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20

Rules as written: the subtleties of "can see" you're reading into don't exist. Whether you "can see" something mechanically means "you have line of sight to it." This heavily implied by the Player's Handbook, and finally made explicit in the Rules Compendium's section of Line of Sight on p106: A few powers do require a user to be able to see a creature ...


15

This is obviously unintended. Any workaround which utterly invalidates a mechanic is probably unintended and should be treated with extreme caution. You say it yourself: if this is allowed, the proximity restriction completely disappears and you can curse whomever you feel like You're proposing something which effectively removes a restriction from a ...


14

If the Warlock is inside, NO. If they are outside, Maybe. The real key here is the wording on Hunger of Hadar. The spell breaks itself down into being inside the sphere, and being on the outside looking in. We'll use that same breakdown as well. (emphasis mine) A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with ...


7

No, out-of-sight enemies are not a problem for a Warlock's Curse (unless, y'know, an out-of-sight enemy is the one you want to curse). Let's review the first sentence of the Warlock's Curse, which is the only one specifying who you can target: Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. ...


7

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. - Devil's Sight, Player's Handbook A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. ... No light, magical or otherwise, can illuminate the area, and creatures fully within the area are ...


5

It might help to understand why Warlock's Curse works the way it does. Premise: D&D 4th edition is, first and foremost, a combat game, not a fictional-life simulator. All the combat mechanics are designed to facilitate combat, not replicate reality. 4th edition is very much inspired by game design advances made in video game RPGs, particularly MMORPGs, ...



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