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18

There's an underlying problem here that isn't just about doorways and line of sight, but is about group communication and the right to play a game you enjoy (or leave). The game is not what is in the books, but what all players and the DM want. The best way to spoil a session or a group is to strictly stick to the rules contrary to what everyone enjoys. A DM ...


11

If you decide to stay with this DM and he doesn't want to change his style, might I suggest a few ways to: Exploit the "Rules" This isn't really a "rules" issue, it is a play-style issue. The participants will either adapt to each other, or the game will end. Here's some tricks to leverage these new game mechanics: Turn the rules back on him: Have the ...


9

There are no explicit rules that require this style of play, and there is a substantial body of rules that are implicitly contradictory. (There's nothing explicitly against it because it's so contrary to the history of how roleplaying games are played that no designer has ever needed to say "don't do this." There is also a lack of rules about not eating the ...


7

From my reading of the PHB, both require line of effect from their origin square, and neither require line of sight (p272): A blast affects a target only if the target is in the blast’s area and if there is line of effect from the origin square to the target. and A burst affects a target only if there is line of effect from the burst’s origin ...



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