Tag Info

Hot answers tagged

16

A Hacker gathers and distributes information by illegitimately posing as an authorized source. This is all a hacker does. Sometimes the hacker impersonates a person of authority in a system, like an admin or a regular user or some such. Often a hacker impersonates routine parts of the system's own processes. Sometimes they do other things. A society is ...


6

As written, the Assert rules (p66) don't explicitly say, so it's up to you. But, there are clues suggesting that it's reasonable. Complications are basically the Fixer's Assets, and the game blesses the players using them. ("Complications and Player Cleverness", p 112-113) The game also lets players create assets that change NPCs. "The Role of Assets" ...


5

I would say that it is perfectly possible to run a game without all of the roles filled. While they represent all of the typical roles in a heist, you don't necessarily need to have them all. The Hitter and the Mastermind tend to come into their own when things go wrong, so I can see those being a bit easier to do without. That said, I think that you ...


4

As an alternative, you might consider checking out the Cortex Plus Hacker's Guide. It's substantially cheaper ($20) and includes not only the rules for Leverage (which is Cortex Plus Action) but also a lot of advice and examples for manipulating the mechanics to fit your play style. It also contains the rules for Cortex Plus Drama (the basis for Smallville) ...


4

You already mentioned a good one, FATE Core is probably the next best thing aside from the Leverage System. You already have a really cool way to introduce complications and allow players to do flashbacks with the fate point system. Say in one scene a security guard is about to check the room one of your players is in, another of the players says "When we ...


4

You're in luck. The Cortex-Plus Hackers Guide has what you're looking for: If the Gamemaster rolls a 1 on his dice, this is known as an Opportunity, and any player can spend a Plot Point to step an existing Complication back to a smaller size die. A d6 becomes a d4, and a d4 goes away. If the Gamemaster’s dice include multiple 1s, you may step ...


4

The key thing about skills in dresden files is the time increments- if you're not in the middle of combat (social/mental included) and you fail a roll (I'll use picking a lock using burglary here) then the book encourages you to increase the time it takes to do this. Instead of picking the lock in a minute or two, it takes you half an hour. Sometimes though, ...


3

I think this may not mesh well with the Dresden Files' state of mind. While the protagonists do have an area of expertise which they exploit to their best ability, the noir vibe of the universe makes it impossible for anything to go so smoothly as what you describe here (even taking into account the slight inconvenience you mention). An occurence such as an ...


3

Opportunist is very appropriate to a chess player, since that is essentially the nature of chess at a high level. You wait for your opponent to make a mistake and then you seize the opportunity. Archangel covers the "keeping track of everything at once" aspect of the Chessmaster trope nicely. You might also reskin Slip of the Tongue, though since you'd ...


1

A hacker works mainly uses (theoretic) knowledge in his role, so I would think of a learned character which would generally be clergy at medieval times, perhaps a specialist as a mason. A for his role in the team. He would probably be the only one who can read and write (which would make forgery perhaps also a possibility). Might have knowledge about ...


1

Hack Apocalypse World In my unreleased Apocalypse World superhero hack, each playbook includes a move that allows the PC to have some degree of retroactive narrative control. Retconning happens all the time in comics, and as my hack's goal is genre simulation, retconning needed to be baked-in. For example, The Detective playbook has the following move: ...


1

I've only played Heroic, but according to the Hackers Guide (page 111), under Action there's a list of ways to use an opportunity. I won't copy the list here, since you already have the guide (and I encourage others to get a copy, it's an excellent resource). Also, page 194 details the Heroic rules for Watcher opportunity use.



Only top voted, non community-wiki answers of a minimum length are eligible