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6

I don't think you can do this without some legwork on your part. All life-path systems I've experienced so far (Fading Suns, Blue Planet) broke the mechanical choices down into background requirements rather than just providing a justification why a character has ability X/Y/Z. Basically, live-path systems as I know and understand them work best with ...


5

It's a touch more work — and not easily summarized in this text box — but the Drama-focused version of the Cortex Plus system (as seen in games like Smallville) features a lifepath-based character creation system that takes a PC from childhood all the way to playability. Each step adds assets and resources along the way, and forges connections between the ...


5

Mongoose Traveller has an OGL-licensed SRD and a lifepath generation. Traveller Developer's Pack T20 (and it's de-travellerized spawn, Sci-Fi 20) has a d20 system adaptation from the same source as Mongoose: Classic Traveller. There is no SRD, but both are under the Wizards OGL. They went in different directions from CT, but both involve prior service ...


3

Life path systems aren't common, so it's not surprising that you haven't found an OGL one yet... But let me remove the problem. Game systems can't be patented, and you can't violate a writer's copyright if you're not copying the text. As a result, you can absolutely go ahead and use ideas you get from existing life path–based games without infringing ...


1

It shouldn't be too hard to generate a slightly more in-depth lifepath system for Rogue Trader if what you're looking for is a history of events for the character prior to their control by yourself. I can't find any additional lifepath systems for Rogue Trader around, but a start could be using the lifepath generation system from Cyberpunk; there is an ...


1

A simple way of implementing this would be to have players give a short (one sentence to one paragraph) description of each of their meaningful character choices. For example, have your D&D players tell you why they have their feats, and what inspired the character to learn those specific skills. For GURPS, have the player explain how they got their ...



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