: "5 ranks: Whenever an effect other than [Fast healing] would heal you any amount of hit points, it heals you that many hit points plus five instead." It explicitly disallows [Fast healing] from the bonus


4

There is no directory, but here are some guides GM tips: http://www.ruleofcool.com/smf/index.php/topic,1234.0.html Spell-casting guide: http://www.ruleofcool.com/smf/index.php/topic,1156.0.html Just blade guide: http://www.ruleofcool.com/smf/index.php/topic,47.0.html Mount Guide: http://www.ruleofcool.com/smf/index.php/topic,1016.0.html Elemental guide: ...


3

Oh god, that’s complicated. There are several layers here, and once you understand what’s going on, this should be pretty simple to actually run, but the understanding is hard. Effectively, to quote one of the Legend devs: “the gist is that an ally blows up a Generator or Hunger spread as an immediate action. Said explosion deals damage ...


3

I have played DnD (which is extremely similar to Legend when it comes to combat) both with grids and without grids. Here is some advice I hope you will find useful. As you prefer to play descriptively (i.e. without map) rather than with map, I will start there. Playing without a grid When I have improvised games far from home, I have never had a grid or ...


3

I don't think Legend can be played without a grid. Some circles require you to think in terms of squares and the whole tactical game revolves around getting into position in a way that's better not to handwave. Since from you comments I read that any cheap alternatives would definitely be helpful and worthwhile for running a game if a descriptive style ...



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