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10

Like a few things in Legend, the answer is legacy. Legend is based on Dungeons and Dragons 3.5, despite the many massive changes that have been made, and some things exist for no other reason than to make 3.5 players comfortable. In this case, there was also a desire on the part of some portions of the Legend to show that Legend could handle traditional ...


9

You are always your own ally From the glossary, page 212 (emphasis added): Ally refers to any creature in an [Encounter] that you choose to regard as friendly for the purpose of any particular action or ability. You cannot treat a creature as an ally unless they allow you to do so. You are always your own ally. You can assign this term as you ...


6

Fast healing from multiple sources will stack. page 200 "Fast Healing Some creatures have the extraordinary ability to heal very quickly, tagged as [Fast healing]. This ability always includes a number, such as “[Fast healing] 3”; a creature with this ability heals that number of hit points every [Round] at the beginning of its turn. The [Battered] ...


5

Both discharging Mystic Focus and discharging an imbued spell are [Surge] effects, where [Surge] effects are limited to only one per [Round]. There's also a clause on Mystic Focus to reinforce them not combining: "Abilities and effects other than the spell-like ability’s effects that take place as the result of a hit or critical hit don’t activate as a ...


5

So your argument is based on a few premises. Basic deductive logic suggests you simply need these all to be true. I think an analysis, like below is the best way to figure out what needs to be done. The barrier to entry is Complexity Unstated, but generally true. The Shared Track should be Non-Complex An unstated premise, but a reasonable one, is the ...


4

Having asked a developer, I got the result of Brutal Kick's additional damage applying, and all [Flying] creatures being valid targets for the Whirlwind. Do consider that, by the reading of Whirlwind's text, only creatures that are normally considered within your [Melee] range would be valid targets of the Whirlwind, so if you're not [Flying], you can only ...


3

I have played DnD (which is extremely similar to Legend when it comes to combat) both with grids and without grids. Here is some advice I hope you will find useful. As you prefer to play descriptively (i.e. without map) rather than with map, I will start there. Playing without a grid When I have improvised games far from home, I have never had a grid or ...


3

I don't think Legend can be played without a grid. Some circles require you to think in terms of squares and the whole tactical game revolves around getting into position in a way that's better not to handwave. Since from you comments I read that any cheap alternatives would definitely be helpful and worthwhile for running a game if a descriptive style ...


2

I would rule that it takes as long – at least – to brew the draught as it would to make the check (the draught can just be saved for when you need the check result now), and I would only allow it for uses of Medicine that involve giving some kind of medical attention to someone.


2

In Legend 1.0, “Any” does not appear for Key Ability Modifiers. These instances have been replaced with “Varies,” and the class or track in question dictates how that is determined (e.g. Sage lets you choose any you like, Rogue bases them on which tracks you select, and so on). In the case of the Elemental Pony track, which has not ...



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